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Posts
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Joined
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Took your build Alpha, changed a few things around(Took Strength of Will and did not take Summon Striker) And I love it. I kill much faster now! I just need to save up to buy the Rag set for Ball Lightning(Put Positron in there as a place-holder for now) and I think I'll be completely set.
Thanks again. -
I'm wondering if I shouldn't replace the Crushing Impacts with Kinetics?
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Hey guys,
Returning after a long hiatus from the game. I have a 50 SS/WP Brute. My question is this: I see a few different builds, but I don't see any that have S/L soft-capped. Why is that?
I would like some help with my build. This is what I have in-game right now. I want to be able to farm more efficiently, ie, I know I need more aoe's in the build through APP's. I know the build itself needs some work(Get rid of taunt). I would really like to see how you guys can change the build. I can farm fairly good as is, but it takes forever only having footstomp as an AOE. Please help
Additionally here is my build:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Kordell: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Punch- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (17) Crushing Impact - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal
- (5) Healing IO
- (9) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance/Recharge
- (25) Impervium Armor - Resistance
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (17) Crushing Impact - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (15) Resist Damage IO
- (21) Resist Damage IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (21) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Accuracy/Recharge
- (23) Hecatomb - Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Healing IO
- (25) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal
- (27) Miracle - +Recovery
- (A) Red Fortune - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (36) Kismet - Accuracy +6%
- (A) Healing IO
- (29) Healing IO
- (29) Healing IO
- (31) Dampened Spirits - To Hit Debuff
- (31) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (33) Dampened Spirits - To Hit Debuff/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (33) Adjusted Targeting - To Hit Buff/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance
- (34) Adjusted Targeting - Recharge
- (34) Recharge Reduction IO
- (A) Jumping IO
- (A) Jumping IO
- (A) Healing IO
- (36) Numina's Convalescence - Heal
- (36) Numina's Convalescence - +Regeneration/+Recovery
- (37) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - EndMod
- (37) Efficacy Adaptor - EndMod
- (37) Endurance Modification IO
- (A) Apocalypse - Damage
- (43) Apocalypse - Damage/Recharge
- (43) Apocalypse - Accuracy/Damage/Recharge
- (43) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Performance Shifter - EndMod
- (39) Efficacy Adaptor - EndMod
- (39) Endurance Modification IO
- (A) Defense Buff IO
- (39) Defense Buff IO
- (40) Defense Buff IO
- (A) Armageddon - Damage
- (40) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
- (42) Armageddon - Damage/Endurance
- (42) Cleaving Blow - Accuracy/Recharge
- (A) Impervium Armor - Resistance/Recharge
- (45) Impervium Armor - Resistance
- (45) Resist Damage IO
- (A) Crushing Impact - Accuracy/Damage
- (46) Crushing Impact - Damage/Endurance
- (48) Crushing Impact - Accuracy/Damage/Recharge
- (48) Crushing Impact - Accuracy/Damage/Endurance
- (48) Crushing Impact - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (45) Resist Damage IO
- (46) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
- (A) Perfect Zinger - Chance for Psi Damage
Level 1: Brawl- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 1.88% Defense(Psionic)
- 1.8% Max End
- 69% Enhancement(Accuracy)
- 57.5% Enhancement(RechargeTime)
- 112.4 HP (7.5%) HitPoints
- MezResist(Immobilize) 6.6%
- 13% (0.22 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% Resistance(Psionic)
Set Bonuses:
Crushing Impact
(Punch)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(High Pain Tolerance)- 12% (0.75 HP/sec) Regeneration
(High Pain Tolerance)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Haymaker)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Knockout Blow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fast Healing)- 12% (0.75 HP/sec) Regeneration
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Rise to the Challenge)- 2% DamageBuff(All)
- 1.8% Max End
(Rage)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Health)- 12% (0.75 HP/sec) Regeneration
(Hurl)- 16% (1 HP/sec) Regeneration
- 45 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Strength of Will)- 2.5% (0.04 End/sec) Recovery
(Boxing)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Weave)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)