JayLeonHart_EU

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  1. In that case..

    Indigo Implosion, 35 En/En Blaster for the 1st atttempt
    Quantum Leaper, 30 Grav/Kin Controller for the 2nd
  2. 2 notes on Poison:

    1) Elixir of Life has a hefty end cost (30+) but provides large tohit, damage and recharge buffs.

    2) Poison Trap is a placed PBAoE sleep trap with a chance to hold for a few seconds. If you can see that working, then by all means take it.
  3. [ QUOTE ]
    extract soul gives you a great panic rez power on your died pet.

    [/ QUOTE ]

    Which can be made near-perma with 3 Recharge SOs, and 2 seconds from perma with 3 lvl 50 Recharge IOs. It can also be used more than once on different corpses with SB/Hasten/AM to allow for 2 Ghosts and it's power is dependent on the minion you rip it from.
  4. I'd say either:

    1) Start on Tuesday.
    2) Do it tonight without me as I can easily catch up by next week.
  5. I'd say go for Necro/Posion - the DeBuffs in Posion coupled with the DeBuffs and Mezzes of your 7 pets will make EBs/AVs/Heroes weep.
  6. Yeah, I haven't taken an online debate to heart for a while It's just light hearted talk about a game after all.

    TBH I haven't played SR Scrappers (or Stalkers for that matter) past the teens so I have little first hand experience with them. I knew there was some bonus for lower HP with the passives, but I didn't know it was that high.
  7. [ QUOTE ]
    Not bad thinking, but still having only a to hit based enemy centered heal is hard survival with all the fast moving targets in PvP

    [/ QUOTE ]

    That's a good point

    Hopefully the stacked Slows would help, but I see your point.
  8. [ QUOTE ]
    [ QUOTE ]
    I'd go for a Sonic/Kin & Rad/Kin duo.

    [/ QUOTE ]

    Major lack of BURST damage. Sonic would complement fire or ice blast more than rad i'd say. I reckon a sonic/therm and fire/cold would be the bomb, personally.

    [/ QUOTE ]

    I was thinking more on the side that you're not going to miss often and you're going to hit really hard due to 4 damage boosts and lots of -res.
  9. True, but this is taking into account things other than the invulnerability set - using other powers to boost defense doesn't make invulnerability a defense set.

    For a broadsword / katana / dark Scrapper, the defense of invul is definately more worthy than the resistance due to +def/-acc powers. However, invul is still a resistance based set.

    Whether 15% def is worth more than 20% resistance in your opinion doesn't matter, the resistance provided is greater than the defense provided, therefore, the main focus is resistance. Personally, I'd rather have a guarantee that when I get hit, I get hit for 20/30/50/60% less, rather than relying on a random number generator.

    Then there's the PvP vs PvE debate - resistance is better for PvP, defense is better for PvE. I'd tend to agree with this blanket statement as there are a lot more ways to overcome defense than there are to overcome resistance. Sure, more damage does it, but that will hit the defenive player even harder when it gets through too - being hit more when you have resistances isn't as big a deal than being hit through elude.

    Which leads us to higher lvl mobs. That 50% chance to-hit goes up with mob lvl, so fighting +2s/+3s (as most people apparently do) means you're being hit even more, making your defense that little bit less helpful. Again, sure, the resistance set is getting hit harder, but the defense set is getting hit even harder, and more often than before.

    [Edit] It seems you already covered my last point. It still stands though [/Edit]
  10. Freezeflare, Fire/Cold Corruptor standing by

    [Edit] We may as well make it an all Corruptor team - that'll be a nice contrast to the all Defender team, plus it'll kick many kinds of [censored] [/Edit]
  11. With Divine Avalanche double stacked, all 3 toggles, all 4 passives, all 3 slotted with lvl 50 IOs including 3 Impervium Psi Resists and the Steadfast 3% Defense IO, with Combat Jumping unslotted:

    Defense
    S 14.5%
    L 62.1%
    E 14.5%
    N 14.5%
    P 0.88%
    F 14.5%
    C 14.5%
    M 48.5%
    R 0.88%
    A 0.88%

