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Posts
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How about this build? Its .5 seconds away from perma PA, is that going to be a problem?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5)
Level 1: Infrigidate -- Empty(A)
Level 2: Blind -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), GJ-Dam%(11)
Level 4: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(13), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15)
Level 6: Flash -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(7), UbrkCons-Acc/Rchg(40), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Hold/Rchg(42)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(27), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(37)
Level 14: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(21), RechRdx-I(23)
Level 20: Stamina -- EndMod-I(A)
Level 22: Ice Shield -- LkGmblr-Rchg+(A)
Level 24: Stimulant -- Empty(A)
Level 26: Spectral Terror -- Fear-I(A)
Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31)
Level 30: Aid Self -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(43), Panac-Heal/Rchg(43), Panac-EndRdx/Rchg(46), Panac-Heal/EndRedux(46)
Level 32: Phantasm -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(33), KinCrsh-Rechg/EndRdx(33), KinCrsh-Rchg/KB(33), KinCrsh-Acc/KB(34), KinCrsh-Dmg/KB(34)
Level 35: Sleet -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Dmg(37), Achilles-ResDeb%(37)
Level 38: Heat Loss -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40)
Level 41: Hibernate -- Numna-Regen/Rcvry+(A)
Level 44: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46)
Level 47: Frost Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 4.5% Max End
- 4% Enhancement(Confused)
- 7.5% Enhancement(Range) (in PvP)
- 39% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 130% Enhancement(RechargeTime)
- 80.1 HP (7.88%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 17.4%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 9.7%
- 18.5% (0.31 End/sec) Recovery
- 52% (2.21 HP/sec) Regeneration
- 4.08% Resistance(Smashing) (in PvP)
- 1.58% Resistance(Lethal) (in PvP)
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 3% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;700;1400;HEX;| |78DA9D94594F135114C7EFD096D28DB6D6B214BA50405A2803758BCB83892CDA489| |5A8E109A8A50C3A719C62A71871FF00B83DB9C528AE8F6ADC627CF2FB98B87D807A| |96DB62F4CD49FBFF75CE9CF3BFCBB9D3FCF971AF10D7F609253066142DAB305636A| |B95B261681547BE78522F09A710A277235A4F507386B162E965B31E88FF91B37F65| |69491D2B1B8B85F1F219DD2C56212F98334F6915CDACAAF51FDEE932F84CEA5553B| |32C37DD1C5BD6B4451FFDCC6B8B7A4937B520DDE5CC73BAA52FE8865E5D0D4C2CEB| |253557D20AF9A255D52AAB1D30C5347C1F29425E35BBC8360991154DA38C11825D6| |50C134EFB1AE9F0814B3C0603F6A83994078001D17C87D07297718FE0BECFC8D8D0| |671D4A6C7258DB09B2F6CE32E608ADF38C02E109A43B64BAE320859AC709030708E| |949C604E129A43B159E9333AC6028D04A6873133A3C0C2F21E2233443DB5C5C255C| |2981A16770EB91461E368AB0518C1D62ECD0C3B67D6CE404231F57D97D47145C76F| |A103D199C2264F38CC38424A4FB395DF10FD1B801C6738806E5DE067FD1D2367D63| |7C276CFEC1F84968E3AA16F00BC97584121432A06D61D9B630AF230659ED32D44E9| |D7C01F14E19E94C52DD59A8EBE290AD2B42A16E091E2BC688835954F6279AA00E0F| |C61931C27094D14D780923C5E5BAE25769EE892B8CCB8C4B849E8B8C0B840A4C262| |9AB923B29D4BB83B19DB18DD0B795F10510121654F52B0A55F5DFA6275B6E316E32| |6EF041BACE5823BC8679A6E45EA46668C35E416848AE71880F7A86CF74864F7886C| |FFB309FFEAFF01FA1CA74F523EDD2C807C67BC63B42F62DE10DB88FCAA68D7287BA| |ED7FBF6B53FF44A6ED8DB74F2814896EE4D45C81C66BF3BFD7276FDDCE75D40D7A1| |C651A65066516650E651EA588B2805242A97D6E54FB77E1BC76A3EC41D98B1286F9| |8935CC747A403C285E141F4A2B8A1F2580124289A03C44A9FD06D0060381| |-------------------------------------------------------------------|
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Scratch that last build I posted, working on a much better one (I think) and should have it posted soon.
