KiDoFcHaOs

Apprentice
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  1. [ QUOTE ]
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    Promoted farming? how?

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    Did you not read the post? Did you get to "It promoted farming"...and then stop reading?

    Do X 500 times for a Badge leads to 500 mission arcs of doing X 100 times per arc so people can 'farm' the badge in an extremely short amount of time. Thus, having these MA Badges as they were, promoted farming not in the Devs eyes, or else they wouldn't have made them, but in the players' eyes who need everything new, now.

    Now, I have nothing against 'farm' missions. The problem is that the 'farmers' didn't get together and say "Here is the mission for X, here is the mission for Y." Instead, each 'farmer' made their own arc and threw it out there to the masses. Then they spammed each and every chat channel with their farms. It was bound to be noticed. Just like Dreck. Just like Warwolves. Just like Katie. Just like leveling from 1-50 in 8 hours. If they were smart, they would have organized themselves, kept quiet, and kept the clutter out of the MA. But they weren't and they got slapped. Too bad, so sad.

    Edited for snarkiness. Apologies.


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    But they knew about the farm missions in test and what did they do allow it to continue. They released the issue with knowing all this and yet we are the ones to lose stuff we earned?
  2. theres that word again grinding
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    But do they really have to remove these badges. why cant they let us keep them and change them later. It is not like they havent done that before.

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    I think the idea is they want to add in more non-count badges, and remove some of the "Defeat X" badges that are already in the game. They don't want a select few people that would very likely include egregious exploiters in their ranks to parade around badges that are no longer available in game.

    If you're actually suggesting that certain "Defeat X" badges be transformed into the as-yet-unnamed completely-not-a-defeat-X badge ... are you serious?

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    Thats all fine but why not decide when it was on test to do this why wait. Oh all these badges we dont like anymore so we are gonna remove them eventhough you spen X amount of time getting them.
  4. [ QUOTE ]
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    The argument is "the devs are being inconsistent" and their "reasoning" comes off as severely disjointed.

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    Synapse is saying they are specifically looking at MA badges, and changing their goals for all future badges. There's nothing specifically "inconsistent" with making the calculated decision not to revisit badges introduced prior to the MA.

    Besides, this is an unavoidable accusation for the devs. If they address past issues, they are accused of not grandfathering the past and focusing on the future. If they don't address past issues they are accused of treating things inconsistently. In fact, Synapse gets a gold star for managing to trigger *both* accusations simultaneously. That's comparable to the scene in the West Wing where Bartlet says "I've got to hand it to you guys, you've pulled off a political first. You've managed to win me the support of the Christian Right and the Cheech and Chong Fan Club in the same day."

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    But do they really have to remove these badges. why cant they let us keep them and change them later. It is not like they havent done that before.
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    In reality all badges can encourage farming. Ouro badges can encourage farming a mission arc can be played multiple times to get all the badges for that one level range. If someone wants a badge or badges they cant get it the way they want then? They have to do it the way the Dev's want them too?

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    If you insist on framing the situation in those terms, then you can get them any way you want. But the devs make whichever ones they want.

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    I spent many many hours getting these badges it was not my fault the Dev's are so out of touch with the player base to fail to see what was going to happen when they released this issue. We shouldnt have to pay the price. There is no reason to remove these badges at all it will not change the way people play AE.
  6. Dont forget alot of people use inf to make new costumes and some people do that daily.
  7. In reality all badges can encourage farming. Ouro badges can encourage farming a mission arc can be played multiple times to get all the badges for that one level range. If someone wants a badge or badges they cant get it the way they want then? They have to do it the way the Dev's want them too?
  8. [ QUOTE ]
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    I'm taking Synapse at his word that from this point on grindy badges are not going to be added, and the main thrust will be on a variety of badges for tasks, rather than several tiers of rewards for the same task

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    Yup. I think this is a good change but I believe that this is going to be very poorly received by current badgers.

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    My suggestion:
    Master of X Task/Strike force, for each and every T/SF, but mix up the challanges required in each case, so they are not all no temps/no defeats.

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    Excellent suggestion. I like that because getting those badges reward doing challenging tasks at an elite level, as opposed to simply doing something a billion times.

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    So defeat badges are grinding? Then all of the defeat badges should be removed? I dont think there was anything wrong with most AE badges but some needed to be changed or removed but not as many as they are doing. Does everyone not want to work for anything anymore want everything handed to them?
  9. I could see removing the badges like hall of fame and Editors choice and the ratings ones but there is no reason to remove the others ones.
  10. Account 1

    Katana Shadow Raider
    Kat/Invul Scrapper

    Dr. Max Shadow
    Fire/Ice Tanker

    Kid of Chaos
    Fire/Rad Controller

    Stoned Shadow
    WP/Stone Tanker

    Account 2

    InfernaI Chaos
    Fire/Kin Controller

    Butterfly Demon
    Stone/Fire Tanker

    I should have alot more but i am lazy.