Kbern

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  1. Um..someone posted links from the test forum of people telling the devs exactly this fact.

    I would think that is enough information to look into it. They did not obviously if they are "fixing" it now.
  2. [ QUOTE ]
    The items that were released in Issue2 were put on test where evryone had a chance to try out the missions and powers and respecs and anything else that was put in place if you did not got to the test server and try these things out and think well everyones else is doin it so why should I then you have nothing to complain about

    Of couse this is my opinion
    (Feel free to flame, abuse and misuse me now)

    [/ QUOTE ]

    No I fully disagree. As the other poster said, we pay to play, not pay to test then be told it is our responsibility to ensure the game functions.

    The company is paid to do that and they look for input from the masses to possibly make their job easier, but it is by no means any of our responsibility to test a product.

    After all, we are not the experts, and as people have said, how do we know what they intend for the game.

    Obviously testers told them the Outcasts had way too many high lvl powers and holds and this was ignored. A few more people telling them this would be ignored just the same.
  3. Well by Ashey's links it is a fact that the devs definately knew about both the +1 and the upped powers pre-release.

    I have no clue about how easy it is to fix, my only point was that the upped powers on a type of mob that ONLY appears in the low levels cannot honestly be a bug.

    Power sets don't just make themselves and slip in unnoticed. If so, it would seem to be an easy fix to delete those powers from the mobs chosen pool of abilities.

    But I am not a programmer so cannot say how easy the fix would be as a fact, however, this is one of those fixes that would appear to be a no brainer.

    There should be no cascading effects from this type of problem as with others. Again, the +1 situation aside.
  4. I can see the difficulty slider now.

    On one end is killing swarms of gears for 1xp each, and the other end is playing hide the broomstick with The Emmisary of Shadows, with the present missions in between lol
  5. [ QUOTE ]
    [ QUOTE ]
    I have a 36 controller, 32 blaster, 24 scrapper, 22 blaster, 17 defender, 13 defender, 13 scrapper, and 7 scrapper, and many more deleted.

    I play very well and know how to play. There is not much you can do when you are held or continually stunned no matter how many "tactics" you plan to use.

    [/ QUOTE ]

    All of your toons except for the blasters have access to status protection powers. Did you just skip them? Do you ever use the Discipline inspirations that drop constantly?

    I can understand that the increase in status effects has surprised many people. What I don't understand is how people fail to notice that the tools to deal with them have been in the game all along.

    [/ QUOTE ]

    Actually they all have the status protection they can take, but we are talking of the lower lvls and you do not even have chance to take them at those lvls. My lvl 7 is a MA/Regen and you do not get integration until lvl 16 or 18, I forget.

    My concern is not for the higher lvl game, but the 1-15 lvls that seem to be effected the most by this change to mob powers.
  6. [ QUOTE ]
    I'm sorry I have to agree.. I have characters ranging all over in the pre-20's and (granted it is much harder) it is a lot more fun. Do you people actually use your inspirations.. do you people know how to mitigate your endurance usage or what to take on or what not to take on. I'm simply not seeing what's so wrong, I do agree that the holds must be fixed but for the most part - all is well.

    Ie: Lvl 8 Ice/Mace tanker (myself) and Lvl 7 FF/Nrg def went hunting in the Hollows to see just how hard it is. Due to all the complaining I wanted to see what all the fuss was about. I can easily say we cleared every group of outcasts or trolls mostly 7's with a few Lt's that were even. We decided to push ourselves a little bit more, we tried groups of 8's with some Lt's being +1 on us. Still no problems, granted we had one close call (due to the fact all my toggles shut off when diso'd) but we still managed to kill them all.

    I've tried playing my 19 Stone/Stone tanker just to see the end of the spectrum and still.. challenging and fun, but not impossible. Put some thought into your play style, i'd really like to group with some of these people to see what they are doing wrong. The game as it stands is playable, yes a bit too hard and will be fixed, but does everyone else just suck? I don't want to sound close-minded but I was very open to trying all my characters..

    Tried my 13 Storm/Rad Def.. can solo just as fine (if not better vs Outcasts now with Steamy Mist) and in groups I excell.

    What is up?

    [/ QUOTE ]

    Please...don't be patronizing.

    I have a 36 controller, 32 blaster, 24 scrapper, 22 blaster, 17 defender, 13 defender, 13 scrapper, and 7 scrapper, and many more deleted.

    I play very well and know how to play. There is not much you can do when you are held or continually stunned no matter how many "tactics" you plan to use. Add in heals to the mix that some of the outcasts now use, and it becomes horrid.

    This is not just a matter of people whining. The +1 and +2 are fine, but not much can be done with the stuns, etc.
  7. [ QUOTE ]
    Statesman has announced that this is a bug. A build that fixes this bug is in internal testing, so it'll be fixed before too long.

    [/ QUOTE ]

    Call me a cynic but I call Shenanigans on the "bug" explanation.

    When you have a mob such as Outcasts or Trolls, that are ONLY low lvl mobs, what "bug" would give them more powers.

    They made these mobs with these powers and I don't think they really put much thought into how it would affect the masses.

    Now we hear they are working on it. I would think every mob has a pool of powers it is programmed to be able to use. Take those powers away and the "bug" is solved.

    The presence of +1 and +2 mobs may be a bug, but the powers the low levels mobs are using had to be planned.

    Again just my opinion and no, I won't be taking off my tin foil hat.