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Posts
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What I am looking forward to are the longevity awards, extra costume pieces and such unlocked by how long youve subscribed! June '04 here!
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Me too .. Day -3, baby! ;-) -
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Oh, [censored]. I just realized how many characters I'm going to have to log on and off to get this badge universally.
*bangs head against wall* WHY? WHY MUST I PLAY SO MANY ALTS?
I guess this would be a good day to roll my magical girl, too, so it can be the first badge she earns.
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I feel your pain.. I'll have to do 25+ logins as well. -
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Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy
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Somehow, in my sleep-deprived first post, I neglected to mention that Laser Beam Eyes can utilise the Def Debuff and Acc portions of this Hami-O as well.
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I kept meaning to add it there myself (I use it. ;-) ), but just kept missing it.
Now I just need to give it a look see, and see what hasn't been posted yet. -
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Before when Hami-Os were of higher values, you could easily use them in powers if you could use 1 out of 2, or even 1 out of 3 aspects. Now, with the lesser values, you really don't get your "money's worth" unless you can do 2 out of 2 or at least 2 out of 3. And if those 2 out of 3 are only giving negligible returns *shrug* person preference.
So personally, unless a Hami-O is giving a good return for investment, an updated guide like this is kind of pointless. If you know what a +HP is, or mez, or range, you can figure out the basics. Hence me tossing in 2 cents where I feel like it to help encourage "better" placements.
*shrug*
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I only want to list the 2/2 or 2/3 ones. There's no real reason to use an HO in something that only uses one of it's benefits.
I just want players to know whether they can use them - the level of effectiveness may vary, and I leave all slotting decisions up to the individual.
And thanks for playing the 'Devil's Advocate' role, Voodoo. It's appreciated. -
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just a note, Irradiate and Neutron Bomb are from the Radiation BLAST set, Controllers don't have it. All radiation blasts have a -def component to them which is why an Enzyme technically can be used, but the only one worth slotting for that is Irradiate because the debuff lasts several seconds, the rest it lasts only a second or two and isn't as strong, maybe Neutron Bomb because it's an AoE, though personally I wouldn't put a Hami in it unless it was dam/acc....
Irradiate does not have a mez aspect at all, it's an AoE attack with a strong defesne debuff, that's it, so you're only using one aspect of an Endoplasm.
While on the rad blast set though, one that DOES have a mez is Cosmic Burst. (disorient) Peroxisome Exposure and Endoplasm Exposure work very well in it. Especially the Peroxisome. Both would be useful in the entire Energy Melee Blaster/Tanker secondary for the same reasons, and Total Focus from the Power Mastery APP for Defenders.
and Darkest Night uses the ToHit debuff aspect, not the Defense debuff of an Enzyme. Same with Dark Servant.
And I don't have this power on my rad defender which is why I forgot about it, but acuracy/mez would be very good in Choking Cloud from the rad set.
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Corrections noted, and appreciated. -
*Updating as I find out more* (Note, I'll reorganize it later, too)
Uplink_OoT did a great job a while back, compling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
-Too many to list. If you dont know what can use this, you shouldnt have bought the account. ;-)
Centriole Exposure - Damage and Range:
-See above.
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-Tank/Scrapper Invulnerability Temporary Invulnerability
-Tank/Scrapper Invulnerability Unyielding
-Tank/Scrapper Invulnerability Unstoppable
-Defender/Controller - Kinetics - Increase Density
-Defender Dark - Shadowfall
-All Power Pools - Tough
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
-Scrapper Super Reflexes Elude Not optimal slotting, but can use this.
Golgi Exposure - Heal and Endurance Reduction:
-Tank/Scrapper Invulnerability Dull Pain
-Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
Less easy, just because people get confused about the 'mez' part.
