JayboH

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  1. JayboH

    Statues

    Quote:
    Originally Posted by Noyjitat View Post
    And it runs terrible and it's unoptimized too. The game would run better and be less system demanding if it was direct x.
    Not only is that not universally true, it wasn't that way 9 or 10 years ago, when this game was just getting started in development.
  2. Quote:
    Originally Posted by EvilGeko View Post
    Really, I can respec my character I've created in Issue 6 to KM. Please tell me how?

    EDIT: And please don't start with the 'reroll' nonsense. An alt is an alt. People shouldn't have to abandon beloved characters.
    Fail post is fail. You actually QUOTED 'Anyone can ROLL a KM' and replied with this.
  3. Quote:
    Originally Posted by StratoNexus View Post
    Most players range of balance tolerance is this big:
    |-----------------------------------------------------------------------------------------|

    The devs range of tolerance is this big:
    |----------------------------------------------------------------------|

    Many forumites range of tolerance is this big:
    |-------------------------------------------------|

    And Rakeeb's range is this big:
    |----------------------|

    Reppu
    |-|
    Fixed that for you.
  4. Ok, this is pretty awesome. With this and the Retro costume, you guys are on a roll.
  5. Happy Birthday!


    ...disturbing image there Hit Streak
  6. I don't recall crossing paths but it is always sad to see someone from the community go. My sympathies to those affected.
  7. Quote:
    Originally Posted by EvilGeko View Post
    Street Justice is very weak at AoE and I don't think it would be out of line for Spinning Strike to give its Combo 3 effects at all times.
    Yeah, I have to agree with this, but then that is all I would do. It's a hard hitting set. I am a little disappointed that the aoe is only 6 ft too.
  8. Quote:
    Originally Posted by Aura_Familia View Post
    LOL, that video makes water blast look godly. . . which it is.
    Yeah they did a good, no, great job with Water Blast.
  9. JayboH

    Statues

    Hey, there is nothing wrong with using OpenGL - sure it isn't updated as often as Direct X but you can make a game look pretty good with it.
  10. Oh yeah, that has to be frustrating. Juggernaut ftw, btw.
  11. I only read the OP so if someone mentioned it already, my apologies:

    Issue 24 has been HUMOROUSLY joked about INTERNALLY as 'fix all the things' and is not a promise to the playerbase to actually do that.
  12. I am still learning how to edit, so go easy on me. All footage was of my own gameplay. I just had some fun with it. It took me forever to learn how to get the two main beat drops in the song to be synced with the footage.

    Pwned Cake

    Anyways, hope you enjoy the music that Jay T came up with. This wasn't directed towards our veterans, who will quickly point out that some of the footage was fighting grays just for effect. Some characters are owned by my wife.

    *starts bobbing head to the song*

    Oh, if you want to know what this is all about, it involves a joke from another video here.
  13. Yeah, I agree with most of what you guys are saying.
  14. Yeah it does seem out of place.
  15. Give a general description of sets that could get some attention - ones that just seem worse than other options for the same archetype. You are allowed to mention one bad power in a good set also if you want to go that way, but I was hoping to compile a simple list of actual sets that could use a balance review.

    NOTE: I actually want fresh opinions to be posted too and not discounted - I do not think experience outweighs first impressions in this case - we all love a smooth leveling set.

    My own general opinion, take it or leave it:

    Energy Melee: Make either Total Focus or Energy Transfer into Sweeping Cross from Street Justice when it comes to implementation. Play with the numbers to make it fit the set.

    Poison: Make the splashes do the full effect but make it unstackable and adjust as needed. Adjust Noxious Gas and make it a toggle for Masterminds - or give it Venomous Gas.

    Sonic Resonance - adjust Liquefy's recharge to be up every other spawn on standard slotting. Have Sonic Cage become a toggle.

    Trick Arrow - Trickshooter's Thread here.

    Force Field - have Force Bolt work like Jolting Chain. Have Detention Field become a toggle. Force Bubble - not sure, seems like something could be done with this to make it more desirable - seems like it is just an aggro magnet for the most part.

    Storm Control - raise Gale's accuracy a bit.

    Thermal Radiation - lower Melt Armor's recharge a little.

    Dark Blast - Make Umbral Torrent do knockdown. Raise Dark Pit's accuracy to 1.00.

    Assault Rifle - Widen Full Auto and make it less deep.

    Beam Rifle - set plays kinda slow for being single-target focused. Not sure on this one.

    Electrical Blast - Raise Short Circuit's damage.

    Radiation Blast - Electron Haze animates too slow and the random kb seems out of place - could be eliminated or turned into a higher chance for kb, or altered to kd.

