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Posts
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Joined
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It's kinda cookie cutter in a way, build for pvp for the pentad, but should work great in pve too. Wasn't sure on stun at the end of whether to put in energy punch earlier. I don't use energy punch much on 46 though (need to respec her too...got a wicked pvp build in mind), mainly bonesmasher and tf. PFF was the only power i thought might be handy from the epics.
Haven't taken the ice nuke, so no clearing massess of mobs at once in pve. I'm sure we'll manage tho! -
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Side Note : What do people think of the idea of Defiance being changed so that, once you run out of Endurance, you can keep blasting, but this time it takes off Health instead of End?
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Grand idea. However, I see no indication whatsoever that the devs are considering a change to Defiance. The bottom line is that Blasters still do more damage than anyone, which the Devs constantly seem to regret, and the real special power we got was the slight Hp increase over Controllers and Defenders.
If Blasters are to get a real special power, even a substandard one like Scourge, I am afraid we will first have to lose damage.
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Except a brute. 850% increase when Fury bar is maxed out. Surely thats enough to far outdamage a blaster.
We have already lost alot of damage.
I did some solo missions last night, can only just 1 shot a lvl50 minion with aim, build up and snipe. Even total focus only takes 3/4 off an even level minion. (without aim and bu). I used to be able to 1 shot +2's with aim and bu. That is quite a major damage difference. -
Taking it anyway for safety!
Here's my current planned build.
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Exported from Ver: 1.7.3.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Ms Zero
Level: 50
Archetype: Blaster
Primary: Ice Blast
Secondary: Energy Manipulation
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01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(37)
01) --> Power Thrust==> Acc(1) Acc(7) Acc(7) Dmg(50) Dmg(50) Dmg(50)
02) --> Ice Blast==> Acc(2) Acc(9) Dmg(9) Dmg(11) Dmg(11) Rechg(39)
04) --> Build Up==> Rechg(4) Rechg(43) Rechg(46) TH_Buf(48)
06) --> Aim==> Rechg(6) Rechg(45) Rechg(48) TH_Buf(48)
08) --> Freeze Ray==> Acc(8) Acc(13) Acc(13) Hold(15) Hold(15) Rechg(17)
10) --> Bone Smasher==> Acc(10) Acc(17) Dmg(19) Dmg(19) Dmg(21) Rechg(39)
12) --> Combat Jumping==> EndRdx(12)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16) Run(21) Run(23)
18) --> Bitter Ice Blast==> Acc(18) Acc(23) Dmg(25) Dmg(25) Dmg(27) Rechg(27)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(29) EndMod(29)
24) --> Acrobatics==> EndRdx(24)
26) --> Conserve Power==> Rechg(26) Rechg(31) Rechg(31)
28) --> Power Boost==> Rechg(28) Rechg(31) Rechg(33)
30) --> Bitter Freeze Ray==> Acc(30) Acc(33) Dmg(33) Dmg(34) Dmg(34) Rechg(34)
32) --> Aid Other==> Heal(32)
35) --> Aid Self==> Heal(35) Heal(36) Heal(36) IntRdx(36) IntRdx(37) Rechg(37)
38) --> Total Focus==> Acc(38) Acc(39) Dmg(40) Dmg(40) Dmg(40) Rechg(42)
41) --> Personal Force Field==> DefBuf(41) DefBuf(42) DefBuf(42) EndRdx(43) EndRdx(43)
44) --> Stun==> Acc(44) Acc(45) Acc(45) DisDur(46) Rechg(46)
47) --> Boost Range==> Rechg(47)
49) --> Stealth==> EndRdx(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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Thankfully i'm planning on aid other and aid self then!! I'm certainly gonna need it now!
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What you like!
I couldn't get on last night. Had some internet issues then thought i'd get an early night.
Should be on tonight for 7ish. -
As Sonics mostly debuff in their attacks, it would have to be a debuff not a toggle dropper.
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Reckon i might head over to test for the rumble tonight too.
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Ms Zero is lvl 8 atm.
I think we are 6/7/8/9/14. Something like that. -
Had a look at the powerset, there are def a couple of earth you don't need, and a couple of the secondaries.
Factoring in recall friend, hasten and ss as travel power, and swift/health/stamina and that takes you to the epics with a couple of missing primary and secondaries. -
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It's quite funny really - of all the inherent powers ONLY Defiance is a risk/reward inherent.
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um, what about fury on a brute ? that can be very risky, since toy have to keep fighting to maintain it, it can get you in to trouble very quickly.
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Hardly. Fury isn't risky at all. Brutes are melee at's with defenses to cope. You're not going to be AOEing everything in sight to build up the fury bar. You take on 1 mob at a time. And it's not as if you have to stand there with 1% health to get the bonus. Some kind of empath on the team, RA and a brute is all set to go storming through on a full bar of fury. Heal the squishie blaster and all the work you have done is gone in an instant.
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i would think that a version of the Corruptors Scourge would be better for blasters.