    Resistance
    S 50%
    L 50%
    E 20.3%
    N 20.3%
    F 20.3%
    C 20.3%
    P 15%
    T 20.3%

    Add 1.1% Defense for Combat Jumping 3 slotted with lvl 50 IOs
    Add 1% Defense for Combat Jumping 2 slotted with lvl 50 IOs
    Add 0.5% Defense for Combat Jumping 1 slotted with lvl 50 IOs

    [Edit] Actually, the 3 Resitance passives are 2 slotted with lvl 50 IOs and have 1 Impervium Psi Resist IO each [/Edit]
  12. I can hardly read all that, but I've tried my best.

    The important powers would be Temp Invulnerability, Dull Pain, Unyielding, Invincibility and Unstoppable - Tough Hide is nowhere near important power (to me).

    I also have an Invul/Energy Tank at 20 and an Energy/Invul Brute at 20 - both are much more resilient than my Stone/Fire Tank and Energy/Energy & Elec/Elec Brutes respectively. Unstoppable is still a pipe-dream for me.

    Here's some stats of my own:

    Invul Tank without the 4 passives out of Unstoppable using lvl 50 IOs:

    Defense
    S 5.3%
    L 5.3%
    E 5.3%
    N 5.3%
    P -5%
    F 5.3%
    C 5.3%
    M -5%
    R -5%
    A -5%

    Resistance
    S 55.5%
    L 55.5%
    E 15.8%
    N 15.8%
    F 15.8%
    C 15.8%
    P 0%
    T 15.8%

    With the 4 passives:

    Defense
    S 13.2%
    L 13.2%
    E 13.2%
    N 13.2%
    P -5%
    F 13.2%
    C 13.2%
    M -5%
    R -5%
    A -5%

    Resistance
    S 67.4%
    L 67.4%
    E 27.7%
    N 27.7%
    F 27.7%
    C 27.7%
    P 0%
    T 27.7%

    With the 4 passives and some slots changed/added with Impervium Psi Resist IOs & the Steadfast Protection 3% Defense IO:

    Defense
    S 16.2%
    L 16.2%
    E 16.2%
    N 16.2%
    P -2%
    F 16.2%
    C 16.2%
    M -2%
    R -2%
    A -2%

    Resistance
    S 67.6%
    L 67.6%
    E 27.1%
    N 27.1%
    F 27.1%
    C 27.1%
    P 15%
    T 27.1%

    Throw in Combat Jumping or Hover and that's another 2.5% Def unslotted to bring all your Defense above 0%. Of course, Midnight's Hero Designer only takes into account the first enemy for Invincibility so there is likely more Defense to be had. I'll compromise and say it truly is a Resistance and Defense set - you can't just use one or the other, both are need to function. Plus, the passives allow for some tasty IO slotting.

    Note that the Scrapper percentages will be lower and that Divine Avalanche adds 23.8% Defense to Lethal and Melee when 3 slotted with lvl 50 IOs plus it can be stacked to provide a hefty 47.6% extra Defense to Lethal and Melee.
  13. I'd like to try out a Sonic/Cold Corruptor, although I can't make next Monday. I can always catch up though.
  14. I love my Kin/Energy... and my Energy/Kin... knockback is my [censored]!
  15. I'd disagree with the "Invul is a Def based set" argument - 2 defense powers vs 6 resistance ones. Take out the passives, and we have 1 defense power vs 3 resistance powers, one of which lowers defense. Plus, when you start taking on higher foes, your defense is negated that much easier, making your resistances even more important.

    On the topic of Kat/Invul Scrappers - well I love mine and I've played plenty of Scrappers - this is the only one that didn't bore me to death by lvl 20. Divine Avalanche I'll admit helps to boost your defense to Lethal and Melee quite a lot, but Invul still remains a resistance set in my eyes, with some nice defense boosting powers.
  16. I'd go for a Sonic/Kin & Rad/Kin duo. Plenty of Slows, -recharge, -damage, -defense and -resistance, with some -regen and end drain, as well as kinetic goodness for recharge, recovery and damage.
  17. [ QUOTE ]
    Also whats the plan of action - Frostfire - Spelunker - then Positron and/or Caverns????

