Jalandir

Citizen
  • Posts

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  1. Quote:
    Originally Posted by GuyPerfect View Post
    On the other hand, would it kill them to make some Toxic-themed attack sets? )-:

    I wonder how this would work in mechanical terms. Toxic has no type or positions, if I recall correctly, and is rarely resisted. I was under the impression that was why they limited it so fastidiously to fringe enemy types (I'm looking at you Arachnoids) and AVs.

    On the other hand, I would love to see the devs take the melee weapon energy projection attacks we see a lot of from the Knives of Vengeance and do more with it.
  2. Quote:
    Originally Posted by Mr. DJ View Post
    family debts - gone
    friend's debts - gone
    setting up friends for live - done
    setting up family and kids for life - done
    me disappearing - done


    Those are my kind of priorities... although I doubt many of my friends would see a dime of it unless they were practically family anyway.

    Buy Paragon Studios? Donate? Hardly. I have real people to take care of.
  3. Quote:
    Originally Posted by InfamousBrad View Post
    Comparison, against the broader industry: I was over at a friend's house the other night, a hardcore console games addict. He was showing off some newish game, I didn't catch the name, where the game goes the same way each time you play it through, but it's worth playing four times because each time through, you, the player, can understand more of the other side's language. By the end of the 4th run-through, you find out that you're not one of the last remaining human beings, you're a malfunctioning mechanical construct, and that over the course of the game you've killed off the whole human race, including several fights where you butchered whole schools full of children that you mistook for hostile ghosts. That's the direction the industry is going, right now.
    That sounds like NiER.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    On the one hand, you have places like First Ward that conclude with a downer ending and signature characters dropping like flies to much angsty drama.
    I really enjoyed Master Midnight in First Ward, to a point, since everything else was sad as hell. He seemed almost like the fool in classic literature, there to make sure you don't slip into too deep a mood as the production carries on. Unfortunately, he was also entirely -too- silly and not really all that clever. Good wit is hard to come by, though, and I think CoH does a decent job of having playing its role with a straight face, generally. I was genuinely surprised at how dark the Vigilante -> Villain tips were, and I felt so skeevy I was only too happy to run back to being a heroic care bear.

    I am a bit strange in the sense that I do not come to games hoping for them to elicit some sort of emotional response. I am rarely very drawn in to the world as I feel video games are not a very good medium for storytelling. Even so, I like what CoH does more often than not.
  5. Quote:
    Originally Posted by T_Immortalus View Post
    Fine.
    I'm not going with Fire. It's overused and overrated. I'm not that fond of the graphics or no secondary effects either.
    So there.

    See? Isn't it easier when we're honest with ourselves and accept that we aren't trying to always be the most effective, but just have a good time?
  6. Quote:
    Originally Posted by T_Immortalus View Post
    The problem with pure damage is....

    1) It has to hit the full resistance and defense values.

    2) It doesn't have any way to actually buff your damage. while pure damage is a bit higher and really nice, it doesn't "snowball".

    3) It doesn't have any way to increase your survivability other than burning down enemies who are built to still provide a threat. If pure damage was good enough then nobody would be worried or want other effects in any powers.
    If a blaster was perfect for every situation with just damage then we wouldn't have tanks or debuffs or buffs.

    It tends to be balanced where pure damage is really nice but lacking.
    I'm looking to see how well the other sets do because secondary effects are important to me. I'm not the best with the "burn it! oh crap I'm about to faceplant! BURN IT!" play, so I like to ensure I always hit, get hit less and do whatever else I can to make sure the enemy goes down and I stay up.
    I hate to say it, but I agree with Darth rather unequivocally in this case. Your topic asks for the "best" primary for a Time Corruptor, at which point you begin to hedge about this and that until it becomes rather meaningless to even have more discussion about this at all. A couple things to knock out straight away.

    Time: Amazing Buffs (that affect self, even), respectable debuffing, and even some crowd control to keep you as far out of danger as you're skilled enough to manage.

    Time by itself mitigates almost all of the worries one might have about picking a completely damage-based primary. By the numbers? There's no contest in my mind. All things being equal in player competence, Fire/Time will likely outperform any other primary because player-side debuffing via primary attacks is almost always of less value in the long run (and generally in the short run, too) as opposed to DPS. If you REALLY want the secondary effects, roll Defender. Sure, their damage mods and caps are not as shiny, but the secondary effects become relatively massive.

    I digress. If you want the "best," the answer is "burn it with fire," as it almost always is these days. If you want to do anything else (concept, feel, etc.), this thread suddenly is a subjective morass of opinions and diatribes that will only serve to increase someone's post count. You want to be a superiffic helponticator with the shinecoolest blastpews? Go Fire/Time.