Lethal_Arrow

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  1. I'd definitely be up for a Tanker Tour on Freedom for the 25th. I fail at organizing or leading teams though, so I'd just be an indian and not a chief. :P
  2. Any chance that TT makes a stop on the Freedom server? I've been working on my Inv/SS classic super hero themed tanker and would love to kick it up with a team full of whiping boys!
  3. Thanks for all the suggestions so far. I'm no build expert so I sought the wisdom of those who were better suited at building them. As I said earlier this guy is just for standard PVE. I just want him stacked well for most of the TF's. I routinely run the ITF with one of my toons a time or two a week. I've wanted to COMPLETE the STF (note to self never join pick up teams for the STF =O ) There are several other TF's I want to try also. Oh, and the Eden trial, I want to complete that one as well. I'm gonna have to start patroling the forums for organized groups to run these with. I'll start pursuing a lot of these once I start to get closer to 50.

    Regards,

    LA
  4. Hey all. To start off I've followed pretty closely to CMA's guide to Inv building. My goal was a fairly cheap soft capped Inv tanker allowing me to skip Unstoppable. I just want a tried and true go to tank that can get the job done in PVE. I realize that the Numinas and Steadfast Prot. will be my major purchases and I'd rank the +def above the Numinas. I just threw those in there for the added regen and HP. So, have I missed anything or redundantly slotted anything? I'm setting at lvl 23 right now, so I've got time to plan ahead for this build and try to get it done right rather than rebuild him several times. Anyways, here is the build so critique away. Pay no attention to the lvls I took enhancements, I'm just worred about the end result at this point. Any and all help is appreciated. =)


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The American Saint Inv/SS: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(15), S'fstPrt-ResDam/Def+(48)
    Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), P'ngS'Fest-Acc/Dmg(9), S'ngH'mkr-Dmg/EndRdx(13), S'ngH'mkr-Dmg/Rchg(13), P'ngS'Fest-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(37)
    Level 2: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/Rchg(7), RechRdx-I(11), RechRdx-I(23)
    Level 4: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(33), P'ngS'Fest-Dmg/Rchg(36)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(25)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Acc/Rchg(23), Zinger-Taunt/Rchg/Rng(25), Zinger-Taunt/Rng(46), Zinger-Dam%(48)
    Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 16: Health -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(27)
    Level 18: Invincibility -- EndRdx-I(A), DefBuff-I(19), DefBuff-I(19), DefBuff-I(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(27)
    Level 22: Haymaker -- S'ngH'mkr-Acc/Dmg(A), P'ngS'Fest-Acc/Dmg(31), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Dmg/Rchg(39)
    Level 24: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
    Level 30: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(34), S'ngH'mkr-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(36)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42)
    Level 35: Boxing -- Empty(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(48)
    Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
    Level 44: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), EndRdx-I(50)
    Level 47: Resist Elements -- ResDam-I(A)
    Level 49: Combat Jumping -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 19.9% Defense(Smashing)
    • 19.9% Defense(Lethal)
    • 5.19% Defense(Fire)
    • 5.19% Defense(Cold)
    • 12.4% Defense(Energy)
    • 12.4% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 11.4% Defense(Melee)
    • 12.4% Defense(Ranged)
    • 7.38% Defense(AoE)
    • 5% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 154.6 HP (8.25%) HitPoints
    • MezResist(Immobilize) 14.3%
    • MezResist(Terrorized) 2.75%
    • 76% (5.95 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
  5. Thanks for the write up! I've attempted to start an Inv tank about 3 times and just couldn't get into the set. Well, I rolled an Inv/SS (classic themed Superhero) and have just fallen in love with him this time around. I've gotten him to lvl 22 so far and your guide has been a great help.