    [/ QUOTE ]

    It would seem so. I think I'm re-rolling my 2nd ever Hero too - the Union version of Free Rad-E Kal, an FF/Rad Defender. Should be handy to be able to switch between her and Violet.
  18. That's a fast 2 hour Citadel - good job guys and gals. Thanks to the space fillers, you were much appreciated.

    Look out for Katie Hannon, Moonfire, Ernesto Hess and Manticore TFs, coming "soon"
  19. Here's a proposed build for Violet Shift. The Pool Powers will likely get shifted around, but I'm keeping Assault at least.

    Hero Plan by Mids' Hero Designer 1.153
    http://www.onthejazz.co.uk/hu/mhd.php
    This character has 67 un-placed slot(s).

    Violet Shift: Level 50 Technology Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Energy Blast
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Transfusion -- Empty(A)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Power Blast -- Empty(A)
    Level 4: Siphon Power -- Empty(A)
    Level 6: Siphon Speed -- Empty(A)
    Level 8: Assault -- Empty(A)
    Level 10: Power Burst -- Empty(A)
    Level 12: Speed Boost -- Empty(A)
    Level 14: Increase Density -- Empty(A)
    Level 16: Tactics -- Empty(A)
    Level 18: Inertial Reduction -- Empty(A)
    Level 20: Stealth -- Empty(A)
    Level 22: Energy Torrent -- Empty(A)
    Level 24: Challenge -- Empty(A)
    Level 26: Transference -- Empty(A)
    Level 28: Intimidate -- Empty(A)
    Level 30: Aim -- Empty(A)
    Level 32: Fulcrum Shift -- Empty(A)
    Level 35: Explosive Blast -- Empty(A)
    Level 38: Nova -- Empty(A)
    Level 41: Power Build up -- Empty(A)
    Level 44: Temp Invulnerability -- Empty(A)
    Level 47: Total Focus -- Empty(A)
    Level 49: Repel -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
  20. That's Sister Psyche done in 3 hours 20 mins - Thanks to all our stand-ins.

    Citadel in 20 mins.
  21. Sister Psyche (3pm) - Need at least 1 more, 4 spaces left
    1. CodeCobalt - Energy/Energy Blaster
    2. Quantum Leaper - Grav/Kin Controller
    3. Dark_Blasphemy - PWN3R
    4. Hr. Honborg - Stone/Stone Tanker
    5.
    6.
    7.
    8.

    Citadel team (7pm) - 2 spaces left
    1. Free Rad-E Kal - FF/Energy Defender
    2. Frozen Force - Ice/Energy Tanker
    3. CodeCobalt - Energy/Energy Blaster
    4. Dark_Blasphemy - PWN3R
    5. Hielo Radiactivo - Ice/Rad Controller
    6. Hr. Honborg - Stone/Stone Tanker
    7.
    8.
  22. Sister Psyche - Independence Port- 20-25
    Citadel - Talos Island - 25-30

    Times are as-of-yet unconfirmed. Citadel will likely take place after 7pm. Sister Psyche before then, sometime after 12 noon.

    We need 5 for Sister Psyche and 6 for Citadel

    Sister Psyche team:
    1. CodeCobalt - Energy/Energy Blaster
    2. Canem - Fire/FF Controller / Anti-Freezer - Ice/Energy Blaster
    3. Quantum Leaper - Grav/Kin Controller
    4. Dark_Blasphemy - PWN3R
    5.
    6.
    7.
    8.

    Citadel team:
    1. Free Rad-E Kal - FF/Energy Defender
    2. Frozen Force - Ice/Energy Tanker
    3. CodeCobalt - Energy/Energy Blaster
    4. Dark_Blasphemy - PWN3R
    5.
    6.
    7.
    8.

    Help me out here people
  23. [ QUOTE ]
    Let's see if I can get 5 people interested in less than a day shall we...

    [/ QUOTE ]

    I guess the answer is no...
  24. But you just posted at 5, 2 hours after 3 in the afternoon.