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This is not necessarily true. This also causes lag issues at the trams. The Devs didnt' "just" decide to do this, they had data we don't that prompted them to do so.
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Lag? That's why we are going to have to put up with this crap? Because of "lag at the trams"? Oh good grief...
And I would love to see some data that explained to me how pwlvlers effect my gameplay. I got my Blaster to lvl 29 before I even heard the term "powerlvling". Guess where I heard it? That's right...on this board. From someone complaining about it. I didn't understand then and I don't understand now why it is important to anyone how fast someone else progresses through the game. The "fun police" seem to be intent on forcing everyone to have fun the "right way".
Thank god I have a Tanker to play... Good lord what a pain to be a support class with this "solution" to the fake problem.
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Actually as a tank it will affect your gameplay when you start getting lowbies asking you constantly to come herd wolves or to help them powerlevel. It will happen when you hit the 40's and start hanging about in Peregrine Island. Blasters, Tanks, Scrappers are all cursed with lowbies they don't know sending them random tells asking to be pl'd.
Beyond that I don't believe the Dev's are worried as much about Powerlevelling affecting your gameplay as those who are actually powerlevelling. The Dev's seem to feel that by power levelling they devalue their gameplay experience and then get bored with the game and leave.
The thing the Dev's don't realize is those folks who do the most power levelling are not going to be happy with a slow pace of exp gain and will always find new ways to power level or if it gets to slow they'll simply quit the game and stop paying for it.
The reason myself and so many are against this XP Range change is NOT that its going to limit powerlevellers. Its that this change will not limit powerlevellers but will affect non-powerlevellers. The casual gamer is being harmed in an attempt to whack the powerleveller, a course of action that should NEVER even be considered when trying to limit certian types of gameplay. -
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Why would you even bother with this? If you are going to be in two sperate groups on two seperate sides of PP then you ARE in effect two seperate teams. Seriously why not just hunt in the same group or near each other.
This is an extremely minor hit to gameplay well worth teh price of admission.
[/ QUOTE ]Because spliting up or 'scooby doo'ing as some of us call it is faster xp. We do it all the time mainly in brickstown. It makes no sence for a team of 8 to be beating down the small street mob size. However 2 teams of 4 or 2 teams of 3, hunting on diffrent spots in brickstown can effectively double the amount of xp you get. I have done this sort of thing since week one of game with several teams, PP and in Brickstown are big for this at least with some of the people I team with. heck in PI I was on a team of 4, 2 tanks, me a scrapper and a PB we split up and each hunted in a diffrent part of the map, it makes for fast xp that adds up over time.
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All you're doing is powerleveling. You're saying right out that you split up to gain experience faster by taking advantage of the team bonus while killing lots of mobs. If you want to street hunt, bring only a team of four, not eight. But what you're saying is that you powerlevel a bit each and every day. This is the kind of thing that the devs are trying to stop. It's nice to gain lots of experience fast, but that IS powerleveling. Guess what? These changes were directed AT powerleveling.
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Wrong, powerlevelling is gaining exp at no risk to yourself. Having someone else do all the work while your character benefits, thats powerlevelling.
The Scooby Doo tactic is simply maximizing your teams exp gain / time. Its hardly a huge increase in levelling time, it simply gives everyone a good fight instead of 8 people going after one group and everyone maybe getting a shot in while the defenders and controllers who perfer debuffing and buffing or healing have nothing to do b/c no one is getting hurt. -
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If all they were worried about was people standing at the tram causing lag then the simply could have made it "No Exp" zone.. where you get no exp if you are standing within so many feet of the tram.
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Great idea, but it would only serve to shift the lag further away from the tram.
To Statesman: How about putting a hard XP cap, instead of calculating a percentage, on anyone SK'ed to a higher level hero who's +4 levels above their true level. You'd be able to nix powerleveling altogether without impacting the rest of the playerbase.
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Well you'll never get rid of the lag, either their going to find a place to stand on top of a building or they're going to stand near the team they're hunting with. Its not like they'll ever disappear. -
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Who pressed the nerf button on that one? Was it the Powerlevelers? No?
Well that's good to hear since it makes absolutely no sense to me why they'd shoot themselves in the foot like that. I do believe it was the Devs that pressed the nerf button.
It's been said by others, I'll repeat it here: Powerlevelers have NO apreciable effect on our gaming experience- however what DOES have a definite quantifiable effect on our gaming experience is ham-handed, futile, vindictive crusades by the developers to stamp out what really is a minor annoyance, if it can be called that at all.
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Just what I was thinking. It's really the insanely loud group that gets riled up by seeing a low-level toon standing in a train station that "effects the game". We all have to suffer because of attempts to solve the "problem" that is a made-up problem.
And of course, every bad experience they have they instantly attribute to "those darn, stupid powerlevelers". A player doesn't know how to play well? He must be a pwlvler! Someone is rude to them? A pwlvler! (The pwlvlers I've met seem to know there stuff pretty well....and most of them are eager to help me and answer my questions too.)
