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Posts
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Joined
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@Beelzy
Actually I am not using it as a hold as much as a purple caddy, just seems odd that it does count for a hold so that I can actually get away with such shenanigans ;}. If it has the added benefit of keeping things held longer for me to get away from harm, then so be it, but I definitely will not be relying on that behavior.
lightning field as an end drainer instead of damage dealer is mainly for keeping things sapped after Power Sink, but it might be good enough on its own for that and I might return to using it for damage. I will have to do some play testing to see which I prefer.
@Beelzy&Shazaym
You are quite right for Shadow Meld, it isn't an all the time survival tool, it is a "pop right before hopping into something ugly", and using my resistance numbers to survive the mob after Lightning Rod takes care of most of it.
@everyone
It is going to be a click heavy build between Energize and Shadow Meld, but it is what it is. I admit this build is a bit on the "gimmicky" side. -
For such a cheap build, it should be quite survivable. The problem will be fighting enemies which have a high defense or enemies which debuff defense.
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I would rather stick with CJ over Maneuvers due to end usage and +jump it gives. The extra immob resistance is nice as well, but not required.
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Ok I have tweaked more on the build more and decided to slot Lightning Field for sapping purposes. Power Surge replaces Super Speed and a few slotting changes. I am at 44.8% defense while in Shadow Meld (replace CJ for Maneuvers to be at 45.1%), have 10% more Haste, and 479% regeneration. Traded out some Microfils (albeit with little gain other than cheaper to build).
Went ahead and went with Dark Blast and Charged Brawl over Moonbeam and Havoc Punch.
New version:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fulminate: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Charged Brawl- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Chance of Damage(Negative)
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Endurance/Recharge
- (7) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Fury of the Gladiator - Chance for Res Debuff
- (17) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (A) Run Speed IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Damage/Recharge
- (13) Scirocco's Dervish - Accuracy/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (19) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (17) Miracle - +Recovery
- (19) Panacea - +Hit Points/Endurance
- (46) Regenerative Tissue - +Regeneration
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
- (A) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (33) Doctored Wounds - Endurance/Recharge
- (48) HamiO:Golgi Exposure
- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (31) Kismet - Accuracy +6%
- (A) Armageddon - Damage/Recharge
- (34) Armageddon - Chance for Fire Damage
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - Accuracy/Recharge
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (A) Apocalypse - Damage/Recharge
- (42) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
- (45) Apocalypse - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (46) Luck of the Gambler - Defense
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 1.8% Max End
- 77.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 61% Enhancement(Accuracy)
- 225.9 HP (16.9%) HitPoints
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 11%
- MezResist(Terrorized) 2.2%
- 16.5% (0.28 End/sec) Recovery
- 68% (3.8 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 11.8% Resistance(Fire)
- 11.8% Resistance(Cold)
- 3% Resistance(Energy)
- 6.13% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
Set Bonuses:
Hecatomb
(Charged Brawl)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Charged Armor)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Charged Armor)- 3% Defense(All)
(Lightning Field)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Conductive Shield)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Thunder Strike)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Thunder Strike)- 1.8% Max End
(Static Shield)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Grounded)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Chain Induction)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- 3% Resistance(All)
(Lightning Rod)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Power Sink)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Dark Blast)- 16% (0.89 HP/sec) Regeneration
- 40.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Shadow Meld)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Power Surge)- 3% Defense(All)
(Power Surge)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
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@Beelzy
I had doctored wounds on energize, but I thought I had hit a set bonus cap. I might have slotted around it, so I will check. All in all I like the changes you suggested, I just had superspeed so I had a non ninja run travel. I have had Powersurge off and on in the build as it has evolved. I almost feel that anything that can take me down as I am now is likely going to take me down through Powersurge as well. I am rethinking a few things as I didn't realize the crash portion of Powersurge was a pbaoe hold (and I suppose I am fast enough without superspeed). I have a tendency of always slotting health 1 of 2 ways (the way in this build, or swap panacea for regen tissue proc). Also I am tempted to change up lightning field to enhance its sapping rather than use it as a purple caddy.
@Shazaym
I normally end up with superjump over superspeed, but since Grounded requires ground contact, I just opted to go ahead and stay on the ground with this toon. If you go for Physical Perfection you can jack your regen up above 500 (one build I have hits 511, and I think I can hit higher without too much trouble)
@PrincessDarkstar
CB vs HP doesn't matter to me a whole lot. I agree that CB should have higher DPS and I might switch it up.
