-
Posts
3324 -
Joined
-
Time's up guys/gals.
-
-
Quote:Agreed. I have always personally thanked Gecko, Castle, Synapse, and Hawk for keeping an open dialog and answering PMs.Apart from anything else, I would like to just say "thank you" for spending your afternoon answering our questions like this. I don't think very many dev teams would consider doing something like this, let alone dive into it so enthusiastically. Thanks for being awesome!
-
I am pretty sure they already stated they are addressing AT items in steps, and they have confirmed the problem may get looked at in the future already. Patience is key.
-
Eh... again this would add to the additional aggro issue of Voltaic. I like the toggled Voltaic idea much better.
-
Quote:Unless you are slept.This may be a common misconception. The two effects are functionally identical in most significant ways, so making them perform identically is just a question of doing the math on the scales of the effects. There is no difference between Regenerating 1% of your health per second and Healing 1% of your health per second.
-
-
Quote:This argument isn't really valid since there is still a nice survivability boost with the new mechanics that blasters didn't have before. I just hope they never nerf the mez threat for blasters, making that mechanic pointless to even have in the game.Why was regen decided and not +def or +res.
Since blaster sets already have such low regen how will it help the AT. Whereas +res or +def has a instant and definitive impact.
Regen is +/- insofar as we have such a low number that any increase if your mezzed already or -regen'ed it will have no benefit.
where if a +res or +def would have an instant impact if a blaster is mezzzed which seems to be the major problem with the at.
Also i am not asking to make the at into a scrapper or brute but survivability from +res/+def is fromwhat i have seen more important to an at than +regen.
A tank with +regen is great with an already high +regen number but ours is so low why was that decided? -
-
...yet it shouldn't be a surprise. People that skip Voltaic are hurting themselves in every way. Voltaic is a balancing factor for the set - I just wish it could tank like a phantom army character. It introduces an uncontrollable aggro problem that only electric blast players have to manage.
-
Quote:Hell, for that matter, if they ever port ice melee to other ATs, I hope it gets a review too - isn't it THE weakest melee set in the game? Didn't we all discuss how the mitigation it provides isn't enough for the lack of punch it can do?Will blasters secondaries get a pass over power wise /Ice Manipulation is a good example of under power compared too other sets.
A prime examples is the level 38 power, Frozen Aura is a PBAOE mag 2 sleep that only effect 10 targets where the tank version of that power has a damage component added.
Chilblain is Minor DoT
Freezing touch is minor DoT
Frozen Fists is Moderate damage(with a slow animation to boot)
Ice Sword is Moderate damage
Chilling Embrace does no damage(it doesnt even have -dam)
Ice Patch does no damage
Shiver does no damage
Frozen Aura no damage
In my opinion, It need some love. Add a damage component to Frozen aura, make Freezing touch high damage DoT, get rid of Frozen fist for another sword attack, And make build up into Power Build up. -
Actually I don't see an issue with that since some of the other ones have an easier time doing it. Honestly I think it sounds good the way it is, and if anything, might encourage taking leadership more often which is great for teams anyway.
-
Quote:It would be easier to just lower the requirement of tohit.Some of the deiscussions that have been kicking around since the stream yesterday have noticed that due to the higher buffs Defenders and Corruptors get from Tactics towards the Insta-Snipe than blasters, outside of /Devices, and can a lot more easily make it perma. So is there a chance that Defiane get a small (ish) +ToHit buff along with the +Damage buff from using powers. Scaled like the +Damage buff with different powers giving differing amounts. Not enough to trigger the Insta-Snipe on their own, but enough to do so with Tactics or Targeting Drone moderatly slotted.
This will help all Snipe set on blasters acess the Insta-Snipe more, though not permanently.
This will help the sets without Aim achieve the Insta snipe more.
This will give a buff to the sets without a Snipe.
Does this sound unreasonable or over powered? -
Could you provide a list of the newly changed secondary powers with some of the numbers involved?
EDIT: and maybe put it into the first post, so we can directly reference things? -
Well, they were speaking about making changes in steps - this was an AT boost but yeah, you are probably right. There are other things to work on that are more important than fixing a couple of things in Devices.
-
-
Yeah, Devices will certainly be a bit better. Now let's address Time Bomb...
-
Straight from the source, with permission:
"If you get it from a toggle, that toggle will be considered "Defensive" and will therefore stay toggled while you are crowd controlled. If you get it from a click, of course, the buff's duration will continue to count down while you are held/stunned/slept/feared, so you will still have your regeneration as long as you're not locked down for more than 30 seconds." -
Straight from the source, with permission:
"If you get it from a toggle, that toggle will be considered "Defensive" and will therefore stay toggled while you are crowd controlled. If you get it from a click, of course, the buff's duration will continue to count down while you are held/stunned/slept/feared, so you will still have your regeneration as long as you're not locked down for more than 30 seconds." -
Quote:Yes thanks, I should have put it in there also.
-
News provided here.
This is just in case you missed the stream and so on. Footage is just generic - it's for something to look at while I go over the news.
Straight from the source, with permission:
"If you get it from a toggle, that toggle will be considered "Defensive" and will therefore stay toggled while you are crowd controlled. If you get it from a click, of course, the buff's duration will continue to count down while you are held/stunned/slept/feared, so you will still have your regeneration as long as you're not locked down for more than 30 seconds." -
The funny part is that they have no plans on granting respecs and happen to have picked several powers that most min/maxers skip outright for these changes.
-
So are we supposed to retoggle powers or is it perma for toggled ones? This '60 seconds' thing isn't very clear.
...also, with it 'working through mez' I don't understand how this will affect it since blazing and chilling will be detoggled when you get mezzed. -
Quote:Eh? Aim+Build Up then cone + another aoe usually takes out entire groups. Snipes will be the number one single target damage attack once this hits too.Snipes will really need a great improvement if blasters are going to get some good damage (Which is the real reason I never play them). No change to the useless cone attacks in most primaries which is why blasters have weaker aoe than they should either.
Living a little bit longer seems generally meh, especially having to be in melee on certain sets by the look of it. -
He had over 300% regen in the video for that power.