After my 43rd run of the Lady Grey Task Force this last weekend, I decided it was time to update my Lady Grey Task Force Guide. My SG can run this TF in less than two hours and maximize the Infamy/Influence, and get more of them run in one game session. The most we have run is 6 in one day.
This is for ANY- makeup of team, by the way, and any levels. The Lady Grey TF is still currently bugged, and if you have 45-50s in the group, they can SK anyone at all that get in the RWZ. Always easier when the team makeup includes at least 4 lvl 50s, in addition to any lowbies to sk/lk up.
*note, these methods require only one thing! Stealth of some sort, and TP friend, on the same character! And the Hamidon Mission strats require TP Foe!*
Mission One: The Seer
Mission Time to complete: 5-15min
Requirements: Stealth, Invisibility, ShadowFall + TP Friend
All characters in the group will enter the mission. The stealth character will then proceed to run down the hall, through the first door. Cut right, then enter the room that has 4 exits, go STRAIGHT across from the area you entered. Keep going until you get to the end of the mission. You will see a long hallway, that cuts to the left, then immediately cuts right into a large room with a portal. TP the group to the hallway, then fun ensues. Take out the mobs and the portal generators in the room. This will rescue Penny Yin, the useless little psychic girl who is in love with the Clockwork King. You will receive a Cut Scene of the Clock King, and then Penny goes into a long-winded monologue. Once she is tied to a character as a follower, the group is busy with the Ambush of clocks, the person who has Penny should lead her into the hall, and down to the next room. Penny will attack the Rikti there, and proceed to get herself killed. This will fail the mission, but not the task force. You will receive end mission XP, and go on to the next mission.
Mission Two: The Horseman Four
Mission time to complete: 20-30 min
Required: Stealth, Invisibility, Shadowfall + TP Friend
All enter mission. Stealth to the first rider room, Always remember, Rikti Drones can see through Shadow Fall, and Stealth, but Invisibility they cant see through all the time, depends on how fast your moving. Super Speed, or Speed Boost usually will take care of this. TP the whole group to the left hand side of the room, across from the rider - War. Once the group is buffed and ready, the Stealth/TPer stands back and does nothing. The group takes War out. This will open the doorway to be clicked on, and the Stealth/TPer can continue on to the next room.
Once in the next room, he will repeat the previous steps, go all the way to the end of the room, and to the right, there is a small hallway there. TP the team to the small hallway. and take our Famine first, the War this time, as Famine saps endurance. Once the mob is down, you can now click on the door, for the next room.
In the third room, go in and all the way to the left. There is an area near the pumping unit, you can TP all the team there. This room can get tricky. Take the mobs at the room entrance out first along with the mob(s) across from the Riders. Try not to agro the riders until your ready, or you will end up with a team wipe, or close to it. This will give you running room. In this rider mob, take the riders out in this order, if you can: Pestilence --> Famine --> War. Once the mobs are down, the next door can be clicked on.
The last riders are in a large room at the end of a hallway. The stealth/TPer will stop in the hallway where it seems there is an archway. The team TPs to here. Have a blaster/corruptor snipe the riders in this order if you can, or any order if they are bunched together. Death --> Pestilence --> Famine --> War. Once the riders are down, clear the last room, usually if the mob the riders were in is cleared, they are usually on the left of the room. The mission is over, we have found sometimes the mob spreads a little, and we have to clear the room.
Mission Three: The Dragon
Mission Time to complete: 10-15 min
Requirements: None special
We used to fight all the way through this mission. But we have found a new strategy. Enter the mission, and fight until you see either Glacia or Infernia. These are two of the hostage you must rescue and lead back to the entrance. Once you rescue the first one, she will go into a 3-4 minute long speech. This is so the 2-3 waves of ambushes can get to you. Take the ambushes down until she is locked as a follower. Here is a Penny Yin move. Lead her to the next mob of Rikti and get her killed. Then fight through to the next floor. Find the other one, usually she is down the hole in the floor in first big room. Rinse and repeat the steps you did to free the first hostage, and she will go into a 2-3 minute monologue also, while the ambushes run at you full force. Once she is locked as a follower, once again lead her into a mob and get her killed. This will fail the mission just like the first mission. End mission XP, and continue on to Hamidon!
Mission Four: The Beast and the Sea
Mission Time to complete: varies, usually 20-30 min
Requirements: Melee damage very helpful, TP Foe for Alternate Strat
STRAT ONE -----
Agro and pull the Rikti away from the first pylon. Take this mob of Rikti out and then move to the second pylon. NoteDO NOT TAKE THE PYLONS OUT AT THIS POINT, this comes later. Once you have defeated all the Rikti around all 6 Pylons, you move onto the Mitochondrias. These are the Yellow, Green, and Blue balls floating inside Hamidon.
Have a Brute/Tank/Scrapper/Stalker who has Fly or Jump, or Inertial Reducted from a SBer go after the Yellows first. This is very important. The yellow Mitos are Hamis attack system. They will take the whole group down in 2-3 shots if you are not careful. Once you take one yellow down, move to the next one. The pylons you left up seems to keep Hamis attention. He will not agro, unless you get near him, or some MasterMind pets are not controlled well. Once all the Yellows are down, move on to the next part.
Usually we take out the Greens next. Greens are Hamis Healing system. They keep the Blues and Yellows healed as you damage them. Once all the greens are down, move on the blues in the same fashion. They will go down pretty quick at this point.
