Kragothe

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  1. Saturday - 12/24/11

    Christmas Eve!

    Saturday - 12/30/11

    New Years Eve!

    No Events either day. Enjoy the holidays!
  2. Round 6 of Kragothe's Special events is:
    Saturday, 12/17/11, I will try to start at 10am Eastern.

    Location:
    Pocket D


    The Day of the Trials

    On this Saturday my subscription was set to run out and due to circumstances I would not have been able to renew. Two friends I play with were kind enough to give me a time card so I can continue with incarnate fun. To celebrate I will be leading trials all day. Hopefully I can have the TPN trial down so we can enjoy it also. Come out and enjoy Incarnates galore!
    If you are happy I will be able to continue leading leagues and/or enjoy this Saturday please send a tell saying thanks to @Strife Fox and @Dragons Lair
  3. Did the UG trial last night and Des got stuck in the trap room. She never left the entire time, a GM tried to fix it and couldn't. Never had that one happen before. I, again, got a common.
  4. Kragothe

    Arena Team size?

    Is there anyway to have 2 leagues battle each other in the arena? For example, if I have 12 villains and 12 heroes can I have the 2 teams form a league so they are on the same side, or do I have to make 4 teams that are all hostile to each other?

    Thanks
  5. Leading Des:
    I honestly cannot remember if they were, or if I was during that trial. If it says something about leading her in the combat log I could check though, I think I did have Des following me on the Trial I received a common. I tell whoever is leading Des in my leagues that they are to stick with the group and fight as normal unless specifically told otherwise.

    Participation in Combat:
    I was playing one of my best characters and leading the league, which I lead I by instructions and example. I am always fighting and since I am ranged I rarely get targeted. Whether or not I participated in the fight enough should not be in question at all.
  6. Is it already a known bug that the UG trial does not actually "...always award a Rare or Very Rare component after successful completion of the Avatar of Hamidon encounter for players who participate for the entire event's duration."

    Of the last 2 successful UG's I have lead 4 people have not gotten a Rare or VR. I know none of them DCed and fully participated in the entire trial. I can absolutely guarantee you the one that got the common on the last UG I ran did more than enough "participating".

    Has anyone else encountered this issue? Is there something I am missing that could indicate why they got commons, uncommons, or threads as a reward choice?
  7. Round 5 of Kragothe's Special events is:
    Saturday, 12/03/11, at 5pm Eastern.

    Location
    Heroes: Atlas park by Recluse's Victory entrance
    Villains: Grandville by Recluse's Victory entrance


    Story-line based PvP event*:
    The Confrontation (Part 1)

    I am going to try something kind of new and have different PvP challenges instead of matches, each side will have an objective or something that they want to accomplish. There will be a story behind the events, and as the event progress the story will continue and change based on what happens.


    “The Confrontation” will start with a brief meeting between two characters
    Kragothe Valour and Vargon Kaitiff.

    Kragothe: One of the Elite heroes of Primal Earth.
    Vargon: Kragothe's Evil Praetorian alter ego.


    Part 1 will begin with Kragothe meeting Vargon and after brief dialog then a confrontation between the two their allies will jump into the fight. During this phase everyone is allowed only one defeat. The side that wins will take the opposing side's character, Krag or Vargon. The next phase will consist of an attempt to rescue the character that is held hostage while the other side tries to prevent the rescue for a certain amount of time.

    I will post more details as I dig deeper into exactly what we will be doing, and I will get the intro story line posted as soon as I can.


    *This event is meant to be fun for everyone, it is not to be anything competitive. The side that "wins" does not matter, it just shifts the direction of the story. I really want to get more than just the "PvP crowd" in on this.*
  8. No, there is not a certain time I run them. I do want to start leading more though, as I have kind of dropped off in how many I have been running lately. Just keep an eye on Level 50 and Guardian chat, I announce them in the other channels too but those two first.
  9. Tedious stuff that no one cares about…

    Bombs:
    *1) There are three ways to handle the bombs, two ways that others have listed (YAWN).

    *2) The way I prefer is to have one person who knows the location of the bombs, that will be in the way, run ahead of the group detonating all those bombs. This way is quicker and easier, in my opinion. The person with Des should not just run off as fast as they can down the hallway because Dumbdemona likes to get stuck, attack random things, and just be a pain in general. Keeping her Speed Boosted is GREAT for this part. The rest of the league should not skip groups that are in the way as Des will attack anything she encounters.