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Quote:Wow looks like I still have quite a bit of work to do on this build! Thank you so much for all the help!Yes you are. You may have taken my comment about ensuring you slot for recharge in key powers a little too literally though
For instance, 5 pieces of the Apoc set gets you 89.9% rech in the power. ED 'cap' is 95%
Slotting a rech IO on top of that exceeds the ED cap, but in all likelyhood will be far more beneficial to either place that slot elsewhere or stick another proc in it.
In the case of spec wounds I hope you brought your sugar-daddy because the only other proc you can place in it is the pvp dam proc, which runs about 800M !
Same thing for sleet. That extra rech IO shaves 0.4 sec off, but would probably be better served with an achilies -res proc.
Blind, same deal, either get another proc in there, or use the 6th slot for the apoc Dam IO and use the other 5 pieces of Apoc in Spec wounds. Ideally you'll slot blind as an attack though. Nothing, and I mean nothing, survives long enough for it to be of use as a hold (the things that do live long enough have AV level hold protection, this includes most late game EBs). You may find to get the recharge you need that you have to slot blind as you have, which is fine. You honestly don't use it on hard targets very often and anything else it is just used to set up containment.
Regarding Infrig and Snowstorm. You may find you end up using them very rarely. I honestly can count on one hand the number of times I use infrig per week. It's a good power, but you kill so fast, why bother? I don't have snowstorm. Same deal, decent power, but why bother? If you do keep them they don't need much slotting to perform well. You may find you can net better global recharge returns from other powers as the slow set has very paltry bonuses (3.75 is very low).
Hasten only needs 2 slots when you have extreme global rech. There is little purpose having it recharge before it expires.
Last but not least, you have 6 lotg+rech slotted. The last one is of no benefit as the set bonuses cap at 5. Worth noting though is that basilisk gaze and the pvp heal set that offer the same 7.5% bonus do not conflict with Lotg, so you can have 5 of each if you wanted for a total of 70% if you found room for them all.
the great thing about pvp IO's (heals in this case) is that aside from costing nearly 2billion for 5 pieces (ok that part isn't so great), is that they also work at all levels just like purples. If you spring for lvl 25lotg's you can have a beastly build even when exemp'ing. But again, I have little doubt this is one of the most expensive builds you can put together in the game if you push it. The build I'm working toward next has 100% global rech all the way down to lvl 22.
Here is another attempt...
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Jimmy: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Spectral Wounds -- GJ-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), Apoc-Dmg(7)
Level 1: Infrigidate -- Empty(A)
Level 2: Blind -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(7), UbrkCons-Acc/Rchg(9), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Hold/Rchg(11), Apoc-Dam%(11)
Level 4: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(13), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15)
Level 6: Snow Storm -- Empty(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 16: Flash -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-EndRdx/Rchg/Hold(25), GladNet-Rchg/Hold(25), GladNet-Acc/Rchg(33), GladNet-Acc/Hold(33)
Level 18: Phantom Army -- RechRdx-I(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(50)
Level 22: Arctic Fog -- LkGmblr-Rchg+(A), RedFtn-Def(23), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(50)
Level 24: Stimulant -- Empty(A)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-EndRdx/Fear(29)
Level 28: Aid Self -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(34), Panac-Heal/Rchg(34), Panac-EndRdx/Rchg(37), Panac-Heal/EndRedux(40)
