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Posts
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we aren't saying to have damage scale so that a level 2 hit's a level 50 as though the level 2 were level 50. we're saying remove the artificial accuracy and damage bonuses that make a level 50 hit a level 2 for many times more than the 'real' damage their power does.
i have a class to recommend for you 'sir': anything involving reading comprehension -
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This would be about the worst pvp in the history of gaming, if we followed your suggestions.
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lol. wow, yes, we need to follow what this guy said. sure it was unqualified hot air but we need to follow it, right? moron
by the way, shadowbane follows this model. and that game is built for pvp -
if you make level artificially alter damage (as you guys seem to want) you all need to realize that you will pretty much have to be level 50 before you can consider pvping.. not sure if you guys have that through your head - is that what you really want?
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exactly tyroie that's all they need to do
i agree a level 50 should totally lay the smack down on a level 20 one on one. but the level 20 should at least have a chance of hitting the level 50 - don't artificially eliminate a lower levels chance of hitting by using in game controls to modify accuracy/damage vs higher levels. and on the reverse, dont let high levels automatically get accuracy/damage bonuses vs lower levels.
high levels will still be the better pvp'ers since they hav emore powers/damage/hp, but it wont be the case where a level 20 or 30 has no chance of hitting (and shouldn't even bother)