Lady_Adura

Recruit
  • Posts

    60
  • Joined

  1. @Beelzy

    Actually I am not using it as a hold as much as a purple caddy, just seems odd that it does count for a hold so that I can actually get away with such shenanigans ;}. If it has the added benefit of keeping things held longer for me to get away from harm, then so be it, but I definitely will not be relying on that behavior.

    lightning field as an end drainer instead of damage dealer is mainly for keeping things sapped after Power Sink, but it might be good enough on its own for that and I might return to using it for damage. I will have to do some play testing to see which I prefer.

    @Beelzy&Shazaym

    You are quite right for Shadow Meld, it isn't an all the time survival tool, it is a "pop right before hopping into something ugly", and using my resistance numbers to survive the mob after Lightning Rod takes care of most of it.

    @everyone

    It is going to be a click heavy build between Energize and Shadow Meld, but it is what it is. I admit this build is a bit on the "gimmicky" side.
  2. For such a cheap build, it should be quite survivable. The problem will be fighting enemies which have a high defense or enemies which debuff defense.
  3. I would rather stick with CJ over Maneuvers due to end usage and +jump it gives. The extra immob resistance is nice as well, but not required.
  4. Ok I have tweaked more on the build more and decided to slot Lightning Field for sapping purposes. Power Surge replaces Super Speed and a few slotting changes. I am at 44.8% defense while in Shadow Meld (replace CJ for Maneuvers to be at 45.1%), have 10% more Haste, and 479% regeneration. Traded out some Microfils (albeit with little gain other than cheaper to build).

    Went ahead and went with Dark Blast and Charged Brawl over Moonbeam and Havoc Punch.