Level 30: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(31), RechRdx-I(33)
Level 32: Phantasm -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Rechg/EndRdx(43), KinCrsh-Rchg/KB(43), KinCrsh-Acc/KB(45), KinCrsh-Dmg/KB(45)
Level 35: Sleet -- Achilles-ResDeb%(A), Ragnrk-Dmg/EndRdx(36), Ragnrk-Acc/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Dmg/Rchg(37), Ragnrk-Dmg(37)
Level 38: Heat Loss -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40)
Level 41: Fissure -- Empty(A)
Level 44: Seismic Smash -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(45), Hectmb-Dmg/Rchg(46), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Acc/Rchg(46)
Level 47: Glacial Shield -- LkGmblr-Rchg+(A)
Level 49: Ice Shield -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 2.25% Max End
- 17.5% Enhancement(Range) (in PvP)
- 54% Enhancement(Accuracy)
- 130% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 2.5% Enhancement(Held)
- 2.75% Enhancement(Terrorized)
- 99.2 HP (9.75%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 12.5% (in PvP)
- MezResist(Held) 12.5% (in PvP)
- MezResist(Immobilize) 16.9%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 12.5% (in PvP)
- MezResist(Stun) 12.5% (in PvP)
- MezResist(Terrorized) 12.5% (in PvP)
- 20% (0.33 End/sec) Recovery
- 52% (2.21 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 14.1% Resistance(Smashing)
- 11.6% Resistance(Lethal)
- 20.1% Resistance(Fire)
- 20.1% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 3% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;690;1380;HEX;| |78DA9D94D96E126114C7BF69A1C8566891EE14BA02A59D16B7B85CA88556DB94A4B| |1A6576D11616A270E33C8D0C4BA3F40DD1EC0B8C4E5198C573E87DB0B9868D41BAF| |F02C1FB4D13B27F0FFC17FCEF29D4386DCF5AC4F887BA78512CC1805DBCE672CB35| |6B50C43AB3A73852B7AD1B9A897CB3B2E21C4C8DEAD4694BA6018DBB66E990D23BA| |2F66767B7353CD5846299FB5CABA59A8415CC782B9A55535B3A6363EF8962DA833A| |FD74CCDB63DF465A5A269253F7DCC6925BDA89B5A80BE2D69859256B5B7F44AE75C| |452FAA2B35CBD4F2B9825DD3AA3B3D70C424BC9F2A425E75A7986C15222D5A665A0| |8D30487CA9822B44D12AEFA9B59F0824B3C833A8AACA36439F63CE1C039C63CC133| |C748139E434A2B67395A2F91E55B63AC13DA3718794219DA3A655B27B56D8355BB1| |4765C098141C360B9D952DC29B286182FC1F5F21DA737ACA015F430FC84E9768697| |E123B8A09E5FD6F3AF92955E04C4C50BD0803C7D204BBBEBC9306609B1B38C33845| |710DE2157D4C127EAFC4973757E231CFCCEF841E8FAC57B83F621D93E14A3AC34A3| |02DB08CB71C23C4E170F90E4A9923C4792E748F38C8350AF5BEEB09B76F81AFC5E3| |946EF170AEAFBC0F84418F8CCF8488842817E19DE1FA3C986A28C41C26884101F20| |5C8353466478A48F0E3E2891DA8F18E30DF488CA2545EFD20626EE306E336E11266| |F326E10AAD06458660DBF072B24468ED19D91A38C2384D1C38C43041BB2C61485B2| |C61E9335FE88F190F18010BFCFD8257C85B1127281095AE06FF84F48C91153137CA| |E71C2549C9160240926B4556501957F3703AC1969CDB035E0F8FB115BFAC7597634| |1F3AA19013D98BA9BB83CDA7E57FAFB7BE4639F7050FE8459465945594359475940| |D9402CA6594224AFD5D333B701CCF7502E524CA2994309C4FEC62A4CB0BE245F1A1| |F851DA5102284194104A1FCA1394FA1F4F63094D| |-------------------------------------------------------------------|
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Am I headed in the right direction with this one?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Jimmy: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- RechRdx-I(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), Apoc-Dmg(7)
Level 1: Infrigidate -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Acc/Slow(40), TmpRdns-Acc/EndRdx(42), TmpRdns-Dmg/Slow(42), TmpRdns-EndRdx/Rchg/Slow(42)
Level 2: Blind -- UbrkCons-Hold(A), UbrkCons-EndRdx/Hold(7), UbrkCons-Acc/Rchg(9), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Hold/Rchg(11), RechRdx-I(11)
Level 4: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(13), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(15)
