Kiddycan

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  1. Kiddycan

    Boss Changes

    [ QUOTE ]
    Admittedly, these are approximate. A single hero might spawn anywhere from 2 to 4 minions. Or a Lt. by himself. Or a Lt. and a minion.

    ......

    This system is how spawns work in mission maps AND zones. Yep – spawns in zones check to see what size a nearby group is. When your team is running through an area, you’re actually creating spawns as you go.

    [/ QUOTE ]
    If a spawn in a zone is directly linked to the heroes nearby, you should seriously check the Rikti Crash Site.

    It's easy to test the spawn in such area (it hasn't changed between I2 and I3), as no-one ever hunts there (it's way to dangerous).

    Being solo, groups spawning are composed of :
    - 2 to 4 bosses (mix of soldiers and mentalist)
    - 2 to 8 lieuts (mix of blasters and mesmerists)
    - 2 to 8 minions (plus com officer for the portal)

    Adding the chain Mez/Holds and the double increased damage of soldiers (as boss and as tanks), for a solo player, that's really hard time and death rate is so high I stopped hunting there at Issue3 (of course, there's an hospital at the zone entry, to limit the time to come back... in I2, it was real challenge, I've made 4 levels solo hunting waiting for my group... now I chain missions at max difficulty, but solo, to limit the boss presence)

    So re-work this zone, or it will even be less visited than in I2, due to the boss changes. (I think dividing the number of mobs by 2 would be enough, for each spawn)