Kesira

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  1. Kesira

    Lil'Slugger

    Ok this is what I have been able to throw together as my alternate build that still allows me to tank quite well, but throws in a couple stupefy chance to knockbacks into bash and clobber. Had to break up a bit of regen and accuracy but not a big loss with the extra acc enhancement added in. This only gives me the two chances to knockback, but also will be popping them up into the air for "pop flies" with the normal power effects. At this point I would like to see if anyone else has any fun suggestions that I can throw in, as I can probably still lose a bit more on the defensive side if I have to in order to throw in more "for fun" effects.

    Let me know if you have any neat ideas,

    Kes

    (edit: This will, btw, be almost exclusively for teaming with friends and goofing around in missions and AE runs. It gives me 41.4 percent Def smash/lethal and quite a bit to the other types, as well as 70.6 percent resists to smash lethal. going to be at 2863 HP with 78.8 hp per second regen without any +regeneration enhancements slotted)


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Little Slugger-All Star: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: War Mace
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Fitness

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(7)
    Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Stpfy-KB%(19), Acc-I(33)
    Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(13)
    Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Acc-I(17)
    Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21)
    Level 8: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13)
    Level 10: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(25)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A)
    Level 14: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(25)
    Level 16: Super Jump -- Jump-I(A)
    Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29)
    Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Stpfy-KB%(31), Acc-I(43)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Knock%(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(50)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 28: Whirling Mace -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(39), Zinger-Dam%(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 32: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
    Level 35: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg(40), Annoy-Taunt/Rchg/Rng(40)
    Level 38: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Dmg/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
    Level 41: Crowd Control -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg(45), Oblit-Dmg/Rchg(45)
    Level 44: Hurdle -- Jump-I(A)
    Level 47: Health -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48)
    Level 49: Stamina -- P'Shift-End%(A), Efficacy-EndMod/Acc(50), Efficacy-EndMod(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 26.1% Defense(Smashing)
    • 26.1% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.4% Defense(Melee)
    • 8.31% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 18% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 442.7 HP (23.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 13.2%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 4% (0.07 End/sec) Recovery
    • 92% (7.2 HP/sec) Regeneration
    • 5% RunSpeed
  2. Kesira

    Lil'Slugger

    Well it is not my intention to just be going crazy with knocking everything all over the place, that is just plain annoying. I do think it would be entertaining to have one or two attacks that I could use to send a single foe flying across the map though.

    I do realize that RttC is only a bit more than a second taunt duration and therefore is highly ineffective against anything that I do smack out of range, but I figure that if I have taunt I will be able to bring them back in for more if needed. There is no way I am going to use crowd control as a knockback attack, that would just be very counter productive. I know that in certain instances I will be losing damage and min/max effectiveness, which is why it will be my alternate build not the main one. I was thinking about using a 6 slotted perfect zinger set in whirling mace as a counter to the taunt aura issue (and to grab some more defence/recharge time).


    This is actually the second version of Lil'Slugger, the first was INV, but I found that all of the crazy glowing rainbows really took away from the costume, and also he was always intended to be a natural look. INV, while quite a bit easier to maintain aggro with, just defeated a large part of the effect I was going for.

    I really like the idea of the stupefy chance of knockback in bash or clobber. a mag 6 would be amazing! although a 20 percent chance means I would only be running a .250 average.... no way I am getting into the all-star game with that.... lol

    I love the ideas so far thank you for your responses,


    Kes
  3. Kesira

    Lil'Slugger

    I have decided to make a themed build for fun (not really for power tanking) that is going to be based on a WP/Mace little league baseball player.

    I have a pretty solid main build already set up for when I need to play seriously that pretty much soft caps defense and gets resists quite high with IO sets.

    What I am looking for is fun (maybe even silly) ideas that will allow me to still tank decently but do things like hit "home runs" on mobs with knockback IOs in a couple powers to make me laugh. I am already seeing that I could sacrifice some damage and slot a couple powers with force feedback (will also give me access to two +recharge procs).

    I am just hoping for some ideas to maintain tankability and yet have some laughs out of "swinging for the fences" and would love to hear if anyone has some fun ideas.


    Thanks,
    Kes