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Controllers - Illusion Control Blind
-Controllers - Illusion Control - Spectral Terror
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
-Scrapper Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
-Defender/Controller - Radiation Irradiate - EM Pulse
-Defender Dark Fearsome Stare, Dark Servant, Petrifying Gaze
-Controllers - Illusion Control Blind, Flash, Deceive
-Controllers - Illusion Control - Spectral Terror
More difficult: These can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-Blaster - Devices - Smoke Grenade uses all 3 parts.
-Blaster Assault Rifle Burst - can use the Acc + Def Debuff Portions
-Scrapper - Broadsword All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Scrapper - Katana All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
-Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
-Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
-Defender/Control - Storm - Freezing rain - ACC and foe DEF
-Defender/Control - Storm - Hurricane - ACC and foe -ACC
-Defender/Control - Storm - Tornado - ACC and foe -DEF
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
-Defender - Dark Blast All powers except Dark Blast Accuracy + Tohit Debuff
-Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses 2 of 3)
-Controller - Earth Control Earthquake - can use the ToHit + Def Debuff Portions
-Scrapper Dark Melee Nearly all attacks can use +ACC and foe ACC
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night (Def Debuff + End Reduc), Dark Servant
-Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses all 3 parts)
APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes End Red, Def Debuff
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
- Any Aim/Buildup type power
-Tank - SS - Rage - uses ToHit buff and Recharge rate.
-Tank/Scrapper Invulnerability Invincibility (not optimal slotting, but can use)
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy - To hit buff and Recharge Reduc
-Defender/Controller - Empathy - Fortitude
-Scrapper Super Reflexes Elude Def Buff and Attack rate increase
-Scrapper Martial Arts Focus Chi ToHit buff and Recharge
-Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) Focused Accuracy ToHit buff, End Reduc
-Defender/Controller - Empathy - Fortitude Uses all 3
-Defender - Dark - Shadowfall Def Buff, End Red
-Scrapper Super Reflexes Focused Fighting Def Buff, End Red
-Scrapper Super Reflexes Focused senses Def Buff, End Red
-Scrapper Super Reflexes Evasion Def Buff, End Red
-Scrapper Martial Arts Focus Chi ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
Thanks go to: Uplink_OoT, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Dianeces, Raye_Gunn, Local_Man -
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Earth Controllers could slot it in Earthquake. This might be the best use for it since it is the only thing I can think of that would use all three (accuracy, foe -DEF, and foe -ACC) aspects of the enhancement (assuming the +ACC works even though the default power is unenhanceable for ACC).
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Earthquake doesn't use an Accuracy check; I can't see it being modified even if it could be slotted. And both the -ACC and -DEF aspects of the power are pretty small; hardly worth slotting for with SOs as it is.
Recharge is the best thing to slot in EQ and one really shouldn't waste a Hami-O on it IMO.
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But if one has it, and wishes to use it, they can. It can use 2 parts of it, so it gets listed. I'll leave it to the player to determine if they slot for that.
Thanks for the help everyone - and thanks Voodoo, for giving feedback also. It's all useful. Posting the revamped list in a few. -
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-Defender/Controller - Dark (do Controllers have Darkness? It's been a while) - Twilight Grasp, Fearsome Stare and Dark Servant
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Nope, Controllers don't get Dark.
Overall, a Dark Defender is probably the best use for Lysosomes (but for some reason /Dev smoke grenade always gets listed. Maybe that's an artifact from earlier guides before the various SG nerfs?).
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Thanks for the clarification.
Yeah, SG always gets listed for it, but that's one of the reasons I wanted to put together this list. Thanks for the assist. -
*Updating as I find out more*
Uplink_OoT did a great job a while back, compling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
Centriole Exposure - Damage and Range:
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
-Defender/Controller - Kinetics - Increase Density
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
-Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
-Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
-Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
Golgi Exposure - Heal and Endurance Reduction:
-Defenders/Controllers with a Heal power,
-Anyone with a Medicine power pool Heal,
-Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
Less easy, just because people get confused about the 'mez' part:
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
More difficult: These can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-Blaster - Devices - Smoke Grenade
-Scrapper - Broadsword - Parry (can use the Acc + Def Debuff Portions)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, accuracy),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, accuracy)
-Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant
-Defender/Controller - Radiation - Irradiate, Neutron Bomb
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
-Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
-Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
-Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
-Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
-Defender - Dark - Darkest Night, Dark Servant
-Defender/Controller - Radiation - Irradiate, Neutron Bomb
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Tank - SS - Rage - uses ToHit buff and Recharge rate.
