KegaX

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  1. I've been a die hard fan of the game ever since it's been out and I must say that the boss changes are really a tad too much.

    I have a lvl 35 MA/Regen scrapper that was taking on a lvl 36 Paragon Protector in a mission and was practically one shotted even with Dull Pain on.

    I'm all for challenges, but I now know that I am dependent 100% on a healer to keep me alive during a mission now. It's very much like EQ in the sense that you had to depend on a cleric to do ANYTHING really.

    Before you guys say anything about how I suck or that I slotted my stuff wrong, hear me out please.

    I'm not necessarily complaining so much about the increased challenge, but more along the lines of not feeling heroic anymore. One thing I really really liked about this game was that mobs for the most part were following the same rules that we were. Such is not the case anymore.

    I can site 2 examples. 1, the Paragon Protectors can heal after using MoG. I don't know if that is a change or not, but all I can say is, wow, impressive

    2, A mob "crane" kicked me for over 600 damage. It was a boss, and it was +1 lvl on me. My Eagles Claw is fully slotted with 1 acc and 5 damage and even with a critical, I couldn't reach 600 damage on that mob. It was a "generic" boss, too.

    Point being, I just don't feel like a hero anymore. I feel like wet paper getting ready to be shredded. I liked being able to jump into a group of mobs and take them down 1 by 1 and survive. It was FUN! Even if the xp was less, I was enjoying the game for what I thought it was supposed to be; To make you feel like a real hero.

    Any thoughts?