JayboH

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  1. Quote:
    Originally Posted by Tax_E View Post
    HAHA

    Loved the video!!!

    "Where is Quiller?" I say that often... he's a slippery bugger.

    I missed this CoP, but glad you got the opportunity to do it.
    If you guys run stuff regularly, maybe I should move all my toons into those SGs. I always keep SG mode on no matter what.
  2. Quote:
    Originally Posted by EvilGeko View Post
    The arc hasn't been altered.
    I didn't say it was...?
  3. Thank you for constructive feedback - I was nervous that I might not have worded that correctly because it is an honest set of questions that I would like answers to.

    That's fine and understandable.
  4. Quote:
    Originally Posted by Hit Streak View Post
    This is still considered a beta program for us.
    I can only assume this is to encourage opening the store on a weekly basis and surrounding the freebie with other appealing sales and featured stuff.
  5. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I had to check the url to make sure I wasn't reading Valve's blog
    Oh man - wouldn't that be great if they did that? It's happened, but not nearly as often as it should.
  6. Ah, I wasn't aware of the alternative to the arc. Thanks gang.
  7. Quote:
    Originally Posted by Werner View Post
    I ran one full Magi on I believe the first day, and it failed. However, on the surface, it seemed obvious why it failed, which was that people weren't doing what they were told to do. If that really was the problem, I assume they almost all succeed by now, but I don't know and it doesn't affect me now. I hated being forced to play it at all (Why couldn't I trade threads for iXP like the other slots? I'm a soloer.), so I farmed it with no mercy and no shame, then never went near it again.

    The level shifts seem like pretty clear power creep, but I also consider Destiny to be overpowered. Even as an individual buff it's huge, but as a full team buff? Stackable? OK, I'm on a big team as rarely as I can get away with, but doesn't it get ridiculous?

    That said, it's been better than I expected. I expected that when they added levels, all my IOs would become worthless, and I'd have to get a whole new set. I'm glad to see that we don't have to buy all new IOs every time they add a new level. That probably would have driven me from the game by now.

    I'm very worried about our and our opponents' rapidly increasing power, but so far, I'm still enjoying the game. It was the lack of a solo incarnate path that drove me away for half a year. We have that now, and I'm happily grinding away.
    Actually this is another interesting topic - is it a personality issue that causes the anti-social behavior desire or is it something in the game design that needs to be addressed that would encourage teaming? Is soloing a 'preventable anxiety' move so that people can go at their own pace - etc?
  8. Quote:
    Originally Posted by The_Cheeseman View Post
    Hmm... How recently was this? Like I said, I was running them the first couple days it was live, and from all the chatter I heard in Pocket D, as well as people discussing it in various leagues throughout the night, almost nobody had actually managed to win. I heard people saying they'd tried 4-6 times and never managed it. Between my characters, I was only around 1/6 (not counting intentional farm runs).

    But then, the level shifts granted by the lights weren't working at the time (The level shift effect was only be applied to a max of like 16 entities, including pets). Not sure if that's been fixed since.
    The moment the servers went up after the patch, I actually ran 6 in a row on Freedom as my favorite character Flint Eastwood, and the first one failed. I took one of my wife's characters and ran 5 about a week and a half later. They all succeeded. I was on several others that I didn't lead with a tanker of mine and we won all those too.

    You just have one team in charge of knocking out Well Beams when they come up and just have everyone pounding on Tyrant when they are gone. Just wait in place when you get the warning about his lightning attack and move the instant they appear. It's really not that hard at all.
  9. I'm still waiting on a purchaseable account-wide Midnighter Badge.

    I'm serious. I bet a few Paragon Studios players would love that too.

    ALWAYS good to see power sets on sale though.
  10. Quote:
    Originally Posted by Blackleviathan View Post
    You should come to our villain side one sometime :3
    I've converted nearly all villains into heroes - you know, so I can find teams and stuff.
  11. No problem - I jumped on it since I had never seen it after all these years.
  12. Quote:
    Originally Posted by The_Cheeseman View Post
    People prefer to simply farm Magesterium mostly because it's a poorly-designed trial. 95% of the exp is in the initial phase, which is trivial to complete. Then you have a series of random-feeling boss battles with fairly simple, run-of-the-mill gimmicks that any league should have no trouble handling. Then BOOM, Tyrant, who is just far more difficult than any fight in the history of the game. The worst part is, it isn't even a climactic fight. I've literally never seen a league wipe against Tyrant, it's just 20min of banging your head against the brick wall of his obscene regen until everybody gets discouraged and quits. I'm sure it would help if the trial launched with the level-shift mechanics working correctly, but without them, the fight was just too strict in its requirements when compared to previous content.