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
-Defender/Controller - Empathy - Fortitude
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
-Defender/Controller - Empathy - Fortitude
-Defender - Dark - Shadowfall
Thanks go to: Uplink_OoT, Hob_Healer, Luminara, MrQuizzles, Predicant. -
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Any of these work great for Fortitude for Empaths:
(2) Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
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Not so much other than the endurance.
When it says Debuff, it means for both aspects. In this case, the ToHit and Defense debuff are BOTH being increased.
Fortitude is a +ToHit and +Defense; you'd only be using the end reduction attribute in fortitude with this Hami-O
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Actually, there's something about Hami-O's that allows to-hit/defense buffs and debuffs to act identically. This same effect happened with End Recovery and End Drain enhancements. They combined them into End Mod enhancements to reduce confusion. So if you want a tohit buff and end reduction, you can either slot a cyto or an enzyme.
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I would hate to advise people to use something they might 'fix' later. I may include it, but with a disclaimer. -
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* denotes unwise or unwarranted uses of Hamidon enhancements in particular powers
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Want to expound on that a bit? Personally, I lean towards leaving it up to them to determine 'wise' or 'unwise' - but if it's important information, I'd be happy to include it. -
*Updating as I find out more*
Uplink_OoT did a great job a while back, compling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
Centriole Exposure - Damage and Range:
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
Golgi Exposure - Heal and Endurance Reduction:
-Defenders/Controllers with a Heal power, Anyone with a Medicine power pool Heal, anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
Less easy, just because people get confused about the 'mez' part:
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
More difficult: These can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-Blaster - Devices - Smoke Grenade
-Scrapper - Broadsword - Parry (can use the Acc + Def Debuff Portions)
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Tank - SS - Rage - uses ToHit buff and Recharge rate.
-All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
-Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
-All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
-All - Power Pools - Leadership - Tactics (uses 2 of 3)
-All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?) -
Trying to do most of this off the top of my head ... maybe I'll have better luck posting in the individual AT forums for more specific information. I'll consider that too.. Updating as I go along.
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Oy! It'll be hard enough to get the info for CoH .. ;-) I think I'll concentrate on that for now.
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Attack A vs Attack A? I pick Attack A. ;-)
It might be tough to compare those, but if anyone would like to, they can feel free to post the numbers. The first would attack more frequently, though the second would be far more accurate,
I had my attacks slotted with 3 50++ damage enhancers, and putting in the acc/dam or dam/mez cost me almost nothing % wise. Your Mileage may Vary, of course. -
I just want to be able to answer people's questions .. so many people just don't know what will help what. I'm sure we can put together a great 2.0 guide for people.
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Uplink_OoT did a great job a while back, compling a list of Hamidon Enhancements.
What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
Easy ones:
Nucleolus Exposure - Damage and Accuracy:
Centriole Exposure - Damage and Range:
Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
Microfilament Exposure Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
Golgi Exposure - Heal and Endurance Reduction:
-Defenders/Controllers with a Heal power, Anyone with a Medicine power pool Heal, anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
Less easy, just because people get confused about the 'mez' part:
Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
Endoplasm Exposure - Accuracy and Mez:
More difficult: These can be tricky. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.
Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
-Blaster - Devices - Smoke Grenade
Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
-Tank - SS - Rage - can use the ToHit buff and Recharge rate.
Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
- Tank/Scrapper - Invulnerability - Invincibility (can use all 3). -
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Dev post.
Without a dev post it's just a rumor...
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Worse - it's a player's speculation, drawn from an inference that the player took from somethng he read - regarding something he is afraid of. It's not *even* a rumor - until he started posting it as near Fact.