Level 6: Snow Storm -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Acc/Slow(17), TmpRdns-Rng/Slow(34), TmpRdns-Dmg/Slow(34)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def/EndRdx(50)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Flash -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-EndRdx/Rchg/Hold(25), GladNet-Rchg/Hold(25), GladNet-Acc/Rchg(33), GladNet-Acc/Hold(33)
Level 18: Phantom Army -- RechRdx-I(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg(21), ExRmnt-Acc/Dmg/Rchg(21), RechRdx-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(50)
Level 22: Arctic Fog -- LkGmblr-Rchg+(A), EndRdx-I(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-EndRdx/Fear(29)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Benumb -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(31), RechRdx-I(33)
Level 32: Phantasm -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Rechg/EndRdx(43), KinCrsh-Rchg/KB(43), KinCrsh-Acc/KB(45), KinCrsh-Dmg/KB(45)
Level 35: Sleet -- RechRdx-I(A), Ragnrk-Dmg/EndRdx(36), Ragnrk-Acc/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Dmg/Rchg(37), Ragnrk-Dmg(37)
Level 38: Heat Loss -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40)
Level 41: Hibernate -- Mrcl-Rcvry+(A)
Level 44: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(46), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg(46)
Level 47: Glacial Shield -- LkGmblr-Rchg+(A)
Level 49: Ice Shield -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
------------
Set Bonus Totals:- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 6.3% Max End
- 2.5% Enhancement(Held)
- 2.75% Enhancement(Terrorized)
- 39% Enhancement(Accuracy)
- 3% Enhancement(RunSpeed)
- 4% Enhancement(Confused)
- 3% Enhancement(FlySpeed)
- 128.8% Enhancement(RechargeTime)
- 3% Enhancement(JumpHeight)
- 10% Enhancement(Range) (in PvP)
- 3% Enhancement(JumpSpeed)
- 95.4 HP (9.38%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 7.5% (in PvP)
- MezResist(Held) 7.5% (in PvP)
- MezResist(Immobilize) 12.5%
- MezResist(Sleep) 7.5% (in PvP)
- MezResist(Stun) 7.5% (in PvP)
- MezResist(Terrorized) 7.5% (in PvP)
- 16.5% (0.28 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 2.5% Resistance(Smashing)
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 3% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;684;1368;HEX;| |78DA9D93D94E135118C7CF404B693BA52DB5ECD8B2095818C02D2E172A2D280412A| |2862BA0D6768089D399DA2989B83F006E576E312A71D7446F8D8FE2F6081A7D80FA| |2DA785C43B27EDFF37F33FDF76CE64662FA654216E1C154A2869661C279DB4AD52D| |1364DBDE89ECDAC1859F7B491CFAF7B84103D5B4B95286DCA34D71CC3B62A466C5B| |CCF8DAF2B296B4CD5C3A65E70D2B5382B8F094B5AA1775ABA4556ED4391BEA4C1A2| |54B771C1F3D9C2EE87A2E48B7337A26A7179D55A3A0569E0B86B5129A2818596D2A| |ABA767334E492FAEB7C07C83F07FA2087995DD2201181335A3358411824B630C13E| |A8608E703D52C9778AFA0D5FF8A30F886F19AF18EF01454914D9414173A49A83FC1| |9824F826183CC73348A9954D6ACFD28ABAC05824342C31D2843CCCE496E16E9E22C| |4ED433C5AD75B068F56076FC84343958567801A7683E565ABC6CB3374317A19CF61| |D1CF016E7F94CA8C3430FC0C95301660F8081E281B909D02F3646D8206E5ACC1542| |D5A2D49C638217E9C718CF002C2C3F2FCC23C4AE31FDA74E34FC28E5F8CDF84260E| |A987BE11EEAB44E2648D310A705451AEA744791F4D5DB412869C665E11CDBCF212B| |455CEDAFA83ACB62F8C6F848EEF8CAF5C082AB4CB0AED5CE102B4EB94153ADBA8CF| |4E89C476C419F8B66272B7B1EBB4A3DDD7185719570843971997084568D22DB3BAB| |950CF015AE9D9CFD847E8DDCBD8437020AB4F5128ABEF2E59BBEE306E336E11FA6F| |3236081FE1AD0CC83D0E4C4376BFF8005642EE31F148A035F49030FC80719F718F6| |0415F4D56D0F8944CB046A535CA5687ABFA99C10F2E31F38F33E7AA7E5B4221A773| |2BA6EC0D553F8AFFBD3EA99572DE533ED033287328F3280B288B284B28199473285| |994F2E76A76F020CE7508E530CA119428CC273630D2E307F1A3A82801940694204A| |082582D286F218A5FC17EC5EFEF3| |-------------------------------------------------------------------|
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For whatever reason this combo is really fun for me to play and I really want to stick with it. Been playing for 3 years now and I've always wanted to be able to solo AVs and the like because to me it would make my toon really feel "super".