Now...because they let trivial stuff like that bother them, we all have to put up with watching how far away from the action we are instead of having fun. Thanks guys...
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This is not necessarily true. This also causes lag issues at the trams. The Devs didnt' "just" decide to do this, they had data we don't that prompted them to do so.
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If all they were worried about was people standing at the tram causing lag then the simply could have made it "No Exp" zone.. where you get no exp if you are standing within so many feet of the tram. Would be a lot less intrusive on the rest of the game. -
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Or, the extremely common situation that happens to me on almost every team I've ever been on. What about those of us who have to stop playing for a few moments to do stuff in real life like make dinner, etc? In the new system you can't put yourself in a safe place and let your teammates hunt, because they will be getting a significant cut to the total XP unless they hunt in an extremely narrow range. What you'll now see is that any casual player on a pick-up team is going to get kicked off the team if they need to go do anything other than play.
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Another extremely good common situation that this will effect. Thanks for posting it. -
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I'm of the opinion that the whole effort in putting for th the measure is a waste of time in the first place. Be as stringent as you like, it's not going to stop Powerlevelers- a group of people who are:
A) A minority, and
B) Do not affect the game for the rest of us in any quanitifiable way.
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I'm normally on your side, Skunk, but I need to say: none of us have the results of the developers queries and reports. We cannot datamine on levelling rates and teaming. Our only evidence is anecdotal -- we really can't quantify anything.
We can probably note trends -- I think it's safe to say that, oh, "more people interested in rapid powerlevelling are involved in instanced missions for herding" -- but we have no idea what percentage of people are doing parked-powerlevelling or how much they're blowing the progression curve.
I'm skeptical about the good this change will do, certainly. It's also quite possible that their queries aren't showing specific situations and are thus misleading. Without looking at them, though, I don't think we can make a call either way.
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Sok, one thing to remember... statistics are EXTREMELY Subjective. Its very easy to interperate them one way or another.
Remember the Boss XP/HP change? They thought that was a good idea too until it went live and no one could do squat at the higher levels in certain missions and the TV Trial...
This change is no different than that... its affecting regular game play without actually harming the power leveller. -
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Based on data from the Training Room and feedback on the forums, we will be making the following changes to how XP, Influence and other drops are divided:
If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when its defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.
If players are on a mission map, they always receive their full shares. Theres no distance limitation. Teams can split up in maps players can be separated by elevators everyone receives their XP.
This system does not affect Mission rewards.
Well be putting the distance and mission map changes up on the Training Room soon (week or so) to see how it plays out.
Now, let me clarify the situation with Badges and Defeat tasks. As long as you or any of your teammates are within 200 ft. of the defeated mob, EVERYONE on the team gets credit. This is not a change in Issue 4; this is the way that it currently works.
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Ok I'm confused. Care to remind me again why this entire xp range change was being put into effect?
I had thought you said that this whole system was being implemented to curb power levelling.
How exactly does this do that?
-Majority of power levellers are doing so via mission farms, this range feature doesn't affect mission maps.
-Those power levellers who do use street hunting now have 300ft to hover, phase shift, use invisible, stay out of line of site of mobs, and various other tactics that will leave them 99.99% safe
-Also, how are teammates supposed to keep track of how far from each other all 8 teammates are? Combat's fast paced enough keeping track of several mobs at once, to keep track of how far all the teammembers are from each other is going to be nearly impossible. If someone goes chasing after a runner and they could end up having not delt damage to the mobs the group is currently fighting and out of range, thus getting nothing that they deserve.
No matter how you set up this XP Range business I don't see how its going to be fair to the regular players. The non-power levellers. Too many situations could leave people more than 300 ft apart.
If you want to curb power levelling find something that doesn't affect regular game play. -
Justice Hamidon
Purpose: Hamidon Raid planning channel
Justice Radio
Purpose: Chat with JR Junkies
Jester's Court
Purpose: to participate in discussion about City of Heroes during the Jester's Court every Wednesday at 3 p.m. Pacific -
Excellent Post Statesman! Now can we get this Stickied for a few weeks?
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Well if anyone's willing to mirror it with more bandwidth for the 45mb file.. I'd be happy to get it to them.
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you guys shoulda made a chat transcript for those hard of hearing or deaf players :P :P
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LOL Uhmm I'm not so ****** insane to try and make a transcript from the conversation of 2 hours that includes at points 6 people.I'm the Jester... not criminally insane like that Joker fella
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your link doesn't like me
I'd love to listen to the show.
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Ok try again.. but do it quick.. I was only able to shunt another few gigs of bandwidth.You folks have drained that website's badwidth overnight! Bravo! 8gbs used 2 to go!
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Why do I get the sneaking suspicion that Liberty Justice is really DJ Jester?
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Because he is.
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But... but Liberty Justice is nice, and Jester just gets my name wrong and...
AND CLARK KENT WEARS GLASSES!! THEY LOOK NOTHING ALIKE!!