    Coming from games like EQ and WoW, folks understand the idea that you need a strong, well-designed raid force with the correct buffs/debuffs and mix of tanks/DPS to have a chance against the high-end content. But CoH has never really been that way. It's always been a more casual type game, where you're not expected to have to IO-out with the very best enchancements, maintain a top-tier build, and recruit a tight-knit group of experienced raiders on specific required characters for each given challenge. People expect to just get 16-24 people together, and then run through the trial. It's actually pretty rare to fail iTrials, in my experience, assuming you have a full roster and no major lag issues.

    But Magesterium is actually a real challenge. You need a well-coordinated force with the right powersets to reasonably expect to beat Tyrant. Then, to top it all off, the reward is pathetic. Kill Tyrant: get a common component. I mean, seriously? Why even bother fighting past the initial phase, where nearly all the iXP is obtained anyways, when you could probably finish BAF twice in that time? You don't even get the badges you earned during the earlier phases unless you beat Tyrant, so there isn't even a reason to bother trying for some extra bonus astrals. In fact, Mag is probably one of the least rewarding trials, even though it's arguably the hardest.

    Note, I haven't bothered running Mag since the first few days of release, after getting all my incarnate characters' hybrid slots unlocked, so I don't know if things have been adjusted since then.
    That's really weird, because out of 11 full Magi trials, I've only been on one that failed, and that was due to a dc bug that affected quite a few of the people in the league.
  13. That's probably why the UG trial doesn't get run very often.
  14. I think that might have been Superman Returns but I could be wrong.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    From past experience with the CoP.

    Yeah. Trying to taunt enemies to the center is kinda useless. It's usually just more efficient to go in and hammer them down. ESPECIALLY now that you can have overlapping Judgements (of different types) on them. Pulling them just wastes time that you could spend kill them and the the AV.
    Yeah - might as well just pull them to the AV so that they get AOE damage spam.
  16. Quote:
    Originally Posted by Duneman View Post
    Loved some of the comments made..

    Come here you little dorks! LOL
    Playing a tanker is a real eye-opener if you've played range sets a lot - it's kinda like playing a controller/dom in that you are constantly keeping aware of enemy status and control - yet you can have a blast just messing around because you will likely survive anything thrown your way. Tauntbot ftw! I tell my wife who also plays, that enemies are actually my fans and that I'm the celebrity getting swarmed - heh.
  17. Quote:
    Originally Posted by Hyperstrike View Post
    Yeah. The new IoPs were implemented pre-incarnates.

    And, now that we're this far along the Incarnate chain, I'm betting that these things ought to be STUPID easy.
    Ah ok - isn't this the trial that was taken away for a reaaaally long time and then reintroduced?
  18. I just wanted to thank Star Incarnate for letting me try the Cathedral of Pain for the very first time.

    I can't believe how incredibly short and easy this thing is.

    Here is the video of my first experience with this trial. Does the IoP change randomly for people? The one I got was completely pointless as I have a tier 4 Nerve Alpha - I got an acc IoP.
  19. Quote:
    Originally Posted by BlueRidger View Post
    In response to the OP: I thought that video was pretty interesting and look forward to see how the devs will continue to address power creep.
    Yes - maybe that's why they slowed down on slot releases. I want to see Genesis soon though anyway.
  20. Quote:
    Originally Posted by Rufus T Fyrfly View Post
    It is to me.

    You're not selling me on the idea of Incarnates. It's ok. Don't take it personal.
    Wasn't trying to - I am just clarifying things. To many people, no game is worth a monthly fee no matter what.
  21. They are very annoying - first, due to their resistance to be grouped up for aoes, 2nd due to their cheap 'threat' tactic of autohit aoes they use, which is a dev cheat if you ask me.
  22. Quote:
    Originally Posted by Rufus T Fyrfly View Post
    I agree with QuarriosSoul. Personally, I don't find the Incarnate powers that big of a deal. Once I hit 50 on a character, it's on to the next one for me. It's not the destination but the journey that I like.
    Thing is, the incarnate system is a new journey, now with your powerful 50.
  23. Yeah, the Dracula one was very well done - agreed.