    New version:
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fulminate: Level 50 Mutation Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Charged Brawl
    • (A) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Chance of Damage(Negative)
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (11) Hecatomb - Damage/Endurance
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance
    • (3) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Endurance/Recharge
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Lightning Field
    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (17) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance
    • (5) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance/Endurance/Recharge
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Thunder Strike
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Recharge
    • (13) Scirocco's Dervish - Accuracy/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Titanium Coating - Resistance
    • (19) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Endurance/Recharge
    Level 12: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    • (17) Miracle - +Recovery
    • (19) Panacea - +Hit Points/Endurance
    • (46) Regenerative Tissue - +Regeneration
    Level 16: Grounded
    • (A) Titanium Coating - Resistance
    • (29) Titanium Coating - Resistance/Endurance
    • (29) Titanium Coating - Resistance/Endurance/Recharge
    Level 18: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (33) Crushing Impact - Damage/Endurance/Recharge
    • (43) Crushing Impact - Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (42) Efficacy Adaptor - EndMod/Endurance
    Level 22: Energize
    • (A) Doctored Wounds - Recharge
    • (23) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (33) Doctored Wounds - Endurance/Recharge
    • (48) HamiO:Golgi Exposure
    Level 24: Tough
    • (A) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance/Endurance/Recharge
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 28: Lightning Reflexes
    • (A) Run Speed IO
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (31) Kismet - Accuracy +6%
    Level 32: Lightning Rod
    • (A) Armageddon - Damage/Recharge
    • (34) Armageddon - Chance for Fire Damage
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Damage/Endurance
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - Accuracy/Recharge
    Level 38: Build Up
    • (A) HamiO:Membrane Exposure
    • (39) HamiO:Membrane Exposure
    • (39) HamiO:Membrane Exposure
    Level 41: Dark Blast
    • (A) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Chance of Damage(Negative)
    • (42) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (45) Apocalypse - Accuracy/Damage/Recharge
    Level 44: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (45) HamiO:Membrane Exposure
    • (46) HamiO:Membrane Exposure
    • (46) Luck of the Gambler - Defense
    Level 47: Power Surge
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (48) Unbreakable Constraint - Hold/Recharge
    • (48) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (50) Unbreakable Constraint - Accuracy/Recharge
    • (50) Unbreakable Constraint - Endurance/Hold
    • (50) Unbreakable Constraint - Chance for Smashing Damage
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) HamiO:Microfilament Exposure
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 1.8% Max End
    • 77.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 61% Enhancement(Accuracy)
    • 225.9 HP (16.9%) HitPoints
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 11%
    • MezResist(Terrorized) 2.2%
    • 16.5% (0.28 End/sec) Recovery
    • 68% (3.8 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 11.8% Resistance(Fire)
    • 11.8% Resistance(Cold)
    • 3% Resistance(Energy)
    • 6.13% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    ------------
    Set Bonuses:
    Hecatomb
    (Charged Brawl)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Titanium Coating
    (Charged Armor)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Gladiator's Armor
    (Charged Armor)
    • 3% Defense(All)
    Efficacy Adaptor
    (Lightning Field)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Titanium Coating
    (Conductive Shield)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Scirocco's Dervish
    (Thunder Strike)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Eradication
    (Thunder Strike)
    • 1.8% Max End
    Titanium Coating
    (Static Shield)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Titanium Coating
    (Grounded)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Crushing Impact
    (Chain Induction)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 3% Resistance(All)
    Armageddon
    (Lightning Rod)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Power Sink)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Apocalypse
    (Dark Blast)
    • 16% (0.89 HP/sec) Regeneration
    • 40.2 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Power Surge)
    • 3% Defense(All)
    Unbreakable Constraint
    (Power Surge)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1437;731;1462;HEX;|
    |78DA9D945953134110C767B31B424242C2116E08E11048C8067CE252CA125094683|
    |4CA938A4B1821E5B2496D160B7CF203E0F501FC20961FC817F0A64ACBA2621F13D0|
    |57B7E0FF9BEDEDE9EEE999496E7F292CC48B45A1355FB5AD6A75A35074AD4A45BA8|
    |DB93DCFF24A6527B8B267EF961CCB93012144A2FE7D23276D29CD655B163DB754B4|
    |6C369C7F5F924FA4533DF7D8B8E2EE96DD96556747BAD2F1CCFA209C2F976D73A5E|
    |439B25A8DA897ED1DAFE46C87E8AD5091728BBDD6A455017BF772A554340B9E653F|
    |854485F21E24B7AA9E740FBAA0C409F83F8908F5D40C31E613625A34A4098DE38C0|
    |94228453842778DDC75616A68F2A5181942C3451D710C7E9AF2D316C9147B431146|
    |DE12C65E113E819FCE7E3E9DE3191CCFE0787EE8A59F1D843F23D0F40BE604B8647|
    |FE0199942CF09E17DC60121790429FA45F298F019660555A620676AE54C5D9C4983|
    |984D1C56342D000C5D04C016E149FEC83AB935DF67DC21C46E00C6446B52C71C99C|
    |B1AE20BA48AAA54514ED5C7A9FA38D56F7068514D6F794CC50E4A426A9351244C6E|
    |111AA18A36D5CCB643EA5BFB4B06F774827BFA15C2C655B5F13C65EAC8316EF14A6|
    |F1306D708D9195EA40EE13B55B99D5CEE00973BC8E50E8143B772E84E53493DFFE0|
    |1B24EE559BD4CB9B64C09C7E35A73FCE416FD239183815D8A4539893503D48CC52F|
    |DC94B840B737C42E6190B84EFE03E4427AAE61FE2B333CC3D18E61E0C730F46B83F|
    |23AF093F61D6A8AA62740E972B20FCDFD4C547A86A5C15329EE17E4E33B284D4146|
    |1D2E490F02B90569B91E6854DAA48993ADBC9FC03929BEA9C9A9D7432B2CB1423BB|
    |4298BEC6B8CE58257440E3A6542FA7387E9F717647E10F1EB1669C5D4321E6396BD|
    |E5026B069BC2F8973B75A300617893FFFEFF33E5C0F17BC1B02BD879207D1D671F4|
    |00E521BE3EC29185A34D9422BED63E84EBAB88CE605DB3287328F32871A84F1CA26|
    |7006F61134A182582D28C124589A1B4A1F4A0BC43A9FD014A7BF7EA|
    |-------------------------------------------------------------------|
  5. @Beelzy

    I had doctored wounds on energize, but I thought I had hit a set bonus cap. I might have slotted around it, so I will check. All in all I like the changes you suggested, I just had superspeed so I had a non ninja run travel. I have had Powersurge off and on in the build as it has evolved. I almost feel that anything that can take me down as I am now is likely going to take me down through Powersurge as well. I am rethinking a few things as I didn't realize the crash portion of Powersurge was a pbaoe hold (and I suppose I am fast enough without superspeed). I have a tendency of always slotting health 1 of 2 ways (the way in this build, or swap panacea for regen tissue proc). Also I am tempted to change up lightning field to enhance its sapping rather than use it as a purple caddy.