Sikyanakotik has been defeated.
You cannot use that power after you've been defeated.
You cannot use that power after you've been defeated.
You cannot use that power after you've been defeated. Stop trying.
You're dead. Live with it.
Yes, yes, I see the irony. Now shut up and lay there like a good corpse!
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Aha! My plan to make Sikyanakotik die in torment knowing that CuppaJo has forsaken him has succeeded! *cackles evilly with crackling thunder and such*
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*takes off his fake [Censored] to reveal his secret identity as DJ Jester* -
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Thanks to Justice Radio for the show - I had a great time and hope to do the show again in the future.
Thanks also to everyone who tuned in and asked questions.
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The pleasure was all mine (and JR's) Cuppa. We had a blast. -
Download today's Jester's Court from the following link:
The file is approximately 45mb in size.
02-23-2005 - Cuppa Jo's Guest Appearance -
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Thankfully, Moment of Glory is a click power.
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Didn't they tell you? Its being changed to a toggle in Issue 4
j/k -
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brawl, elude drops
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Elude's a click. Nice try, though!
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ZING!
The T-Shrits are pretty sweet. I was quite tempted to keep them! Lucky for you folks I"m not that greedy. I'll give one of each T out tonight and one copy of the DVD, you'll have to tune in to find out how to win!
Laser Jesus for Teh W!N -
Thats 3 weeks in a row Cuppa's done this to me! She's put out some GREAT info for us to discuss tonight!
ARENA NEWS FOLKS! WOOT! -
Folks to add to the goodness of today's show... we're going to give away a City of Heroes T-Shrit, a City of Villains T-Shirt, and a City of Heroes Special Edition DVD Box Set!
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Hehe I wish that soul the best of luck... my head would explode if I tried to do it
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Awesome!
Wait wait: so we just have to tune in, to justice radio? or do we have to be on teamspeak ( sorry, i'm slightly slow at this learning thing.)
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Teamspeak is actually not going to be involved for listeners.. however if you have questions, wish to participate in chatting with others listening, etc we will have the Global Chat channel, local chat in the Paragon City Dance Party zone on the Justice Server, and the two described out of game methods for contacting me to moderate and relay questions to Cuppa! -
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Someone will probably have a generic transcript of this show for obvious reasons
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If someone wants to take the time they can go for it.. but it'll be hard to keep up with. After all it is a 2 hour show of straight talk. Several people involved, I'll make sure the recording gets uploaded and on the web somewhere for download shortly its over. -
Transcript.. nearly impossible.
However each show does get recorded so for those who miss it we'll be working on someplace to provide the MP3 of the show for download that will handle the bandwidth needed to let everyone grab their copy -
Actually Cuppa will be in our Teamspeak "DJ Booth" with the onair DJ's for the show. Its how we broadcast live to air with multiple people.
The Justice Radio teamspeak server info can be found in our forums and it is open to the public and SG's. Many SG's use our server as their teamspeak home. -
The Jester's Court Airs every Wednesday on Justice Radio from 3-5 p.m. Pacific (6-8 p.m. Eastern). We invite everyone to tune in and participate in this open forum.
This Week We have a Special Guest! CuppaJo will be joining us live in studio for discussion on the following topics:
1) CoH Forums, Are they GONE TO THE AMERICANS? Cuppa's favorite posts, comments on making good posts, etc.
2) Dealing with Player Problems In Game
3) The /Petition Process, ever wonder what happens after you send that petition?
4) Free Form.. got a question that's really burning to be asked? Send Jester an in-game e-mail with the subject "Cuppa-Question!" I'll go through them and pick out several to ask CuppaJo!
5) Coalition Chat: The CuppaJo Behind The Scenes Info!
6) Whats new this week: Announced Items coming up, changes on the test server, any other tidbits we find.
7) Hamidon Week 2: Lots has been going on with Hami on all the servers. Justice in particular has had some issues we'll be discussing some of the events and current debates on Private versus Public Raids and what solutions could be taken to make things go smoother to keep everyone having a good time.
Global Chat is Live and you can join the channel "Jester's Court" to discuss with us during the show from any server!
Justice Radio is an Internet Radio station founded by players of City of Heroes and continues to support and serve the CoH community of all servers with parties, contests, and prizes ranging from influence and enhancements to a City of Villains Beta account (given out for christmas). Justice Radio is NOT affiliated with NCSoft or Cryptic studios and is non-profit organization. All DJ's broadcast live from the Justice Server.
www.justiceradio.us
All are invited to tune in and participate. The event will be held in game on the Justice Server at the Paragon City Dance Party. Out of game contact for DJ Jester during the show will be via Yahoo! Instant Messenger under the screen name "Vibrating_Monkey" or on AOL Instant Messenger under the screen name "Vibrmonkey" otherwise in-game e-mails on the Justice Server will be the perferred method of contact. If you are using Yahoo! Or AIM please include your character name and server.