Kinesin

Citizen
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  1. [ QUOTE ]
    [ QUOTE ]
    So I was on with my SG on Champion a while ago, and we were doing the Positron TF. At one point, we were ambush right in front of Positron and Valkyrie. So here's all these guys shooting at us, trying to kill us, and Mr. Bigshot "I got my armor upgraded" and Ms. "I have this fancy spear that none of you can get!" are just kinda standing there watching.

    THANKS A LOT, LEGENDARY HEROES!

    Seriously, though, it would be cool if the trainers got some sort of automated power similar to the police drones. There's just something wrong about the eight most famous heroes in all of Paragon city standing there watching you get pounded on.

    [/ QUOTE ]

    All that crap is grey to me, no XP.

    [/ QUOTE ]

    Classic. I'm sure we'll see that in a few signature's.
    /em throw's Posi a couple stars.
  2. I had posted this in another thread, but i'll go ahead an re-post it here.


    Correct me if I’m wrong but, the last time I checked the game engine was based on dice rolls.. The higher the percentage of your power the more likely you are to hit/damage/resist/evade etc.

    The Arena is a nice addition, but with all the Hamidon enhancement(HO) related posts in this forum very few get at the heart of the matter.

    The truth is that fighting (read wining) in PVP( the Arena) or in PVE. Is not based on player hand/eye coordination or dexterity- two factors that are considered Elite skills to have in the real world or any FPS games such as Quake, Unreal, Half-Life etc.

    This brings us to my point, anyone who wants to be considered an Elite player will obviously not slot their powers with Hamidon enhancements, as a matter of fact he/she will use DO’s instead :P. Why you ask?, the answer is simple HO’s boost the percentage of a power by such a huge factor that it automatically determines the victor of a match, barring server lag or the fact that your opponent who is slotted to the gills with HO’s is mentally challenged. Again, that’s because this is a game based upon a system that favors the individual with the highest percentages.

    This is even more apparent when players choose to slot their toggle powers and not their passive powers, when the passive powers do not yield high enough percentages vs. that of the toggle powers, despite both powers being identical in function.

    Since you can’t change the game engine, why not simply have the number and type of enhancements listed along with player stats. This has been suggested numerous times before, but I feel that it needed to be reiterated. This way everyone is aware that the player with the highest ranking, has X amount of HO’s, X amount of SO’s etc. This would make for a much more engaging experience. Those of us seeking a challenge will step into the arena slotted with DO’s and challenge those with SO’s, or SO’s vs. HO’s, you know what your going up against so you know what to expect and can plan accordingly… and more importantly you know how much “skill” was used in defeating your opponent etc.