@everyone
Moonbeam vs Dark Blast is actually a tough call for me. The range and damage on the snipe is the main reason I went that route, thinking there would be utility for a long distance hard hitting pull. I can definitely see the argument for Dark Blasting as part of cleanup combat and AV battling.
I have had softcap a few different ways while the slotting was evolving, but felt that 1.5% below softcap wasn't going to create a huge impact on my survival given my healing and resistances. Also, I do have a 11-12 second downtime to Shadow Meld
I definitely have more to think about now though, so back to Mid's -
Can't wait to see how playable it actually is, he isn't level 50 yet and has a "oh lets see what this does" kind of build for the moment.
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Working on a build for an existing toon now that PPP proliferation is live. Went with run based travel due to Grounded and CJ over Maneuvers for extra Immob resistance.
I previously had Physical Perfection, among other differences, but feel that Shadow Meld is more suitable for my survival than the extra regen. Yes, this will be an expensive build.
I think having a hard hitting snipe will come in handy every once in a while as well, plus it makes a great purple caddy
Being really close to defense softcap and having close to 50% resistance across the board should make for one hard to kill scrapper (toxic being the obvious hole, and being to slot expensive to try and cover with alternate sets)
Thoughts? Ideas?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fulminate: Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Havoc Punch- (A) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Endurance/Recharge
- (33) Steadfast Protection - Resistance/Endurance
- (43) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Armageddon - Damage/Recharge
- (5) Armageddon - Accuracy/Damage/Recharge
- (5) Armageddon - Accuracy/Recharge
- (7) Armageddon - Damage/Endurance
- (7) Armageddon - Chance for Fire Damage
- (50) Fury of the Gladiator - Chance for Res Debuff
- (A) Titanium Coating - Resistance
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance/Endurance/Recharge
- (A) HamiO:Microfilament Exposure
- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Eradication - Accuracy/Damage/Recharge
- (42) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (19) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (17) Miracle - +Recovery
- (17) Miracle - Heal
- (19) Panacea - +Hit Points/Endurance
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
- (A) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) HamiO:Microfilament Exposure
- (A) Luck of the Gambler - Recharge Speed
- (31) Shield Wall - +Res (Teleportation), +3% Res (All)
- (31) Kismet - Accuracy +6%
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (42) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - Accuracy/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - Recharge
- (A) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Accuracy/Recharge
- (48) Apocalypse - Damage/Endurance
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (46) HamiO:Membrane Exposure
- (46) HamiO:Membrane Exposure
- (A) HamiO:Microfilament Exposure
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) HamiO:Microfilament Exposure
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 3.6% Max End
- 64% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 235.9 HP (17.6%) HitPoints
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 11%
- 15% (0.25 End/sec) Recovery
- 80% (4.47 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 8.04% Resistance(Fire)
- 8.04% Resistance(Cold)
- 4.26% Resistance(Energy)
- 10.5% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
Set Bonuses:
Hecatomb
(Havoc Punch)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Charged Armor)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Charged Armor)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Charged Armor)- 3% Defense(All)
(Lightning Field)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Conductive Shield)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Thunder Strike)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Thunder Strike)- 1.8% Max End
(Static Shield)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)- 2.5% (0.04 End/sec) Recovery
(Grounded)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Chain Induction)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
(Energize)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Tough)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- 3% Resistance(All)
(Lightning Rod)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Lightning Rod)- 1.8% Max End
(Power Sink)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Moonbeam)- 16% (0.89 HP/sec) Regeneration
- 40.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Shadow Meld)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
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I am told I do not have permission to view that board link NordBlast
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I have ran into very very little problem running nearly everything maxed out on my 4870
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Getting really sick of this BS. My entire team has been plagued with disconnects, rubber banding, and just general lag. It can't be on my end when we are all using different ISPs located around the country.
It keeps getting worse, and if this continues I will be closing ALL of the accounts I pay for (currently 4). I fail to see a reason to continue paying for service I am not getting.
It isn't my machine (I can run at least 4 copies of the game on this machine full tilt with no issues, or could before these recent issues. i7 + 12gigs ram + 4870 1g video card).
It isn't my network/isp as my SG mates lag out at the same times I do
This is REALLY trying my patience.