Quason, here's my build plan up to the point where I get Temp Invulnrability. I kept Siphon Speed and actually placed it earlier, so I get the added convenience of using it as a travel power until level 14. Dropped out the leaping pool, added Boxing and Tough, and since I had a leftover power added Aim temporarily...seemed better than Weave or Combat Jumping. Do you have any pointers?
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Defender
Primary Powers - Ranged : Kinetics
Secondary Powers - Support : Electrical Blast
01 : Charged Bolts acc(01)
01 : Tranfusion acc(01) hel(3) hel(3) hel(7) hel(17) hel(39)
02 : Lightning Bolt acc(02) dam(5) dam(5) dam(7) dam(17) recred(34)
04 : Siphon Power acc(04) recred(13) recred(43)
06 : Siphon Speed acc(06) acc(43) recred(43)
08 : Hasten recred(08) recred(9) recred(9) recred(15) recred(19) recred(34)
10 : Short CIrcuit enddrn(10) enddrn(11) enddrn(11) enddrn(15) enddrn(19) enddrn(33)
12 : Speed Boost endrec(12) endrec(13)
14 : Super Speed runspd(14)
16 : Hurdle jmp(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(25)
22 : Ball Lightning acc(22) dam(23) dam(25) dam(29) dam(33) recred(34)
24 : Boxing acc(24)
26 : Transference acc(26) endrec(27) endrec(27) endrec(29) endrec(33) endrec(39)
28 : Tough damres(28) damres(31) damres(31) damres(31)
30 : Stealth endred(30)
32 : Fulcrum Shift acc(32) acc(36) recred(36) recred(37) recred(39) recred(40)
35 : Tesla Cage acc(35) acc(36) hlddur(37) hlddur(37) hlddur(40) hlddur(40)
38 : Aim recred(38)
41 : Power Buildup recred(41) recred(42) recred(42) recred(42)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)