    @Shazaym

    I normally end up with superjump over superspeed, but since Grounded requires ground contact, I just opted to go ahead and stay on the ground with this toon. If you go for Physical Perfection you can jack your regen up above 500 (one build I have hits 511, and I think I can hit higher without too much trouble)

    @PrincessDarkstar

    CB vs HP doesn't matter to me a whole lot. I agree that CB should have higher DPS and I might switch it up.

    @everyone

    Moonbeam vs Dark Blast is actually a tough call for me. The range and damage on the snipe is the main reason I went that route, thinking there would be utility for a long distance hard hitting pull. I can definitely see the argument for Dark Blasting as part of cleanup combat and AV battling.

    I have had softcap a few different ways while the slotting was evolving, but felt that 1.5% below softcap wasn't going to create a huge impact on my survival given my healing and resistances. Also, I do have a 11-12 second downtime to Shadow Meld

    I definitely have more to think about now though, so back to Mid's
  6. Can't wait to see how playable it actually is, he isn't level 50 yet and has a "oh lets see what this does" kind of build for the moment.
  7. Working on a build for an existing toon now that PPP proliferation is live. Went with run based travel due to Grounded and CJ over Maneuvers for extra Immob resistance.

    I previously had Physical Perfection, among other differences, but feel that Shadow Meld is more suitable for my survival than the extra regen. Yes, this will be an expensive build.

    I think having a hard hitting snipe will come in handy every once in a while as well, plus it makes a great purple caddy

    Being really close to defense softcap and having close to 50% resistance across the board should make for one hard to kill scrapper (toxic being the obvious hole, and being to slot expensive to try and cover with alternate sets)