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Don't agree. It would be too powerful. The minimum hit points for scourge to activate would have to be increased as a blaster would finish off an opponent in 1 hit at that point anyway. It would be almost half health. Which especially in pvp would probably mean blasters 2 shotting just about everything. Whilst this i would enjoy immmensely, i think you would get the same kind of whingeing that there is about Stalkers. -
I should be on around 7 too. If you aren't on i'll just solo Sunrod for a bit before everyone gathers.
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I don't know about an overall replacement, but I would like to see greatly increased accuracy near death.
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That would be where my vote would go too, at bare minimum.
Personally, what I'd really like for Xmas - *jumps into Santa States' lap* - would be an inherent click ability that becomes selectable at 25% Health which acts as an additional Build Up/Aim hybrid (of sorts) for 20 seconds, with a 5% chance to crit to the damage cap for each attack. Whilst the ability is active, you can't regen Health, nor can you recover Endurance (although you can still use insps/be healed/buffed), and also suffer -Res and -Def penalties. I think that just about sets the Risk/Reward values to a sufficiently Cryptic level of balance and prevents any possiblity of abuse.
On that note:
Inherent Power: Parting Shot
Description: As the Blaster begins to fall in combat, he can focus his skill and leave his enemies with a devastating last impression. Parting Shot greatly increases the amount of damage you deal for 20 seconds, as well as greatly increasing your Accuracy - although you leave yourself wide open to attack in the process.
Power Detail: (Click) Self +DMG; +ACC; +Special (active at <25% HP; 5% chance to hit damage cap); -Regen; - Recovery.
Activation: 1 (you could just revamp the Domination animation, we're not a fussy lot)
Endurance Cost: 1
Duration: 20 seconds
Recharge: 1000 seconds
Some might love it, some might hate it - but I can tell you this: even on a 16+ minute timer, your average Blaster would use this ability more than Defiance in a 30 minute play-session.Plus, you could get rid of that ridiculous, inaccurate Defiance bar - everyone's a winner!
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It's quite funny really - of all the inherent powers ONLY Defiance is a risk/reward inherent. Double damage for trolls when their victims are held. Where's the risk in that!
I disagree about a click power though. It may get used more than defiance, but i have enough things to click without thinking about another one.
I'd definitely like to see and increase in accuracy go along with the defiance bar, maybe even an autohit at 1%.
A slightly more generous sliding scale would work - or perhaps if you did hit the magical 1%, when ur health returns above it (providing you've got that shot off and it hits and u aren't dead), the defiance bar stays up at full for a little longer - 30 seconds or something before the bar starts to fall again - providing your health is back above 1%. -
It's pure luck mostly, especially at high levels. You can time it right if you're not surrounded by mobs, and one shot a minion with the weakest blast. It is much handier at low levels and it's occasionally useful in PvP. In fact, i miss it on my PB. I see my health dropping and have to do something about it rather than stand and take a couple more hits before popping a green.
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I think i'm gonna have a blast with Sunrod tonight and this week. Would like to get to 30 by the end of week before i go away for xmas.
Reckon i'm up for a shortish task force in this case. -
Purple and pink then...black and blue...pink and green...er red and green...all gold...silver and gold...5 gold rings, 4 calling birds, 3 french hens, 2 turtle doves and a partridge in a pear tree.
We all gonna be on this evening or not? I'll be on from around 6.30pm-11pm tonight. -
Go for it vds.
Name; I have no idea
Colours; Up the campness. Pink and white ftw!
Alternatively, whatever you prefer. We can have a play around and see what looks good.
Name-wise thinking about it though - ABC or ABC Warriors, if we can get away with it. -
I'll not be on tonight either. Tomorrow night though as the GF is gonna be working.
Btw. I'm ice/nrg. -
Checked the hero planner i used and it gives an increase in damage for them when using build up - but they are known to be wrong - so i'll check it for myself in a bit.
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No probs. C u all shortly. Got the patch applying at the moment.
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Will have to test that.
If they are technically a pet, then technically i should be able to 'control' them. As i can't and they just wander off wherever they feel like, then they should get my buffs. Otherwise they should be able to be buffed by others. -
20.30 is fine by me. Looking forward to your bells Deluge. Fnar fnar.
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I'd planned on slotting 3 acc 3 dmg. Should be enough for each one of them to hit and do some serious damage, especially with build up.
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Afternoon all.
I hit 32 last night and after going in Sirens Call on Wednesday decided i need a slight respec - SS Ftw and all that.
Anyhow, i have to complete the last mission of the Manticore TF earlier tonight, but afterwards would like to do the 1st respec. Hopefully should be done by 20.00, so those of you in level range, but preferably around the 30-32 mark meet in IP. -
We didn't complete it last night. Got tha last mission to do tonight.
Which leads me on to posting about doing the respec TF tonight later on. -
Well i made it to 32 last night and got photon seekers. They need some serious slotting to be effective. Kinda wish i'd gone for dawn strike first now. But in pvp they are gonna be quite handy.