A shining example of self-created player Hysteria.
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Unfortunately, this is not self created at all. As posted before, <a href="showflat.php?Cat=&Board=Tanker&Numbe r=5101414&Forum=,,All_Forums,,&Words=& Searchpage=1&Limit=25&Main=5082750&Sea rch=true&where=&Name=134522&daterange= &newerval=&newertype=&olderval=&ol dertype=&bodyprev=#Post5101414" target="_blank">_Castle_ WANTS to nerf it</a>. He may state the truth, that the power has not been changed as of his posting, but that does not changes <a href="showflat.php?Cat=&Board=Tanker&Numbe r=5101414&Forum=,,All_Forums,,&Words=& Searchpage=1&Limit=25&Main=5082750&Sea rch=true&where=&Name=134522&daterange= &newerval=&newertype=&olderval=&ol dertype=&bodyprev=#Post5101414" target="_blank">he wants to nerf the power.</a>
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Yes, yes .. and that post was in reply to? Somoene's speculation. Castle said he would change it if it was up to him, but that he is not going to change it. Feel free to keep waving up one post as your 'proof', but all that is is his opinion of the power. You conveniently leave out the posts where he says he is not changing it.
Enjoy your Speculation, but please - stop trying to pass it off as The Truth. -
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Dev post.
Without a dev post it's just a rumor...
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Worse - it's a player's speculation, drawn from an inference that the player took from somethng he read - regarding something he is afraid of. It's not *even* a rumor - until he started posting it as near Fact.
A shining example of self-created player Hysteria. -
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It's already there, to one degree or another.
I first found out about unlockable contacts when I stumbled upon this guy in Sharkhead. He told me that I had to prove to him that I hated the Scrapyarders if I wanted to work with him. So I went out and killed a bunch of Scrapyarders, got the badge, went back to him, and he gave me missions. No spoiler site, no hints, just finding the guy, reading his text, and unlocking him.
Incidentally, this was one of my favorite experiences with CoV when it first came out. The feeling of discovery was immensely satisfying.
I realize that not all of them are this clear, but it's working in some cases.
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Maybe they could spell it out a little better, not spoil it, but just a bit more of a push, cause I haven't 'found' one like that yet.
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I explore, I read, I click - and I also have yet to find any of the hidden contacts based on just 'In Game' knowledge. -
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I think this is a great idea, and I support Lady's suggestion of a hint as to how to unlock them. Otherwise its going to take reading the guide/spoiler sites to unlock them. I personally don't like that because I've explored all on my own and gotten close to every badge. Giving explores who don't read spoilers/guides a hint would be just enough to get us to the contact.
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All it would take would be a little cryptic dialogue .. give people a hint, along the lines of:
"I'm losing territory hand over fist here. You put a stop to that, I might have something for you ..." then put something in their description about their war with {insert villain type}.
You know you can do it, States .. you just have to WANT to. Dialogue and story? That's the easiest thing you guys have to work with. -
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OOOooo ..
"Celtic n Manticore, sittin in a tree ..
B-L-S-T-I-N-G!"
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Blsting? Uh, okay.
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(It's the only way to keep the same cadence as
"K-I-S-S-I-N-G" .. get it .. oh well .. I thought it was funny - that's what matters to me. ;-) )
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Well, there is an alternate version to the little song, but I don't think it would be acceptable here.
[/ QUOTE ]OOH! I know that one!
P-I-G-G-I-N-G
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I guess I shouls have just done
N-E-R-F-I-N-G -
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OOOooo ..
"Celtic n Manticore, sittin in a tree ..
B-L-S-T-I-N-G!"
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Blsting? Uh, okay.
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(It's the only way to keep the same cadence as
"K-I-S-S-I-N-G" .. get it .. oh well .. I thought it was funny - that's what matters to me. ;-) ) -
OOOooo ..
"Celtic n Manticore, sittin in a tree ..
B-L-S-T-I-N-G!"