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I have it like so...
/bind numpad0 "powexec Stealth$$powexec Power Boost$$powexec Build Up$$powexec Aim"
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They specifically set it up so that you can't do that. One power execution per keystroke. You can fudge it a bit if you're dealing with both toggles and click powers. Something like this should work (I haven't tested this, BTW):
/bind numpad0 "powexectoggleon Stealth$$powexecname Power Boost"
To fire off power boost, aim, and build up quickly using one key, you'd need three bind files. Each file executes a power, rewrites the keybind with the next file, and so on. You just need to wait for the power to begin executing between keystrokes.
Note: you don't need to include /bind in the .txt files.
powerboost.txt
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<key> powexecname Power Boost$$bindloadfile <path>aim.txt
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aim.txt
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<key> powexecname Aim$$bindloadfile <path>buildup.txt
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buildup.txt
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<key> powexecname Build Up$$bindloadfile <path>powerboost.txt
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<key> is the key you want to use.
<path> is the path where you locally store your bind files. For instance, mine is "c:/bind/", so in my bind file it would look like:
bindloadfile c:/bind/aim.txt
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did all that and it disnt work, lol, or I wasnt doing it right which is probably it.
I inputed all the txt files into the folder Bind in C Dir then did all that.
Then did... numpad1 /bind numpad0 "bind_load_file c:\keybinds\powerboost.txt" ...this and it did not work. How would you get the game to load the files and execute the first one, which by then I guess it would execute the second then the third. -
Anyone know how to effectively bind multiple powers without just having the last one going off?
I have it like so...
/bind numpad0 "powexec Stealth$$powexec Power Boost$$powexec Build Up$$powexec Aim"
basically thats what I need to happen but of course only aim fires off? I was readig but might have been too dense to solve the problem. -
you CAN do the respec with any type and complete it, however there are a few AT's that can make your life a WHOLE lot easier.
A few things to keep in mind are that you will need more damage dealers than anything else. Otherwise the vines respawn more than you can kill. Espeically on higher teams such as with 8 people and only a brute and a stalker maybe. The best ratio is every non damage dealer grab 2 damage dealers...much like how it is stated in the first post.
However, another VERY valuable trinket even more so then a brute is either a Bubbler Mastermind with Personal Force Field and Recall Freind or a Stalker with Recall Freind. EVERY single one fo the 3 missions your given including the last AV one you can skip 90% of the mobs and go straight to the action. By simply teleportation. Done it 3 times already all times I have completed under 40 minutes flat and under. The person with pff can do just as well as a stalker if he knows what he is doing, the key is to get the aggro off him after he reaches his destination but in each mission there are plenty of side stops for you to teleport too so that is no problem.
A good team makeup is 2 brutes, 2 healing corruptors (i.e a corruptor that can heal for all the people who vainly say there are no healers everytime I broadcast), 1 stalker or mastermind with recall freind, and a dom for crowd control. Best dom used would probably be gravity since you wont be attacking most of the enemies as you will be trying to hold off the ambish at the end.
Other than that enjoy. This is a guide to make your life a bit easier, you can do it without and some can do it even better, I just posted my two cents and hope you can use this as a reference when respecing. =) -
Im sorry all this leadership etc, for a bubbler? For pvp purposes I find PFF (Personal Force Field) to be the BEST ability a MM can have. I remember using different types of hero archetypes to defeat it in SC all lvl 50 including tankers, scrappers, trollers, and blasters. None worked effective enough simply due to PFF. Where as your kill rate might drop due to the lack of leadership the aggro drawn upon you will allow others in your team to easily kill the attackers who miss about 78% of the time then do small change damage the rest. I would like to ask if while using this strat one could emply taunt or provoke to shield your weakend pets from dmg? I am almost to my next lvl so I will try and find out but that would be a nice combo I think.
Even with pve I can run and draw the intial strike from purples taking minimal damage. Combined with a few reds, and yellows and a few greens for yourself you could do quite well I think. Just my little opinion of it.