    *3) When you are close enough to activate a bomb “Bomb Triggered” (not sure of exact words) will flash on your screen. A timer will begin counting from 10 down, the numbers rise from the bomb and fade above it. If you are in range of the bomb’s blast “In Range” appears in the top right corner under your buffs.

    - Objective to defeat some number of IDF and DE appears.

    Avatar
    *1) After completing the IDF and DE objective the league will go up some stairs killing one group of DE on the stairs, then at the end of a short hallway is a door (usually I stop the league before the door for instructions). Through the door and down the stairs is the spot the Hosp portal takes you to. Down that hall are three groups of mobs, stop at the 2nd group and have someone pull the 3rd mob to the league to avoid triggering the cutscene too soon.

    *2) After the third mob is down one tank, with plenty of confuse protection will pull the Avatar to right in front of the entrance to the hallway. While the tank is doing that the league will move up and get ready to attack. There is a little section of water in the entrance to the hallway, do NOT let the Avatar past the spot, if he gets too far into that hallway the trial just failed. The tanks need to keep the Avatar right by the entrance to that hallway with his back to the hallway. Everyone else stays in the hallway except for certain reasons.

    *3) One of the Avatar’s lovely powers is [Discordant Spores], 600 ft PBAOE from the Avatar, does not require line of sight, and Mag 20 confuse that hits every 20 seconds and lasts for 10 seconds. Use every confuse protection available and break frees. When I run out of Break Frees I either stay near Des or I suicide to hit hosp and fill up on them.

    *4) [Cripple] Avatar is about to cripple the group get behind him, or something flashes on the screen, this is one of the main reasons for keeping the Avatars back to the league. It drains everyone it hits of endurance and it can hit everyone in its cone.

    *5) [Devour] is a PBAoE with a 40 ft radius that does a ton of damage and buffs the Avatars damage and tohit for everyone that it hits. I believe that is the attack with all the vines that pop up

    *6) [Infection] Another 40 ft PBAoE, this one drops Resistance and Defense by 33%

    *7) [Grasp of Gaea] aka Will of the Earth appears as a huge yellowish aura around a single target, and for every player that is in the aura after 6 seconds the Avatar heals 2%. That means the Avatar can heal for 2% if one player is hit or 48% if 24 players are hit. Depending on how many players are in range of this attack determines how much damage it does, which if base 10% plus 5% per player up to 8 so the damage ranges from 15% to 50%.

    *8) If Des drops to 20% health during the Avatar fight she will become untargetable and invulnerable, this is supposed to happen as a safety measure for league wipes.

    I should have even more stuff to add to this soon.

    Some info taken from --> (http://boards.cityofheroes.com/showthread.php?t=268089)
  10. Stock up on Medium, Large, and Super Break frees (Emerge, Escape, and Liberate) before and during the trial.
    Trial starts kill stuff, blah blah, Kill a number of IDF to unlock the door to the

    1st WarWalker AV.
    *1) This AV is 54(+1) therefore he is level 55! Fighting an AV 4 levels above me is pretty tough, fighting an AV 5 levels above me is pretty useless. This is why I require +1 or higher only on my UGs, certain exceptions are made based on the AT and powersets.

    *2) The WW AVs randomly acquire targets within a 30' radius around them. [Targeting Reticule] can target up to 16 people in the league, that's 2 out of 3 teams on the league. It has a range of 120 ft, meaning if you get far enough away you will not get hit at all. Targeted flashes in red in the middle of your screen and appears in the top right corner, under your buffs list.
    A barely visible yellow targeting reticule appears briefly under your feet as well.

    *3) The 3 AoEs you will get targeted with are:
    [Arrest Mode] Hold
    [Crowd Dispersal] Fear
    [Lethal Force Authorized] Massive Damage, Lethal Force can easily kill 2/3rds of the league.
    Very, very important to get away from the league immediately when targeted!

    *4) Targeting and the 3 AoEs all require an AoE accuracy check.
    !BEGIN TESTING INFO!
    I am going to try having the members of the league that are NOT targeted use Barrier when "Targets Acquired" appears on the screen. This does not mean we should be lazy about retreating when targeted, still run immediately when you are targeted. The goal of that is to have the AoE effect miss if someone does not get away fast enough.
    The 2nd thing I want to try is having everyone hit Rebirth as soon as "Lethal Force Authorized" appears on the screen. The goal on that is to have heals hitting and regen capped in case someone does not get away fast enough. Lethal Force is survivable if you hit greens fast enough.
    !END TESTING INFO!

