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Posts
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Quote:No this just isn't true. Maybe I am misunderstanding something. Are you saying that if a blaster gets stunned, all buff effects from his teammates will do nothing?I'm well aware of the mechanics of Sleep; I'm not debating that. I'm saying that with the way toggle suppression works...
When someone gets mezzed, all toggles' effects on them are suppressed except Mez Protection even if they themselves are not the caster of the toggle. Which means that if a Mastermind's pets are asleep, the heal ticks from Soothing Aura, a toggle, will be suppressed for those pets. -
Really quick wish list
Energy Melee: Make either Total Focus or Energy Transfer into Sweeping Cross from Street Justice when it comes to implementation. Play with the numbers to make it fit the set.
Poison: Make the splashes do the full effect but make it unstackable and adjust as needed. Adjust Noxious Gas and make it a toggle for Masterminds - or give it Venomous Gas.
Sonic Resonance - adjust Liquefy's recharge to be up every other spawn on standard slotting. Have Sonic Cage become a toggle.
Trick Arrow - Trickshooter's Thread here.
Force Field - have Force Bolt work like Jolting Chain. Have Detention Field become a toggle. Force Bubble - not sure, seems like something could be done with this to make it more desirable - seems like it is just an aggro magnet for the most part.
Storm Control - raise Gale's accuracy a bit.
Thermal Radiation - lower Melt Armor's recharge a little.
Dark Blast - Make Umbral Torrent do knockdown. Raise Dark Pit's accuracy to 1.00.
Assault Rifle - Widen Full Auto and make it less deep.
Beam Rifle - set plays kinda slow for being single-target focused. Not sure on this one.
Electrical Blast - Raise Short Circuit's damage.
Radiation Blast - Electron Haze animates too slow and the random kb seems out of place - could be eliminated or turned into a higher chance for kb, or altered to kd.
Traps/Devices - Time Bomb... ugh - it's not designed to be used in a way that this game plays at all. It's all been said before. I think Hawk was looking at this one recently.
Ice Control - the set is a mess. Eliminate the knockback debuff from Frostbite and Chillblain. Arctic Air is considered skippable without the Contagious proc by some. Up the chance for kd on Ice Slick a small amount.
Darkness Control - could be just me, but it seems I eat alpha strikes with this set more than any other control set, perhaps due to a delay for the effect from Fearsome Stare kicking in or something - it was briefly discussed on the forums awhile back.
Mercenaries - Serum is a freaking joke - the recharge is insane and is only for one pet. The entire set seems to do the least damage of all other primaries, but it would be tough to balance right. A straight damage buff might work just fine in this case. See the MM forums for this set.
Necromancy - Zombie Horde pets die way too easily, other than that, it isn't too bad.
Ninjas - Would a heal be out of the question?
Beast Mastery - maybe speed up recharges or give them an additional attack or soft control (stun/fear)
Regeneration - sigh, good old Regen. I think turning IH into a toggle again wouldn't be a bad idea. Brutes and (eventually) Tankers have a hard time taking aggro with this set compared to others for teams. You get hit for (nearly) full damage and take all debuffs constantly and it's difficult to keep up for the average Joe.
Dark Armor - still not convinced Dark Regen needs to take such a massive amount of endurance, but the forum exploded in rage at the idea of touching this set at all. Cloak of Fear's accuracy is a pain and makes no sense to me.
Battle Axe - up Whirling Axe's damage just a little bit.
Ice Melee - buff Freezing Touch's damage a little and make it a burst or lower recharge. Make Frost do more burst up front perhaps - could play around with this set - awhile back I thought it was shown to be the lowest damage melee set in the game when it comes to real-world play.
Psychic Blast - Blaster version in particular, maybe raise Psionic Tornado's damage or play with the soft control to make up for it. Will Domination could use 100% chance of sleep (how do you explain Cosmic Burst otherwise for Rad?) Other than Psionic Tornado, this set isn't as bad as some make it out to be.
I think Physical Perfection should be available to ALL ARCHETYPES.
Make Energy Orbs powerset.
I might think up some more later but I didn't sleep much last night. -
No this is incorrect - basically sleep effects are encoded to break any time there is damage - and that includes negative damage, aka heals.
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Quote:No, it isn't just you. I don't think the game would be missing anything if all interrupt was eliminated on the player side only.Ah yes you're right. Misread the wiki page. The useless power gets a useless buff and the power that would actually benefit players the most gets a useless buff. Wonderful.
I hate the interrupt mechanic in literally every single occurrence of it in this game and feel like it should be totally eliminated, redacted and forgotten.
