Kamikaze

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  1. To me, there is only two ways to go- Body or Weapons. The first is more useful overall, but the second has some great thematic possiblities.
  2. I have 3 MMs currently.

    Professor Gadgette (Bots/FF)
    Huey, Dewey, and Louie.
    Chip and Dale.
    Goofy.

    Murdock (Necro/Dark)
    Coulter, Malkin, and Limbaugh.
    Hannity and Beck.
    O'Rielly.

    Underworld Mistress (Thugs/Pain)
    Worm, Bootlicker, and Flamer.
    NancyBoi and SissyBoi.
    Worthless Weakling.

    I know, I'm evil.
  3. You take Dodge and Lucky. Two reasons:

    First, SR is all about the defense, and every little bit helps. While the autos don't provide a lot of defense, they are AUTOS. Free defense, always there, no cost. Added to the toggles, and perhaps CJ and Weave, they take that much closer to the cap.

    Second, that scaling resist is vital. Defense is all or nothing, and thanks to the 5% rule, something will always be getting thru. But thanks to the scaling resist, the more you get hurt, the harder you are to hurt, and the resistance in the 3 autos STACKs. This will turn many situations where you would be eating pavement into just a little blip as you much a green or pop off Elude.

    The only optional powers in SR are Quickness and Elude, and even those two should be taken if your build has the room.
  4. Good work. Simple, to the point, yet reasonably comprehensive. I am a bit suprises that you didn't mention BS or MA in the section on single target damage, tho- that is where those two pools rule.