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I posted this under suggestions as well, but this seems like a better place.
I think that the ninja defenses(ninja reflexes, ninja perception, etc..) should be auto-powers. As it is a stalker goes through a lot of endurance very quickly and does not have many HP. By making these powers auto we could avoid having to replace 3 or more toggles if we are stunned and we would save some endurance enabling us to make quick, hard attacks as the AT is supposed to do.
Also, reflexes and perception are things that once trained, do not ever turn off. Someone who trains their reflexes over a great deal of time doesn't need to consciously use them, in fact concentrating on a reaction slows them down.
If the reduced endurance drain becomes a balance issue I could probably even accept Hide taking a little more endurance if I was able to gain at least a little defense.
Edit - And maybe better accuracy on AS, definitely not an auto-hit, but you'd think that undetected one could set up a fairly accurate attack. Maybe at the accuracy cap for even cons and go down from there. -
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What I don't like is a number of powers had their endurance cost increased in I5 to be ready for ED.
This is like a store increasing their prices by 120% for a month and then having a 13% off sale.
If these powers were going to be too powerful with the end reduction, won't it make sense to change the endurance on the power when the change was made.
If the 13% corrects the endurance cost, it means that the endurance cost is to high now.
I am sure this is effect my enjoyment of the game, ie I have to rest more often at the least. I know have a couple of hero that run out of end during normal combat that never had problems before.
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Exactly! If they had always intended the endurance cost of all powers to drop 13%, why did powers like Tough and Weave go up in cost with Issue 5 only to be reduced (kind of) with Issue 6? You've exposed yet another inconsistancy revealing that they're not playing straight with us.
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That's not really an inconsistency, the individual powers needed to be adjusted to get them in line with everything else. Now and adjustment is being made to everything across the board. Everything is now balanced in relation to one another, now the new change will be balancing everything in light of the new slotting scheme. -
Why not just have bases only be raid-able if there is a minimum number of people inside. Maybe the number of players on the raiding party cannot exceed the number of people in the base.
Then when a group wanted to raid a base they would have a list of available bases, if they select one it could show up on the nav window.
By doing this people who were in their bases could be raided at anytime and have to defend their base, but those who were not at their base wouldn't have to worry about it.