    Traps/Devices - Time Bomb... ugh - it's not designed to be used in a way that this game plays at all. It's all been said before. I think Hawk was looking at this one recently.

    Ice Control - the set is a mess. Eliminate the knockback debuff from Frostbite and Chillblain. Arctic Air is considered skippable without the Contagious proc by some. Up the chance for kd on Ice Slick a small amount.

    Darkness Control - could be just me, but it seems I eat alpha strikes with this set more than any other control set, perhaps due to a delay for the effect from Fearsome Stare kicking in or something - it was briefly discussed on the forums awhile back.

    Mercenaries - Serum is a freaking joke - the recharge is insane and is only for one pet. The entire set seems to do the least damage of all other primaries, but it would be tough to balance right. A straight damage buff might work just fine in this case. See the MM forums for this set.

    Necromancy - Zombie Horde pets die way too easily, other than that, it isn't too bad.

    Ninjas - Would a heal be out of the question?

    Beast Mastery - maybe speed up recharges or give them an additional attack or soft control (stun/fear)

    Regeneration - sigh, good old Regen. I think turning IH into a toggle again wouldn't be a bad idea. Brutes and (eventually) Tankers have a hard time taking aggro with this set compared to others for teams. You get hit for (nearly) full damage and take all debuffs constantly and it's difficult to keep up for the average Joe.

    Dark Armor - still not convinced Dark Regen needs to take such a massive amount of endurance, but the forum exploded in rage at the idea of touching this set at all. Cloak of Fear's accuracy is a pain and makes no sense to me.

    Battle Axe - up Whirling Axe's damage just a little bit.

    Ice Melee - buff Freezing Touch's damage a little and make it a burst or lower recharge. Make Frost do more burst up front perhaps - could play around with this set - awhile back I thought it was shown to be the lowest damage melee set in the game when it comes to real-world play.

    Psychic Blast - Blaster version in particular, maybe raise Psionic Tornado's damage or play with the soft control to make up for it. Will Domination could use 100% chance of sleep (how do you explain Cosmic Burst otherwise for Rad?) Other than Psionic Tornado, this set isn't as bad as some make it out to be.

    I think Physical Perfection should be available to ALL ARCHETYPES.
  16. Quote:
    Originally Posted by Mister Gerald View Post
    Yeah, I know said I was done. Sue me.

    A word to the wise: anyone who thinks the only way you can get hit by visiting "those sites" and that NoScript's full functionality is something only a paranoid could benefit from is a person whose advice on computer security is worse than worthless.
    ...and yet, I have no problems whatsoever. There is more than a few of us power users on the forums, that have built + fixed PCs and have been programmers and website builders, support specialists, etc. It isn't just you.

    Glad you didn't deny anything I mentioned at least.
  17. So the question remains: does this apply to Soothing Aura?
  18. Quote:
    Originally Posted by Kadmon View Post
    I actually had an idea that could work for this using the new pop up power bars. Remote Mine! You set it just like you did with original recipe Time Bomb, except as a toggle. While this toggle is active you gain the "Remote Detonation" power, whose animation would be a quick affair (type on your arm, ignore the fact that it is, in fact, just your shirt sleeve!) followed by a big badaboom! (My mind sees this as the explosion that occasionally accompanies Overwhelming Force: KD)

    Also, if they made Instant Healing a toggle again, I would weep tears of joy. This is important, because my tears of joy are made of Paragon store points and kinda dampen my inhibitions about spending them on some of the... less useful items (looking at you, costume toggles!)
    Yeah remote detonation has come up many, many, many times over the years. Who knows...
  19. What haters? I only see people wanting it for other devices.
  20. Quote:
    Originally Posted by Trickshooter View Post
    Any toggle that negatively affects a foe will simply detoggle if the user is mezzed.
    No against enemies that are mezzed I mean.
  21. Quote:
    Originally Posted by Adeon Hawkwood View Post
    You know, it seems to me that this should be pretty easy to test. You just need a Corruptor with Soothing Aura and an enemy or two with sleep powers (a custom AE enemy with a control set primary and a useless secondary is probably the easiest way to do it).
    No, the question is if a teammate is mezzed that the non-mezzed corruptor's Soothing Aura would still heal that teammate.
  22. What about debuff and damage auras?
  23. I bet that doesn't apply to Soothing Aura.
  24. Quote:
    Originally Posted by DarkSideLeague View Post
    ...The MM version of Soothing Aura is +Regen, not periodic heal, so isn't this kinda moot?
    Yes but that is part of the discussion.

    Synapse is aware of the fact Field Medic is going to benefit Corruptor's Soothing Aura and not Suppress Pain for Masterminds.