Jon_C

Citizen
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  1. Hmm... interesting. One thing that jumps out for starts is there's more slots than I'd've put into Psychic Scream myself - I rarely use it as any mob that's far enough away to warrant shooting at is basically a Poison Dart target, and Psychic Scream is used only if they survive the Dart. If there's more than one target at range, I just jump in and slice then up. The last three powers (PS, Smoke Grenade & Veng) were basically me just filling the toon up as I already had the powers I wanted in prior to lvl 41. And no, I don't remember why I put that 2nd slot in PS to begin with...

    All in all, food for thought.
  2. Okay, I've cooked up what I think is this kick-*** lil' Night Widow and thanks to the latest Titan Sentinal, I'm able to easily export the build to Mids. So... what I'd like is some feedback from the peanut gallery on her. (Yes, I know I probably have too much in Maneuvers... but it does give me a home for a full set of LotGs <G>)

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Widow Morgana: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leaping
    Power Pool: Teleportation

    Villain Profile:
    Level 1: Poison Dart
    • (A) Apocalypse - Accuracy/Recharge: Level 50
    • (3) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Damage/Recharge: Level 50
    • (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Defense/Recharge: Level 44
    • (7) Luck of the Gambler - Defense: Level 50
    • (9) Serendipity - Defense: Level 35
    • (9) Serendipity - Defense/Endurance/Recharge: Level 40
    • (11) Gift of the Ancients - Defense: Level 40
    • (11) Gift of the Ancients - Run Speed +7.5%: Level 40
    Level 2: Strike
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 44
    • (13) Crushing Impact - Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (17) Crushing Impact - Damage/Endurance/Recharge: Level 44
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Luck of the Gambler - Defense/Recharge: Level 50
    • (19) Luck of the Gambler - Endurance/Recharge: Level 50
    • (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 33
    • (21) Luck of the Gambler - Defense: Level 50
    • (21) Luck of the Gambler - Recharge Speed: Level 37
    Level 6: Combat Jumping
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    • (23) Unbounded Leap - +Stealth: Level 50
    Level 8: Build Up
    • (A) Adjusted Targeting - Recharge: Level 50
    • (23) Adjusted Targeting - To Hit Buff/Endurance: Level 44
    • (25) Adjusted Targeting - To Hit Buff: Level 42
    • (25) Adjusted Targeting - To Hit Buff/Recharge: Level 34
    • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 43
    • (27) Adjusted Targeting - Endurance/Recharge: Level 50
    Level 10: Indomitable Will
    • (A) Resist Damage IO: Level 50
    Level 12: Lunge
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (29) Crushing Impact - Damage/Endurance: Level 45
    • (29) Crushing Impact - Damage/Recharge: Level 44
    • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 46
    • (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (31) Crushing Impact - Damage/Endurance/Recharge: Level 43
    Level 14: Super Jump
    • (A) Jumping IO: Level 35
    Level 16: Spin
    • (A) Scirocco's Dervish - Damage/Endurance: Level 50
    • (33) Scirocco's Dervish - Damage/Recharge: Level 50
    • (33) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (34) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (34) Multi Strike - Damage/Recharge: Level 50
    Level 18: Slash
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (34) Crushing Impact - Damage/Endurance: Level 50
    • (36) Crushing Impact - Damage/Recharge: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 46
    Level 20: Mask Presence
    • (A) Defense Buff IO: Level 50
    Level 22: Mental Training
    • (A) Run Speed IO: Level 50
    Level 24: Foresight
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Titanium Coating - Resistance: Level 50
    • (39) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (39) Defense Buff IO: Level 50
    • (39) Resist Damage IO: Level 50
    Level 26: Eviscerate
    • (A) Scirocco's Dervish - Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Damage/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (42) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (42) Multi Strike - Damage/Endurance: Level 50
    Level 28: Placate
    • (A) Recharge Reduction IO: Level 50
    Level 30: Mind Link
    • (A) Adjusted Targeting - Endurance/Recharge: Level 45
    • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 25
    • (43) Gift of the Ancients - Defense/Recharge: Level 33
    • (43) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    • (43) Luck of the Gambler - Defense/Recharge: Level 50
    • (45) Serendipity - Defense/Recharge: Level 36
    Level 32: Tactical Training: Leadership
    • (A) Adjusted Targeting - Recharge: Level 42
    • (45) Adjusted Targeting - To Hit Buff: Level 50
    • (45) Adjusted Targeting - To Hit Buff/Recharge: Level 43
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (46) Adjusted Targeting - To Hit Buff/Endurance: Level 42
    • (46) Endurance Reduction IO: Level 50
    Level 35: Recall Friend
    • (A) Range IO: Level 50
    Level 38: Elude
    • (A) Recharge Reduction IO: Level 50
    Level 41: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 35
    Level 44: Psychic Scream
    • (A) Accuracy IO: Level 50
    • (48) Damage Increase
    Level 47: Smoke Grenade
    • (A) Recharge Reduction
    Level 49: Tactical Training: Vengeance
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Miracle - Heal: Level 40
    • (48) Miracle - +Recovery: Level 40
    • (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (50) Numina's Convalescence - Heal: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (50) Performance Shifter - Chance for +End: Level 50
    • (50) Endurance Modification IO: Level 50
    ------------
  3. I just finished upgrading my system from an Nvidia 8600GT to an ATI 5770. I've read through the thread but I'm at a loss trying to figure out what the optimal settings for my system ought to be, especially since Ultra Mode came out and significantly boosted what tweaks there are available. Any advice??
  4. Okay... just ran some fast math:

    Merits involved:
    Justin: 24 merits
    Faathim: 73
    Sara: 63
    Doc Q: 111
    Total: 271 merits.

    Remember that the devs set the merit total to roughly equal how long the task forces take. Stale says his kids did Justin in 3 hours. At the same pace his kids did it, it'll take us just under 34 hours to do all 4 - that's around 6 am Sunday morning without any breaks folks.

    Now the standard the devs used was 20 merits an hour for task forces. 271 merits equals 13.55 hours "standard", which means we'll be done around 10 am Saturday morning. One long caffeine-fueled night perhaps?
  5. Okay, I'm in then, since there are multiple assurances we'll be done by Sunday. If that changes though, you'll find me not online in COH, but in Fergus catching Leahy in concert.
  6. Quote:
    Originally Posted by Jon_C View Post
    Okay, pencil me in (it's Tabercil)... as for what I'll bring, it depends on what the team needs. In order of what I'd like to bring (all lvl 50):

    Inv/SS Tank
    Fire/fire blaster
    Fire/rad troller
    Ill/storm troller
    Rats. Just found out there's an event happening Sunday afternoon that I *really* wanna attend, so you'll have to pull my name off the list (unless you think we're gonna be finished by then).
  7. Okay, pencil me in (it's Tabercil)... as for what I'll bring, it depends on what the team needs. In order of what I'd like to bring (all lvl 50):

    Inv/SS Tank
    Fire/fire blaster
    Fire/rad troller
    Ill/storm troller