Krackins

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  1. Guide to inspirations

    The number one most important thing to know about inspirations is:

    Always keep a slot open!

    If you get filled up with inspirations you can’t get new ones, that’s just a big waste! Obviously you should keep most of your inspirations in reserve for that hard fight, or that evil boss. You have to keep one slot open though, you just get too many from fighting. When all your slots are used up, use an inspiration, even if you really don’t need it. It will help you mow through minions even faster, if your lucky you’ll have several buffs on, be full health and full endurance after killing a dozen minions in record time, and still have all your boss killing inspirations saved up!

    Now on to each individual inspiration:

    awaken: most over rated inspiration. I just delete these as soon as I get them, why waste a space on them? Its so easy to just run back from the hospital. Its not like you get much chance to use them anyway, especially if you don’t die.

    Discipline: Nice when you fight someone that can crowd control. These are pretty rare though. I use these as soon as I get them just to get rid of them. If I really need one, I will just run to a contact and buy one, no sense in saving them.

    Respite and catch a breath: both pretty handy, sometimes you just need a little more hp or end to win a fight. I like to keep about half of my tray with these.

    Luck: sometimes a little better defense helps. I usually keep one or two of these. I would think tankers should keep more though, these would probably help them out the most on hard fights. If your defense isn’t all that great to begin with though, these probably wont help you a lot

    Insight: Its always great to be able to hit. Less misses equals less wasted endurance, more damage done, all around great inspiration to have. I always keep at least one of these on me, usually one or two makes me hit anything.

    Enrage: If you’re a damage class, these are your best friend. Its nice to load up on these and burn a boss down to the ground before it can get more than a couple hits in on you. Remember, the faster you can kill the guy, the less time your getting beat on. If you don’t have much damage to begin with, these won’t be as helpful to you.