Jade_Bug

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  1. [ QUOTE ]
    After an unspeakable amount of respecs, I settled on this gem. You will need Quickness for it to work.

    Slash: 1-2 acc, 3 damage, 1 end redx.
    Air Superiority: 1-2 acc, 3 damage, 1 end redx
    Follow Up: 2 acc, 3 recharge, 1 end redx
    Focus: 1-2 acc, 3 damage, 1 end redx.

    This is the chain:

    Follow Up -> Focus -> Slash -> Air Superiority. Repeat.

    [/ QUOTE ]

    So what do you do for when Hasten drops?
    Believe it or not you can do slightly more damage without Hasten, though your KD ratio does suffer.

    <font class="small">Code:[/color]<hr /><pre>Power cast scale rchg endo Power cast scale rchg endo
    flw up 1.6 80.0 5.5 5.6 flw up 1.6 80.0 4.2 5.6
    focus 1.5 243.7 5.3 4.9 focus 1.5 243.7 3.4 4.9
    slash 1.3 196.2 4.0 4.0 slash 1.3 196.2 2.5 4.0
    AS 1.5 148.6 3.3 4.7 AS 1.5 148.6 2.1 4.7
    strike 1.2 148.6 2.7 3.0 DPS = 6.0 668.5 111.6 3.2
    DPS = 7.2 817.1 114.1 3.1</pre><hr />

    Granted its not much. But Claws is so good that you dont need Hasten, quite the opposite IMO.
  2. Castle,

    I just went and tested buildup, or focus chi in this case.

    It is only a +80% damage increase, not 100%. Was this another one of the many missed I6 MA changes. BTW this was on my lvl 50 MA scrapper.
  3. Castle,

    A little off topic. But when did the BI for Thunder Kick change? It did probably did need to decrease, but it is a major change to the MA set for both Stalkers and Scrappers.
  4. Stateman,

    Very nicely thought out. Though the current Boss changes did not affect myself, they did adversely affect a blaster buddy of mine. He will greatly appreciate the roll back.

    I personally love doing the missions, but every once in a while you get one that find out that you really dont want (like having it deep in Perez Park at level 11).
  5. Jade_Bug

    Tanker Update

    [ QUOTE ]
    Its only possible at levels 40+ as else it requires far too much sacrifice in offensive powers.

    [/ QUOTE ]

    Sorry Znail, its not true. An invuln Scrapper sacrifices nothing to achieve 90% in lethal/smash, fire/cold and energy/neg energy. In fact it frees up 5 slots TI and 4 slots from elemetal and energy resistance. You can 6 slot up to 10 powers after you slot properly for perma-Unstoppable, RPD, elemental and energy resist.

    Yes it does take till lvl 40, but eventually most players will be at level 40 or more. Only the most casual players won't make level 40 in a year. The hardcore players have multiple toons at 40+ already.

    So it needs to be fixed. I am just curious what the plan for that is.
  6. Jade_Bug

    Tanker Update

    Statesmen,

    First, that sounds great for the Tankers. That would definitely give them a comic book feel. Now Unyielding Stance &amp; Root will be more effective for those Tanker sets. Especially with the knockdown/knockback change in Issue 2 .

    Second, are you going to change how the Invulnerable set works for Scrappers?

    All the defensive powers on a Scrapper are 75% of a those on a Tanker. So it would make sense if the resistance cap for Scrappers was capped at 67.5% (that would be 75% of the 90% cap).

    Scappers are more than survivable at that dam resist cap. What kills me more than anything else are status effects.

    I don't want to be able tank in CoH. I played a Dwarf Paladin in EQ for 5 years. Its a role in a fantasy environment I like.

    In a super hero/comic book I wanted a spiderman role, not that of the Thing or Colossus. Unfortunately Unstoppable, as it is now, allows me to be Spiderman &amp; Colossus at once.

    I would rather have Unstoppable even if the benefits were less then US due to the fact that its mobile.

    I don't think there should be anyway that a Scrapper should be able to replace a Tanker except in an emergency back up type situation. You could do that easily by allowing US to be mobile for Scrappers and making Unstoppable root and never take recharge enhancers.

    That way an invuln Scrapper would only be the emergency back up guy, not Tanker-lite.