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Posts
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Hey Statesman,
I just got done reading a post about the filter, and a lot of people feel that it needs to be reworked. Words like crap, 45s, 455, kung fu, and god are censored out but words like f---tard aren't?
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I do have to agree about god - it's more than a little disconcerting to hear the Banished Pantheon praying to the "*&$%$#% of rain and the goddess of earth." Although that might explain why they're easily foiled - if you're calling your deity by a curse word, he's probably not too eager to help you!
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NICE! -
Hey Statesman,
I just got done reading a post about the filter, and a lot of people feel that it needs to be reworked. Words like crap, 45s, 455, kung fu, and god are censored out but words like f---tard aren't?
We just don't get it, can you please address this issue? Thanks.
p.s. - I know it's a very low priority, but it's just a request. It won't stop me from playing, that's for sure. -
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3) The Scrapper (Dark/Dark). Basically a take on the "Goth" theme (which I guess is why he chose Dark/Dark).... It just got a little depressing...
"Why the hell do you care if you die, man? Life is pointless, saving people is pointless, this game is pointless, etc etc..."
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"This game is pointless" ? Ok, they aren't role playing, just using that as an excuse to be aholes while on a TF. If you're roleplaying, you don't act as if in a game, or refer to a game while in-character.
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That is unless his goth character was aware of it being a game, like the She-Hulk. I don't read the comic, but someone told me and it completely turned me off to She-Hulk... as if the name isn't a good enough reason to not read it. -
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here is the quote from CGW
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Skills are City of Heroes' answer to the ubiquitous MMO crafting system - except they're totally different. Characters will be able to specialize in one of four different skill trees: Detective, Science, Communication, and Scholarship. They can further specialize in various areas of expertise, such as Forensics or Security for the Detective tree. Skills are level-independent and wholly optional; your character will be able to interact with myriad objects during the game, at which point he, (Ed. note: or she ), can attempt a series of skill checks. Success brings new objectives or perhaps some extra experiance. For example, succeeding at a Security check in a bomb infested building might reveal the explosives on the mission map.
Skills are learned and improved by studying at universities throughout Paragon City. You'll earn temporary, expendable skill boosts during missions; these are somewhat similar to inspirations but can also be converted into wisdom, which is used to add permanent skill boosts at the aformentioned universities. As with enhancements, you'll find generic skill improvements as well as stronger, more focused upgrades alon the lines of dual- and single- origin enhancements. The only skill you'll need now, though, is the patience to hold out for all this good stuff.
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Does anyone ever wonder where these universities are going? All of a sudden these massive centers of learning sprout up through the ground. Maybe I should move to Rhode Island, there seems to be a lot of cool stuff happening down there now. -
And, we're now absolutely off topic! Congradulations to everyone that helped to get us to where we are now.