But that's just me. -
Yeah I guess like with everything else, we will just have to wait to test it.
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No you have it backwards - if you have it, Aid Other will become uninterruptible, not Aid Self. Aid Self just gets endurance over time added to it.
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Quote:Yeah but think of the poor Mastermind - if he/she had it you wouldn't have to spam Enforced Morale over and over on your pets getting put to sleep.On yourself? Only if you're lucky enough to get a heal tick out as you fall asleep. Both auras' effects are surpressed by mezzing. If you mean on allies, I don't consider that some kind of real benefit since both powers are in a set with several heals and ally mez protection, anyway.
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Thanks, I added an annotation to the video - for some reason I put 'Healing Medic' instead of 'Field Medic in my notes.
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Quote:This 'fix everything' label is just taken from the internal joke and is not meant to actually 'fix everything' in the game. This label has been thrown around the forum way too much. People are setting themselves up for disappointment.A video. No plain text announcement.
"Fix everything issue"... Right. Fix your stupid marketing, Paragon Studios. Not everyone is fluent in english, not everyone wants to hear you blabble for minutes when only seconds would be needed to convey the actual information. -
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Quote:Oh, I thought you said you were done. I suppose the tools provided via links for Chrome are laughable when someone loves hanging around 'those sites' or are enriched with a double dose of paranoia.Don't waste your time. I said NoScript was unavailable for Chrome. He said it was. It's not.
Those are the facts. Let him pretend otherwise. Again-- for me, whatever advantages Chrome has over FF are completely obliterated by the fact that NoScript is unavailable for it. -
Yes to the two placate question, but they are in separate pools. I could see it for blasters, especially with toe bombing options - going in and placating a whole group and then PBAOE like mad.
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Now that brings up a balance problem - the Suppress Pain/Soothing Aura for Corruptors and Masterminds. Hmm...
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Quote:You are correct, I will edit it - I didn't hear it correctly the first time.Where does that info come from?
I don't remember hearing about any limitation to self-affecting heals. In fact Dull Pain was one of the powers Synapse sited as being affected by it. It won't affect regeneration, but any actual heal should get boosted (so Reconstruction, Dark Regen, etc would benefit).
Self Affecting heals should actually get double boosted, 25% from the +Healing buff plus 25% from the -Heal Resist (de)buff. -
Quote:No it isn't passive, you have to click it and it has a moderate recharge to it. The only passive buff it grants is that when you use Aid Self and have Healing Medic chosen as a power, Aid Self gets recovery over time, even if Healing Medic isn't active."Healing Medic" - the new Medicine pool ability grants a passive buff to healing abilities?
Are Empaths and other support characters being encouraged to take the Medicine pool now?
Ditto with the Concealment pools new area Placate - I can see that being useful for Stalkers.
I wonder if these new powers don't require redundant pre-reqs from the pool in these cases.
Oh, and yay for pool customisation, especially if it allows us to tint our epics too! I'll be incredibly happy to not have that conversation about flaming hands ever again.
Yes, it buffs OTHER 'direct heal' abilities like Empathy/Thermal/Pain etc. but it does NOT affect regeneration.
It will still affect pbaoe heals that affect yourself though, like Heal Aura, Reconstruction, Dull Pain, etc. -
Yeah, if you have Healing Medic you will get recovery over time added to Aid Self, but he said nothing about the interruptability going away.
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Revealed today here.
It will be nice to get pool customization after all these years, and some of the power changes sound pretty nice - I could certainly see myself using some of the Medicine pool stuff on some of my characters. -
I was shocked when I found out it has a laughable recovery component. I for sure thought it would have a more traditional recovery buff ability.
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It seems to me that many players talking about the lack of status protection being a 'wall' are too insistent on soloing while playing powersets that are intentionally designed to favor team play.
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Quote:I tried getting the community to adjust the set more around dark regen, and they screamed bloody murder - they want their 'omg I'm gonna die thank god I only need one enemy to refill health' type of gameplay.Great resists compared to what, Super Reflexes? It's pretty much got the lowest resist numbers across the board on resist based sets, tying with Fire Armor.
Cloak of Fear and OG are Mag 2 controls. Hardly "great".
1/3rd your endurance bar is not prohibitive? And point me to a guide/build for Dark Armor that doesn't have DR six slotted and doesn't sing it's praises. It's the only worthwhile power in the set, but it's way over the line, and prevents the rest of the set from getting the adjustments it needs. -
Ice Control
Mercenaries
Yeah, those are probably the worst sets in the game right now, before issue 24 hits.