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Posts
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Joined
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the problem is the inherents for heros were an afterthought the villians are built around them
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Can you tell me where on my post on how to make tankers FEEL like comic book equivalents i even hinted at more damage? Because i KNOW that wont happen, yet you can have tankers FEEL like the equivalent by boosting the secondary effects of all current sets (and adding some to fire.)
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The main problem is the tank as the agro wall does not realy have a comic book feel, granted we can all think of comic book charicters who hold off a mob while the others attack but when you think about any "tank" you think of can also be a scrapper or a brute.... -
Heres one suggestion to make gauntlet better...Make it a toggle! When I used to have HURL with my ice/ss tank and I wanted to pull one target I used to be able to pre gauntlet. Now I agro the whole mob :P I can take it but sometimes especialy when you are badge hunting or helping with a mission you only want one enemy at a time...Just my 2 cents
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The inherent powers on the hero side were tacked on and they feel tacked on, however would you rather have your "trademark" ability the one that all tanks have or be unique? Villians to me feel very cookie cutter, dominators are defined by there domination, A stalker with out his assasian strike is worthless from what I have seen(not saying that they are just my observation please no flames from stalker fans). Though a 2% def would rock.