JMasters

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  1. [ QUOTE ]
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    SS+Stealth should still be invis(until you attack that is).

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    Agreed. I'd take it a step further and just let SS vibrate their molecules faster to attain the partial stealth they currently enjoy PvE. Regardless of the reasoning behind adding stealth to SS, the devs made that addition. Removing it to play fair in no-travel-power PvP matches seems a bit restrictive considering they're already losing out on the ability to move quickly.

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    From what people are assuming...which if read right, I think might be true...Posi said that SS will not have stealth component at all in the arena....limited movement match or not.
  2. So, instead, a blaster must come within 25' of the scrapper to see where said scrapper is at, but the scrapper can see the blaster coming from 50'? How is it fair that a blaster(who will get seriously f'd up in melee range of a scrapper) has to get that close to see a stealthed scrapper? Blasters secondary effects are already negated by all scrappers and tanks, and now we can't even sneak around to line up a good attack cycle? When you attack an enemy in game, your concealment is negated until you move far enough away to lose agro. When you fight another person, they will see what direction said snipe is coming from, will also see said blaster(after he attacks) and it will be nearly impossible to get out of view of the scrapper/tank with them chasing you. Giving anybody better vision just doesn't make sense, and it makes even less sense to give it to the two AT's with the biggest advantages.

    Try sniping a regen scrapper than running away....full hp w/in 2 secs. Try sniping any tanker and see how long that battle would last. Try sniping an SR scrapper(prolly 50% chance of hitting even with aim+bu). Don't give the advantages to the people that don't need it. SS+Stealth should still be invis(until you attack that is).
  3. The stealth thing is just lame. So, not only do scrappers and tanks get to see stealthed people from a greater distance, but now the squishies that have stealth+ss will have no advantage at all. Why does the close ranged attacker need stealth visibility anyway? You'd think that the sniping blasters would get higher visibility.
  4. [ QUOTE ]
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    He said "No recall Friend", and I can deal with that, but:

    But, Posi! PLEASE! Let me keep my SS stealth! I have more then one character who relies on this + stealth for invis.

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    According to the Notes on the features page, Stealth and Invisibility work identically in the arena. Thus, the stealth benefit from SS would be redundant in the arena to any character with the pool power "Stealth".

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    Tho, I'd doubt you can attack while invis is active. I would like to know....I know he said "no travel powers" mode, but when this mode is not active, does ss still have its stealth component?
  5. JMasters

    WonderCon

    Canada: Our Neighbors to the North...they have the Ribwich from KrustyBurger!
  6. Which is why after I tried the new Epics, I decided that a Claws/Regen Was more epic, and more fun for me to play...just my opinion.
  7. Kheldians get better with the more non kheldians they team with....why can't SG teams do this also? The more people from your SG on your team, you would get a small percentage of a boost somewhere. Maybe if I'm on an 8 man team, and 5 of the eight are in the same sg, those 5 should get a little acc bonus, or dmg bonus, or defense bonus.....just a thought.
  8. Make Hamidon a SG Trial instead of what it is now. Also, make some SG Raid type options available.
  9. Alliances....so that you can check who is online from an allied sg and have a much larger group to get TF's and such going.