So here is my first attempt at a build. I was not able to make PA perma but I was able to softcap S/L (just barely). Here it is even though I'm sure its probably horrible lol.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Jimmy: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg(3), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(7)
Level 1: Infrigidate -- ImpSwft-Dam%(A), ImpSwft-EndRdx/Rchg/Slow(7), ImpSwft-Rng/Slow(9), ImpSwft-Acc/EndRdx(9), ImpSwft-Dmg/Slow(11), ImpSwft-Acc/Slow(11)
Level 2: Blind -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(13), LgcRps-Acc/Sleep/Rchg(13), LgcRps-Acc/Sleep(15)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(17), CoPers-Conf/Rchg(17), CoPers-Conf(19)
Level 6: Snow Storm -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/EndRdx(21), CtlSpd-Rng/Slow(21), CtlSpd-Acc/Slow(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(19), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx(50)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Kick -- Empty(A)
Level 18: Phantom Army -- SvgnRt-PetResDam(A), SvgnRt-Acc(23), SvgnRt-Acc/Dmg/EndRdx(25), SvgnRt-Acc/EndRdx(25), SvgnRt-Dmg/EndRdx(31), SvgnRt-Acc/Dmg(31)
Level 20: Stamina -- EndMod-I(A)
Level 22: Arctic Fog -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), DefBuff-I(50)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(27), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(29), Abys-Fear/Rng(29)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34)
Level 30: Benumb -- Acc-I(A), Acc-I(42), RechRdx-I(46), RechRdx-I(48)
Level 32: Phantasm -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Dmg(40)
Level 35: Sleet -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg/EndRdx(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/Rchg(36), AnWeak-Acc/DefDeb(37), AnWeak-DefDeb(37)
Level 38: Heat Loss -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40)
Level 41: Hibernate -- Numna-Regen/Rcvry+(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(46), RedFtn-Def/Rchg(46)
Level 47: Glacial Shield -- LkGmblr-Rchg+(A)
Level 49: Ice Shield -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Set Bonus Totals:- 22.5% DamageBuff(Smashing)
- 22.5% DamageBuff(Lethal)
- 22.5% DamageBuff(Fire)
- 22.5% DamageBuff(Cold)
- 22.5% DamageBuff(Energy)
- 22.5% DamageBuff(Negative)
- 22.5% DamageBuff(Toxic)
- 22.5% DamageBuff(Psionic)
- 10.2% Defense(Smashing)
- 10.2% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 8% Defense(Psionic)
- 10.8% Defense(Melee)
- 4.56% Defense(Ranged)
- 3% Defense(AoE)
- 90% Enhancement(RechargeTime)
- 5% Enhancement(JumpSpeed)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 5% Enhancement(JumpHeight)
- 4% Enhancement(Sleep)
- 5% Enhancement(FlySpeed)
- 20% Enhancement(Accuracy)
- 5% Enhancement(RunSpeed)
- 61 HP (6%) HitPoints
- MezResist(Confused) 5.25%
- MezResist(Held) 7.45%
- MezResist(Immobilize) 13.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 9.65%
- MezResist(Terrorized) 2.5%
- 5.5% (0.09 End/sec) Recovery
- 46% (1.95 HP/sec) Regeneration
- 21.6% Resistance(Smashing)
- 21.6% Resistance(Lethal)
- 23.8% Resistance(Fire)
- 23.8% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;708;1416;HEX;| |78DA9D93C94F137114C77FDD285DA60B5876BA21B2B503BDB91C4C044D4A24216A3| |8014D29034C9C4EB1538CDCFC0370BBABE07ED5A3313146EF2E7874FB1344C0F3F8| |965F0BC69B93F6FB9979F37EEFBDDF7766A6AE4D0485B87E5A3822E346D1B20AE31| |5B356AD188656F54C1597F59267522F97D7BD4288BE835BF52C356F186B965E31EB| |81C4A19C336B4B4BEA78C5582C4C54CABA59AC415E346FAE6855CDACA9F593E0740| |5EA9CD36BA666597EBAB8B8AA698B8A8C2FAFD47473394A5779F3AA6EE90BBAA1D7| |D6236757F5929A2F6985A9A255D3AAEB1D30E210FC371D421EB647E49C42E484738| |C9121B8B30C95D0344AB8AC1C5AF5144AF48AA62784E6C78C4704FF43C603C21628| |B7B35D8ED70E2C147CC3784B08BD2360B68BF3DCAE22350CCD132205C61CA165965| |086613CB2AC678B3A1DB9CFD824B4DDE509E1B178A9BF2DBC830297A621E4E390D3| |3742A1E1BF80BB0970822710A3E95A4284218511200C0709393FC10B6515D949998| |49301E18450988714611B0E817E45A587D1DFD4AD6D9FD0B1C7D825C47F317608CD| |50A755966E4D526815F61FE3903B96A66EA3714682904B31E294EE820AEDB2427B3| |B39834FB0531ADEF983B6D0F585F195D0F38DF19DE0860ADDD2946E3625CEA62479| |FF493625C916A5C2842B0AB6E2C7D4DB45A30C31B2ECF528E3196427E430897D272| |E4AEDD1834EFD241CDD250CEC10AA50362D87497FA6F4BE6DBAD3F789F191577D60| |BC2758B0AA9F5E46DBD37F8742C76E336E316E72931B8C0DC273782B07A5758333B| |4AB17101A91ED47D88B0C7B91612F326C42964DC8B23326B457E5DBA0F22A034263| |3234C6A11E77E32B831FBE33E7FF894CBB1BDF947050A4F720C7F6451A9FC6FF1E2| |F83F572BE0B7ED04B28D3283328B3287328F32845940594128AFDAAB13A7C1CE73A| |817212E5144A0CE6131B98E90D80045082280A4A08258C12416945E942B98762FF0| |158BF0738| |-------------------------------------------------------------------|