    *5) Watch out for Desdemona, if all of her pets die and she has a few EBs on her she can die pretty quickly. The quickest way to solve that is target her and taunt while others target her and heal. Heals alone cannot overcome the damage inflicted by enough EBs. Remember you can always target her, or AVs, and such by clicking their HP bar in the objectives window.

    Other than the targeted stuff this guy is a daisy.

    Kill more stuff

    Glowies appear.
    * The glowies give temp powers, [Glowing Lichen]s, that are used on the 2nd WW AV to stop it from regenerating all of its HP in a matter of seconds. They have an incredibly short duration (20 seconds I think), so make sure one is always on auto. Two cannot be used at the same time so invalid target will continuously flash over your head, just ignore that. The temp powers cannot be used on the 3rd WW AV at all.

    Kill, kill, Trap room
    – Des cannot be healed, kill DE in corners THEN crystals, room done.
    – Kill some number of DE to unlock the door to the 2nd and 3rd WW AV.

    2nd WW AV:
    *1) Make sure [Glowing Lichen] temps are in your trays and ready to go.

    *2) The league enters the ( shaped hallway at the North-West side. The league should then proceed down the opposite side (the left or east wall) and stay in the corner at the end on the left side. A tank will then pull the WW AV into the empty right corner directly across from the league, where the league is not currently gathered. When the AV is safely in that corner the league will attack. Remember watch for Targeted! While leading this one to the corner is not relevant to this fight, it is critical for the next WW. This puts the league in the corner from the start so Des and those that generally don’t pay attention will already be out of the way.

    3rd WW AV:
    *3) As soon as that WW is down the league will stay in that corner. This time the tank pulls the WW across the hall then to the empty corner across from the league, as soon as the AV is safely in that corner an all out assault begins. The difference this time is there are boss class Regen Lichens that give the WW tremendous regen. The lichens that must be killed look just like the glowies that gave the temp powers. They must be killed immediately when they spawn. You can always tell when one is affecting him by his HP going up. If you see his HP going up kill the lichen. If he is in the correct corner there are no lichens to deal with. While the Lichens do have a range I am not sure exactly how far and they require LoS. Remember watch for Targeted!
  11. I had completely forgotten about this thread! I meant it as thread to discuss the UG trial, but I think I will take it in a different direction. I was reading a little bit about the UG trial just now and I could not find anyone indicating they had a very high number of runs and a high success rate on UGs they lead. Up until the last couple of weeks I did. I am not sure what has changed but my league's success rate has been flipped from rarely failing to rarely succeeding.

    We need to change that, and in order to do so let's expand our knowledge of the trial. I am not going to do a silly step by step walk through thing, there are enough of those. This is going to be learning about what and why UGs fail and how to prevent it. In this I will enclose certain word(s) within brackets [ ] just copy (ctrl+c) and paste (ctrl+v) them into your chat window for more details.

    Certain sections will start with !BEGIN TESTING INFO! these sections are things I am not 100% certain on and you should NOT use in league until they are confirmed. Better safe than sorry. I am putting the information on here so that people are more aware of it and can help me figure it out. I do not play melee classes on the UG 99% of the time, so I have less experience with some of the closer ranged stuff. !END TESTING INFO! signifies the end of the testing information. I will probably add more of these later.

    2 HUGE points I want to make about leagues in general.
    1 - If you have questions speak up, ask your questions! If anyone faults you for speaking up they need to be removed from the league. If it is the league leader, don't join them ever again. There is nothing worse than someone not knowing what to do and not letting anyone know at all.
    2 - Read what strategy is being stated. On that same subject during a difficult part of any trial do not clutter the chat channel with useless chatter. If you are on my leagues I use request to make it easier to differentiate from league chat. It is extremely frustrating to have 20 people on the league do exactly what they should while 4 are preventing the clearly stated strategy from working.
    These two things make me want to give up on leading leagues.
  12. There will be no special event this Saturday, 11-26, due to holiday fun instead. That also gives me an extra week to plot, err plan the new events.
  13. Thanks to @Nezz I have a plan for Saturday's events! What I will do for them is have story line driven (friendly) PvP events, with varying goals.

