Judge_Mental

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  1. Quote:
    Originally Posted by Frosticus View Post
    Some mobs had a bunch of stuff added to them to make them more difficult. Maybe the enemies you are fighting fall under that category.
    Huh. Didn't think about that. That would make more sense. Thanks! I think I may respec back to this toons original epic which was Stone Mastery for the added defense. Hopefully that will help. Then spend some buckage for better Defense sets.
  2. Quote:
    Originally Posted by Frosticus View Post
    Correct me if I'm wrong, but it appears you only run about 10% def?

    Lots of things will end up hitting you. In fact about 4 out of every 10 attacks, which vs a large group will be a lot of attacks.

    Are you fighting a different type of enemy now compared to an old one that perhaps didn't use mez attacks very much?
    Same enemy, same ae mishes. Sledge hammers stun me, machine guns riddle me. Didn't get hit like this before. Didn't change play style, same attack chain. Looks like I am going to have to respec and/or spend some influence to be more survivable. Have died twice where I would have plowed through these guys before. Something has changed.
  3. Just loaded i16. I have been fighting small groups of about 6-8 that did mostly smashing/Lethal damage pre-i16 with the below build and never getting confused or stunned. I have sttod in mobs and resisted stunning and never had to use Indomitable Will. Now, without it activated, I am being stunned twice per group of even level Lts!!! Did Tough and Weave get nerfed? They don't seem to miss much at all. I admit, it is a low cost build but I never had this problem before today! Please enlighten me.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Traz Farm Psi: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char -- NrncSD-Acc/Rchg(A), NrncSD-Acc/Hold/Rchg(31), NrncSD-Hold/Rng(34), Acc-I(34), NrncSD-Acc/EndRdx(40), NrncSD-Dam%(43)
    Level 1: Transfusion -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(19), Acc-I(42)
    Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(19)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Combat Jumping -- Krma-ResKB(A)
    Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), C'ngBlow-Acc/Dmg(11), Oblit-%Dam(13)
    Level 10: Siphon Speed -- P'ngTtl-Rng/Slow(A), P'ngTtl-Acc/Slow(27), P'ngTtl-Acc/EndRdx(27), P'ngTtl-EndRdx/Rchg/Slow(29), RechRdx-I(29)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(15), Stpfy-Acc/Stun/Rchg(15), Stpfy-Stun/Rng(17), Rope-Acc/Rchg(37)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Cinders -- NrncSD-Dam%(A), NrncSD-Acc/EndRdx(21), NrncSD-Acc/Rchg(21), NrncSD-Acc/Hold/Rchg(25), EoCur-Acc/Rchg(25), G'Wdw-Acc/Rchg(42)
    Level 20: Health -- Heal-I(A)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Boxing -- Dmg-I(A)
    Level 26: Tough -- ResDam-I(A), ResDam-I(43), ResDam-I(46)
    Level 28: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(43), EndRdx-I(45), EndRdx-I(46), EndRdx-I(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), Acc-I(50)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40), Acc-I(40)
    Level 41: Indomitable Will -- DefBuff-I(A)
    Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
    Level 49: Speed Boost -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 2% Enhancement(Held)
    • 40% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpSpeed)
    • 50% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 4% Enhancement(Heal)
    • 61 HP (6%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 6.9%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 9% (0.15 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    ------------
    Set Bonuses:
    Neuronic Shutdown
    (Char)
    • MezResist(Immobilize) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • 7% Enhancement(Accuracy)
    • 2% Enhancement(Held)
    Doctored Wounds
    (Transfusion)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Cages)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Obliteration
    (Hot Feet)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Pacing of the Turtle
    (Siphon Speed)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Neuronic Shutdown
    (Cinders)
    • MezResist(Immobilize) 2.2%
    • 15.3 HP (1.5%) HitPoints
    • 7% Enhancement(Accuracy)
    Expedient Reinforcement
    (Fire Imps)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    Efficacy Adaptor
    (Transference)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Psionic Tornado)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)



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