-
Posts
4 -
Joined
-
In a way, i kinda hope its false information - i really want them to take they're time with this expansion and flesh out *all* the details. Theres a lot more that im waiting for other then pvp combat (most notably - bases/homes) and i really that *everything* in the expansion is done well.
That isn't to say an early release date is Bad.. just.. i want them to take they're time. ^^ -
[ QUOTE ]
In the case of making the higher level game more fun, I want to make the difficulty of the later levels resemble early gameplay. At first, some players will decry "but I can't do what I used to! Ack! I can't solo two +4 bosses anymore?" True - but they'll have fun battling 3 white minions - which is something you can say at level 15, but not at level 35. Long term, the entire game will sparkle once this sort of balance is restored - because so much of the game design hangs upon it.
Anyway, sorry for my rambling. I wanted to give you a glimmer of the developer reasoning.
[/ QUOTE ]
I agree completely, and your post made me think back to my early levels, and Truth be told, if you discount my 'powers' .. and just focus on the gameplay/combat aspect in general, i enjoyed the early game *much* more.. i grouped more, everyone had a role, no one seemed to focus on a few specific powers - everything was useful! Now in my late game i only group with a core set of people i know (this is because of a lot of reasons, but the #1 reason is that no one *else* wants to group either)
That being said, I say be very careful Statesman.. While this patch may take care of issues described above, and be a generically good thing, a LOT of players will see this in a negative light, because there is somethign special about killing a Red boss in 4 hits, I mean.. its the sense of 'power' in general.. its a sense of advancement and accomplishment.. its nice to say 'yay.. i can now solo red things' .. A lot of people will think your taking they're power away by making enemies stronger.
Ontop of that, The experience issue is absolutely *critical* .. A lot of players feel that 30+ Experience comes very slow, and now that you've said minions are going to be made harder, and fights in general will become tougher.. What everyone is worried about is how this fix will effect they're experience gain.. NO one wants it to be harder to gain xp.. so you might want to state for the record if this will modify our xp gain or not. -
[ QUOTE ]
But it appears to me that the changes coming will force my '30' to hunt lower level stuff reducing that return and costing much time on my part. Time I don't have.
[/ QUOTE ]
Actually Wepps, It has no relivance to what level you fight things, you amass the influence becuase of the peaking level curves at 30+ .. it takes a lot longer to level and no matter what you fight (even if they con grey to you) the time spent gaining the exp to level will result in so much influence that you just dont need to worry about it anymore.. ever. It becomes more readily apparent as you hit 35+ and at 40+ its insane.. to put it bluntly, my main (a level 40 hero) has over 8 million influence. when i hit 42, to upgrade All my SO's to 45, it will *MAYBE* cost 2 million at most. (by the time i hit 42 ill be at 14 million probably) -
[ QUOTE ]
Yes it's been said, and yes there is an official post, but this issue touches me on a level greater than just organizing my questions into a single thread designed to be ignored.
Certain AT power-set combinations were designed to be more solo friendly, according to statements made in the past.
However, I am seeing a general trend in these posts, and reports from test server, that the ENTIRE GAME is about to become group-only in order to survive in the field.
I chose my primary character because his power-set combinations were capable of soloing on a casual level. I just don't have the time to locate 'good' groups who aren't there just to grief me, and take the proper time to devote my attention in support of those groups.
If I could take ONE reason why I play this game, aside from the obvious wonders of good customer service and creative geniuses at development, I would say it's because I CAN SOLO.
I have no choice. Taking this from me means I just won't be able to play this game anymore.
Therefore, in fairness, I need to be told whether or not this is the intention of the development team. If my game play changes during online play, that's one thing. But completely removing my ability to play is quite another.
The product that I purchased is certainly not the same product it is today, and many good things are coming in the future. But without the ability to play the game I simply won't be able to take part in your fine production, and that would be a shame.
So, which is it? I need a straight answer. I feel I have the right to know, being a paying customer, what your intentions are from this end of the argument.
[/ QUOTE ]
you can solo your way to 50 taking minions that are 1-2 levels below you. you can do this with every archetype.
The game is henceforth 'solo-able'
Period. Thats it. You can still solo. Now if your going to start complaining that you can't do task forces while soloing, or that you can't get the 'most' experience while soloing... then i'm gunna laugh at you.