Once all the Mitos are down, move on to the pylons, You will have no opposition at this point, so just have fun, take them all 6 out. Then move to Hami. Have melee agro him. Remember, Hami hits hard. So any squishy character should not be in melee range of Hami during this time. Usually he goes down in about 2-3 minutes. It helps to DeBuff him with anything you have. We use Dark DeBuffs and Fulcrum Shifts. But I have done it without both, and the effects are still the same. Quick Death, if you all lay into him.
STRAT TWO----
Requirements TP FOE
All the beginning is the same as Strat One, until you get to the Mitos.
Have the TP Foe character go to the edge of Hami, and target a Blue Mito. The group will gather around the TP Foe character. At this point you will TP Foe the Mito out of Hami to the group, and take it down. YOU CANNOT TP FOE the Yellow Mitos, it does not work. And sometimes if the mission is set above the minimum setting (Heroic or Villianous) We have found the TP Foeing to work or not work, depending on the mission holder setting. But in all instance, the Yellows are never TPd.
Repeat this for all Blue and Green Mitos. Then revert back to Strat One for the Yellow Mitos. And the points from the destruction of the Pylons and further with Hamidon.
Mission Five: Apocalypse
Mission Time to complete: 15-20 min
Requirements: Stealth, Invisibility, Shadowfall + TP Friend
All enter mission and stay on the first floor, except the Stealth/TPer. This person will go all the way to the end of the mission, where the hallway forms an 'L' before the last room, he will TP the entire group to this 'L'. Clear the mob behind you first, then taunt/snipe the mobs just inside the doorway into the hall and clear them, it makes this faster and easier.
Now you can see Hro'Dtohz just inside the waves of Rikti, and he is easy to get. Fly to the ceiling cap, using fly, hover, or jetpacks, if you can, if no one has fly, you will have to use a very long snipe. This is how I do it on with My Corruptor, MM, or Blaster, depending on who in the group has Snipe or the Temp Powers of Blackwand or Nemesis Staff. IF no one has these, it makes it harder. But usually someone has something:
Fly using Jetpack (hover or Fly), to the ceiling cap. Come down just enough to get in range of hitting Hro'Dtohz with my Snipe (Nem Staff, Blackwand, etc.) and hit him once. Then immediately fly back into the hallway and around the corner. If done correctly, he will come BY HIMSELF!
Once Hro'Dtohz is in the hallway, just take him down as you know how. he will go rather quick. At about 25-40% health, you will get the cut-scene of Hero 1 arriving. Ignore this for now, just finish this Rikti Sum-****** off.
Once he is down, heal up, buff up, and the sniper can do phase two.
Fly to the ceiling cap again, and repeat the steps to draw Hro'Dtohz, but this time target Hero 1. Beware!!!!!! Hero 1 can fly, and he will fly after you, get back to the hallway pronto! Once there, Hero 1 will be in tow, take him down. He is a little tougher than Rikti-boy, as he tends to use MOG (Moment of Glory) but he goes down easy, like a Japanese School Girl on a subway (sorry had to say it! LOL).
Now the two are down, and theres a room with lots and lots of Rikti left. You don't have to clear the room, just take the generators out. BEWARE!!!!!!! Each time you kill a generator, an ambush will come from the back hallway! We usually send a flying brute/tank, or a scrapper with fly, in to kill the Gens alone if they can survive. While the group deals with the agro from the ambushes. Once all four Gens are down, Bob's yer uncle, you get the screen for reward choices, and here's to hoping your rare recipe sells for 25mil!!!!
Once everyone exits the mission, call Lady Grey, and the team will disband. If you are being nice, go back to the base, and TP the team before you call her, that way you don't leave the lowbies (if you have some) out in Rikti-land without a LK/SK. Once done, you should have spent approx anywhere from 1hr 45min to 2hr 30min in the TF, with the occasional downtime between missions. Start a new team, and rinse and repeat guys.
Conclusions
I have found the average to be true in one run on my 50 MM of the following, NOTE This is an AVERAGE, do not mistake this for each and every run:
Infamy gained from kills: 500K-1.8mil AVG
Infamy gained from selling Salvage: 600K 900K AVG
Infamy gained from selling Recipe Drops: varies widely, as little as 300K to as much as 17mil
Infamy gained from selling Rare Recipe: varies by the recipe you get, if all members of the group are 50, no Lackeys/Sidekicks, you have a better chance at a purple recipe.
*Note- not always will you get a good one, one day I got one that only sold for 10,000*
Merits earned from Rikti Kills: 80-250 AVG
Considering you do this at least twice in one gaming session, not bad spoils for very little work.
Enjoy guys, and your always welcome on my LG teams!
The average team My SG runs this TF with consists of the following:
TechSpider 50 Dark/Dark Mastermind
Knight Winds 50 Eng/Eng Brute
Marquis Epitath 41 Stone/Dark Brute
Demi Gawdess 39 Fire/Kin Corruptor
+ 4 Members as Pick Ups
or the occasional members who arent with us always:
My Alts
Kinetic Kitten 50 Eng/Eng Blaster (Same account as Tech)
Demonica Jasmine 41 Fire/Fire Dominator (Same account as Tech)
Lady Athyna 50 Controller
Debt Giver 50 Brute
Along with others the SG might bring.
TechSpider/Kinetic Kitten