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Posts
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Joined
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Quote:I wish I could like some of these forum posts.BTW, I was astounded when I saw all the negativity in this topic.
I get being bummed about staff fighting but low level stealth and knockback protection procs are some of the most useful items in the game! My only question was why no Unbounded leap.
If you really think these are all trash, send any you have to me, that way I 'll have to buy few less of these from the market that way. -
Quote:Oh not arguing the in game ways at all. And thanks I forgot about that one in Grandville. I just hate the raptor pack. I find it way to large and ungainly for my style as a player.Keep in mind that there is an in-game way to get this for all characters - just go to grandville or the shadow shard and buy it from the jet pack vendor for 10,000 inf. Its the same power as the one you get from the atlas park mayhem/mercy mission and lasts for 2 hours of use - which is a LONG time if you stretch it out by with ninja run, only using it when you need serious vertical movement...
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Quote:You think so? I mean there are two other powers that allow for flying currently. They could just make it the same mechanic and all powers shut off while you are using the pack.I doubt this will ever happen. It would result in Fly becoming obsolete.
On the other hand I could see a lot of people removing fly from their builds. So I could see an argument that there would definitely be a reduction in the usage of fly if this went live. However, if it's a power you would have to pay for I really can't see where they would lose out here. They provide an extra 'fly' power and you get what you want on a toon.
Hmmmm, not seeing much of a downside for them. -
I with you on this. I would much prefer to have a permanent power instead of the tease that is the rocket pack. Maybe they are keeping it this way in order to allow more backslot items to come on board later? I guess we won't know the real reasoning anytime soon. But I am looking forward to the retro-scifi pack just to finally have a rocket pack certain of my toons. I did use this rocket pack when they were offering the free codes. But I don't find that is' worth the money to have a 30-day travel power. IMHO
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I have been with my SG working on this build for a while. I think we have finally got the bugs worked out. Opinions please.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Veridian Allegro (Karl v3): Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Temporal Mending- (A) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Heal
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (3) Kinetic Crash - Damage/Endurance/Knockback
- (7) Kinetic Crash - Accuracy/Knockback
- (25) Kinetic Crash - Recharge/Endurance
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (25) Devastation - Damage/Recharge
- (A) Detonation - Accuracy/Damage
- (5) Detonation - Accuracy/Damage/Endurance
- (5) Detonation - Damage/Recharge
- (19) Detonation - Damage/Range
- (39) Detonation - Damage/Endurance/Range
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (17) Impeded Swiftness - Endurance/Recharge/Slow
- (17) Impeded Swiftness - Accuracy/Slow
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (13) Basilisk's Gaze - Recharge/Hold
- (13) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (11) Decimation - Accuracy/Endurance/Recharge
- (19) Decimation - Accuracy/Damage/Recharge
- (23) Decimation - Damage/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (15) Dark Watcher's Despair - Recharge/Endurance
- (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Rectified Reticle - To Hit Buff/Recharge
- (21) Rectified Reticle - Increased Perception
- (21) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Damage/Endurance/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Analyze Weakness - Defense Debuff
- (27) Analyze Weakness - Accuracy/Defense Debuff
- (27) Analyze Weakness - Chance for +ToHit
- (33) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (34) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Sting of the Manticore - Accuracy/Interrupt/Range
- (29) Sting of the Manticore - Damage/Endurance
- (29) Sting of the Manticore - Accuracy/Damage
- (31) Sting of the Manticore - Damage/Interrupt/Recharge
- (36) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (36) Steadfast Protection - Resistance/+Def 3%
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (A) Stupefy - Accuracy/Recharge
- (39) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Endurance
- (40) Stupefy - Accuracy/Stun/Recharge
- (40) Stupefy - Stun/Range
- (40) Damage Increase IO
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Chance of Damage(Energy)
- (A) Efficacy Adaptor - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
[/list] -
I figured there was a reason for the lack of the option. But with the wings and trench coats one would think it were possible. Ah well, at least this is an attempt to bump it up a bit more. Perhaps even a DEV will read this and push that option up a bit in the priority list.
Thanks for the responses. -
I have searched and wasn't able to find out if this question had been asked as yet. Can we have a Jetpack costume option please? I would even like one if I have to craft it. There could be a lot of other backpack type options that could spin off this idea.
Thoughts, suggestions, and if I did miss this question please reply to me a link with the answer or C&P it in here.