    Thoughts? Ideas?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fulminate: Level 50 Mutation Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Havoc Punch
    • (A) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (11) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    Level 1: Charged Armor
    • (A) Titanium Coating - Resistance
    • (3) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Endurance/Recharge
    • (33) Steadfast Protection - Resistance/Endurance
    • (43) Steadfast Protection - Resistance/+Def 3%
    • (45) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Lightning Field
    • (A) Armageddon - Damage/Recharge
    • (5) Armageddon - Accuracy/Damage/Recharge
    • (5) Armageddon - Accuracy/Recharge
    • (7) Armageddon - Damage/Endurance
    • (7) Armageddon - Chance for Fire Damage
    • (50) Fury of the Gladiator - Chance for Res Debuff
    Level 4: Conductive Shield
    • (A) Titanium Coating - Resistance
    • (13) Titanium Coating - Resistance/Endurance
    • (13) Titanium Coating - Resistance/Endurance/Recharge
    Level 6: Swift
    • (A) HamiO:Microfilament Exposure
    Level 8: Thunder Strike
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Titanium Coating - Resistance
    • (19) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Endurance/Recharge
    Level 12: Boxing
    • (A) HamiO:Nucleolus Exposure
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    • (17) Miracle - +Recovery
    • (17) Miracle - Heal
    • (19) Panacea - +Hit Points/Endurance
    Level 16: Grounded
    • (A) Titanium Coating - Resistance
    • (29) Titanium Coating - Resistance/Endurance
    • (29) Titanium Coating - Resistance/Endurance/Recharge
    Level 18: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (33) Crushing Impact - Damage/Endurance/Recharge
    • (43) Crushing Impact - Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy
    • (42) Efficacy Adaptor - EndMod/Endurance
    Level 22: Energize
    • (A) Numina's Convalescence - Heal/Recharge
    • (23) Numina's Convalescence - Heal
    • (23) Numina's Convalescence - Heal/Endurance/Recharge
    • (25) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 24: Tough
    • (A) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance/Endurance/Recharge
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 28: Lightning Reflexes
    • (A) HamiO:Microfilament Exposure
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (31) Kismet - Accuracy +6%
    Level 32: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - Accuracy/Recharge
    Level 38: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (39) Adjusted Targeting - To Hit Buff/Recharge
    • (39) Adjusted Targeting - Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance
    • (46) Adjusted Targeting - Recharge
    Level 41: Moonbeam
    • (A) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (48) Apocalypse - Accuracy/Recharge
    • (48) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 44: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (46) HamiO:Membrane Exposure
    • (46) HamiO:Membrane Exposure
    Level 47: Super Speed
    • (A) HamiO:Microfilament Exposure
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) HamiO:Microfilament Exposure
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 3.6% Max End
    • 64% Enhancement(Accuracy)
    • 67.5% Enhancement(RechargeTime)
    • 235.9 HP (17.6%) HitPoints
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 11%
    • 15% (0.25 End/sec) Recovery
    • 80% (4.47 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Lethal)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 10.5% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    ------------
    Set Bonuses:
    Hecatomb
    (Havoc Punch)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Titanium Coating
    (Charged Armor)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Steadfast Protection
    (Charged Armor)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    Gladiator's Armor
    (Charged Armor)
    • 3% Defense(All)
    Armageddon
    (Lightning Field)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Titanium Coating
    (Conductive Shield)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Scirocco's Dervish
    (Thunder Strike)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Eradication
    (Thunder Strike)
    • 1.8% Max End
    Titanium Coating
    (Static Shield)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Titanium Coating
    (Grounded)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Crushing Impact
    (Chain Induction)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    Numina's Convalescence
    (Energize)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Weave)
    • 3% Resistance(All)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Eradication
    (Lightning Rod)
    • 1.8% Max End
    Efficacy Adaptor
    (Power Sink)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Apocalypse
    (Moonbeam)
    • 16% (0.89 HP/sec) Regeneration
    • 40.2 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Meld)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1435;726;1452;HEX;|
    |78DA9D945B4F135110C7CF76B796C29616B0E54E8102A52D5DA84F7231C40826282|
    |468912715977284C665DB6C17033EF901F0F601D4A89FC2F8857C00AF89D11852E7|
    |720AE1D54D3BBFDDD999F39F33D3D395FD055388A7F3426BBDE6D8B5DA46B1E4D9D|
    |5AAF49A56F67CDB2F57DCF0F53D67B7ECDABE0C0921928DF71B2BD291D25A7464C9|
    |F7CA25DB61C7D9FB05F950BAB5B3888DABDE6EC56B5B7277A4275DDF6ADC98AB958|
    |A635D2FFBAEACD522EA617BC72FBBDBCDF454AC4AB9C551CBD2AE82BF7BB15A2E59|
    |45DF761E8150B1B207E276CD97DE4117949881EFAF885057DD10E9801005D134CEC|
    |8109AB38C1CE108C3350A0F0A4B435720CBC8130613807E91ED244C5CD2D1790C59|
    |9ACAD2A669216386314BB830C7B84228CC53D617C8D2392BA0B396C95A266B05A1C|
    |F410E10C15980A18B3F9014E2FD04438F05860D1D30F6194F082347012C30734CF8|
    |0A5961251566A97696EA62290DD66CE16545CB1C4B85C01751BB8AAC5358EB1DC62|
    |D42EC06202D624B84F6211DA5BE815454494559AA8FA5FA58EA2F04B4A989B43DA0|
    |62072521BBC9281126B6084D504507AFA7771C52FF2E3E63BC24645E11BEC3B2718|
    |E33E2459A4E82AB4DACF14E73029D05860ECB76AA323BB9CC012E7390CB1C86806E|
    |15D09DA3527ACEE10708F6AAE9F4AAE91890D4AF92FAE3BCEA4D1AF6C009C99E405|
    |2528D2FC9931AE329A6798A699E62FADCF87E42D630FDC0EAC1E1E7B4DD14F720C5|
    |3D48710F46B83F232F08BF216B547564F40DB9C6DE32DE1126DE13F21F089FA1CE7|
    |13597F13CB9262DC624638A7FBD055E1DFE2D726AAB39DE6A7E86BBD0600ABA61A9|
    |0E59AA4309F04D29DF14A7F519A747143E708965E3F4140AA112570DE5029F4651C|
    |9B3A87A38064785DFFEEFF5D16C2C17BEDD0C760DCD2A186D1DEFEEA2B9878FF7F1|
    |CEC6BB4D34257CAC7F321B9B885EC6BAA6D1CCA099451387FAC4214686F098B5A03|
    |1D144D0B4A289A289A1E940D383E6359AFA3FC45CFD89|
    |-------------------------------------------------------------------|
  8. I am told I do not have permission to view that board link NordBlast
  9. I have ran into very very little problem running nearly everything maxed out on my 4870
  10. Getting really sick of this BS. My entire team has been plagued with disconnects, rubber banding, and just general lag. It can't be on my end when we are all using different ISPs located around the country.

    It keeps getting worse, and if this continues I will be closing ALL of the accounts I pay for (currently 4). I fail to see a reason to continue paying for service I am not getting.

    It isn't my machine (I can run at least 4 copies of the game on this machine full tilt with no issues, or could before these recent issues. i7 + 12gigs ram + 4870 1g video card).
    It isn't my network/isp as my SG mates lag out at the same times I do

    This is REALLY trying my patience.