    The first event would be a brief confrontation between two of my characters, one from each account, followed by a skirmish between the heroes and the villains. Each character is only allowed one "death" during this part.
    After that whichever side wins will take my character from the opposing side as a hostage and the other side must get him back before a certain amount of time has passed.

    The story line behind the event will be changed based on the outcome of the events and the next event will be based of the previous events outcome.

    I do have a few questions though:
    1) Should I do this event this Saturday, 11-26-11, or next Saturday, 12-03-11?
    2) Can anyone educate me a bit on the Arena? Like what is the largest event you can create for 2 teams (heroes vs villains)? Can the event be multiple teams that are allied?
    3) Suggestions between RV or Arena would be good also.

    It's great to be back!
  14. I will not be doing an event this Saturday,11/19/11, some things have come up. My apologies.
  15. Round 5 of Kragothe's Special events is this Saturday, 11/19/11, at 8pm Eastern.

    Let's go for redeadifying some Zombies! We will trigger a Zombie Invasion and then stomp some Zombies.

    To trigger the Zombie fun we will need characters that have yet to unlock their Halloween Salvage costume slot. When the salvage is turned in there is a chance that it will trigger a Zombie Invasion. I have plenty of Halloween salvage to go around.
    There will be no TF league.



    If anyone has any ideas or suggestions they would like to see done feel free to post them here, PM them to me, or send me an in-game tell @Kragothe and I will be happy to organize it for you.
  16. I opted to skip the Tin Mage TF league Saturday, but got about 3.5 teams and raided monster island. It was actually a lot of fun. We had 2 tanks herding monsters to the league in the middle of the island and we just decimated them.

    After the monsters we headed to Pocket D and destroyed an Underground, a Keyes, and a BAF. All 3 were pretty quick and easy.

    Thanks everyone!
  17. Round 4 of Kragothe's Special events is this Saturday, 11/12/11, at 8pm Eastern.

    This time it will be the Tin Mage TF, since it is the Weekly Strike Target.

    After the TF will be an assault on Peregrine's monster island,
    let's see if we can rid it of those pesky monsters.
    Well for a little bit at least.

    Sorry for the delayed notice.
  18. Thank you all for the well-wishes! I will post later today or tomorrow what this Saturday's event will be, I'm not really sure how to follow destroying a Rikti Drop ship.

    A couple of Screen shots for you.







    That was one heck of a HUGE explosion
  19. Well darn... Thank you very much for the replies.
  20. I will not be hosting any Special events
    this Saturday, 11/5/11, due to personal/health reasons.

    I hope to resume running them the Saturday after that.
  21. Quote:
    Originally Posted by Snow Globe View Post
    You can't have multiple quotes in the popmenus.

    I've highlighted the problem parts. In other words, it isn't going to work for you.
    Right, and without the quotes the command will not work correct? There is no way to make a pop menu to beginchat with a global chat channel?
  22. Round 3 of Kragothe's Special events is this
    Saturday, 10/29/11, at 8pm Eastern


    Lady Grey Task Force then Rikti Invasions!.

    Last Saturday's event was lots of fun!

    This Saturday will be another run at the LGTF League and then the Rikti Invasions afterward.

    Let's try to get as many invasions spawned as we can! Everyone who wants to attack a drop ship make sure you have a raptor pack or fly. If you don't want to fight one then you are welcome to stay with the Rikti force and fight the Rikti.
  23. Saturday's event, 10/22/11, was a lot of fun! We took on 4 teams for the LGTF league and 4 or 5 teams for Invasions after. We had tons of EBs spawning too. Next time we need to get 8+ teams and spawn massive amounts of invasions!

    Two screen shots of us attacking the drop ship, hehe. Ah, was such fun!



  24. I hope I did not miss the answer to this somewhere but;

    Is there a way to make a popmenu the starts a message to a channel? For example:
    Option "Level 50" "beginchat /send "level 50" "
    That does not appear to work as it seems anything past /send is not there. Any ideas?
  25. Round 2 of Kragothe's Special events is this Saturday, 10/22/11, at 8pm Eastern again.

    This time it will be the Lady Grey TF.
    I picked this instead of the Weekly Strike Target because if we get at least 8 full teams again... imagine the chaos that will ensue from the Rikti zone invasions! After the TF we can go fight the invasions.

    Let's get as many as we can for this one and see what kind of invasion madness we can trigger!

    For the invasion let's see if we can take out a Rikti drop ship! So everyone grab your raptor packs and let's assault some drop ships.