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I've made an Ill/Cold that I would like to eventually solo AVs with. I've been wanting to do this for some time but I'm still not sure on what sort of build I would need. I've seen some screenshots on the boards (not sure where) of it being done with Ill/Cold so I know it can be done with this combo. Thanks in advance for the help!
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Thanks for all the great info. Gonna go with devices. It just seems right!
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I want to start an archer themed toon that I will play mostly solo. So far I've narrowed it down to /MM, /NRG or /Devices. I'm leaning towards devices cause I just got my NemStaff and I like the idea of him being natural but I could just as easily fit the others into my concept. Thanks for the help!
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Thanks for all the great advice guys! I think I'll be working on my Katana/dark cause he was my first 50 and i would love to solo an AV with him cause i like being different
I'll take a look at the build in that other thread and the one you posted Werner. Thanks again guys! (these forums rawk!!!)
That build in the "What happened to all the darkies?" thread is for BS/DA would i just plug katana in there instead?
also looking over the build now and i wouldnt mind that build without travel powers (thanks to the new booster pack), are they just really being used for IO mules? -
Quote:I would go with a reasonably large budget as I am willing to spend alot of time working towards it. I will not be farming with this toon as I have other toons for that. So I really want to focus on an AV specialist build.Well, first things, what's your budget look like? I doubt you'd get much use out of me posting a limitless budget build filled with purple sets if you've only got 200 million to your name. Next, do you plan on attempting to farm with the character at all? AoEs are only useful as set mules in AV specialist builds, but you'd want to include them if you plan on doing anything except taking on single big targets.
In general, the single most important set bonus that you can have is recharge. Recharge simultaneously helps you attain higher survivability (by letting you use your 4 click powers all the more often) and greater damage capabilities (by letting you use your better attacks faster). After you manage a good deal of recharge (140% global +rech at a minimum), you'll want to start working on cranking out as much defense as you possibly can. +Regen and +hp are substantially less than optimal for a couple of reasons. You're already packing more than 100 hp/sec in damage recovery (including your click powers, obviously). Getting another .67 hp/sec from a set bonus isn't going to do much of anything. For +hp, you've got Dull Pain. With the +hp accolades, you only need a single +hp set bonus in order to reach the hard cap. With just SOs, DP is already packing a 65% uptime. Even if you delay its use to capitalize on the heal, it's highly likely that you'd be getting no benefit from all but the first +hp set bonus more than half of the time. With a decent bit of recharge, you can have Dull Pain recharging fast enough that you can hold off using it for 10-15 seconds and still have it be permanent. -
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I've been gone a while and feal a little lost. I want to update my lvl 50 Claws/Regen but i feal like i have no idea how to build him. I want to do alot of solo stuff (like maybe solo AVs). Thanks for the help!
(Also could use alot of help with my Katana/DA as i also have no clue how to build him.) -
I was thinking of a claws/nrg brute for AV soloing, would this work out? Or am I better off looking at a different secondary for such a thing?