ItsJustJake

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  1. Go for it .. I'm sure there's plenty of room for improvement.
    ;-)
  2. If anyone wants a copy of the word document, send me a PM and I'll e-mail it to you.
  3. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Dull Pain
    -Tank – Ice Armor – Hoarfrost
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor
  4. Kudos goes to the Assembled Honorable People who provided all of this vuital information. I just collected it, and mushed it around a bit.
  5. Well, no replies from the Tanks. I'll keep an eye out for anything to add ..

    Thanks for your help everyone. Grab a copy of it before it drifts away. ;-)
  6. Time for my weekly AT specific post, seeing if we can get any additional information. This week - Tanks! ;-)
  7. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Dull Pain
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor
  8. [ QUOTE ]
    [ QUOTE ]
    -Controller - Illusion Control – Spectral Terror

    [/ QUOTE ]

    Unlike Mind Control's Terrify, I do not believe Spectral Terror takes To-Hit debuffs, so this would be a waste of an HO (using only the accuracy portion of it. Someone should verify this since I respec'ed out of Spectral Terror on my Illusionist, but I'm fairly certain it is correct).

    [/ QUOTE ]

    I'll post in the Controller forum and ask if someone with Illusion Control *and* Spectral Terror can confirm that.

    Confirmed .. it does NOT accept to-hit Debuffs.
  9. *claps* Kudos, for an excellent suggestion. A fun little bit of nonsense that the players can use to amuse themselves.

    5 stars. ;-)
  10. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Dull Pain
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Blast – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion
  11. [ QUOTE ]
    Okay, yeah, I think you might be right. If it can take Range SO's, it will be affected by a Centriole. However, my point still stands. Melee attacks, even though a Centriole can be slotted in them, will not be affected (spine burst and dragon's tail to be ones to watch out for then, since they're aoe, people might think you can increase their range).

    Perhaps even a general note saying that if a power does not list being able to use an attribute from a Hami enh, it will not be affected by that part of the Hami enh. Of course, then there's the exception of tohit buffs and debuffs acting like each other and defense buffs and debuffs acting like each other.

    [/ QUOTE ]

    So - how about this warning: (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    I'm trying a little formatting in this next post .. hpefuly I don't break anything.
  12. [ QUOTE ]
    If Impale takes range enhancements, I may be wrong about that specific power. I remember something about all tank/scrapper attacks being classified as melee, whether they have a 20 foot or 5 foot range (though I could be wrong on that). There's this post by Castle, which confirms my general statement. Impale and other powers like it (hurl, hurl boulder) may be exceptions, but I'd like independent confirmation of that.

    [/ QUOTE ]

    Does Impale (and Hurl, etc...) take Range Enhancements? If it does, then it (the HO) is using both parts .. If you cannot normally slot it for Range, then the Range part of the HO should have no effect.
  13. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above.

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Dull Pain
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Warshade – Essence Drain, Stygian Circle


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast - EM Pulse
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – uses all 3 parts.
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Blast – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember
  14. Thanks for the additions.

    As to formatting, I alphabetized it better, and I'm always double checking it .. I had just been listing powers as we found them.

    As far as annotations go, I may have to think of something .. a different 'Legend' for each section, and I may have to move people's individual notes/comments out to the bottom. I'll see what I can do with it.
  15. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above.

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Defender/Controller - Kinetics - Increase Density
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
    -Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
    -Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Warshade – Essence Drain, Stygian Circle
    -Tank/Scrapper – Invulnerability – Dull Pain


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Defender - Radiation Blast - EM Pulse
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – uses all 3 parts.
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Blast – Accuracy + Tohit Debuff
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Sonic - Liquefy (-DEF, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    - Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Super Reflexes – Focused Fighting – Def Buff, End Red
    -Scrapper – Super Reflexes – Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember
  16. [ QUOTE ]
    The list is coming along nicely, but there are still a few that were left out. Storm powers and sonics were covered by the above poster. Some powersets are left off completely, which is not really a bad thing. Fire armor, Stone armor, Ice armor, etc can use Ribos (not Ice) and Cytos (not Fire) but you list out Invuln and SR.

    [/ QUOTE ]

    Please keep in mind that nothing is being 'left out' or 'ignored'. Anything not listed yet simply has not had someone speak up for it. As soon as someone with experience in those AT's pops in and speaks up, they can get posted.

    Thanks for your additions.
  17. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above.

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender – Dark - Shadowfall
    -Defender/Controller - Kinetics - Increase Density
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
    -Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
    -Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Warshade – Essence Drain, Stygian Circle
    -Tank/Scrapper – Invulnerability – Dull Pain


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Defender - Radiation Blast - EM Pulse
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – uses all 3 parts.
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Blast – Accuracy + Tohit Debuff
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    - Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Super Reflexes – Focused Fighting – Def Buff, End Red
    -Scrapper – Super Reflexes – Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek,
  18. [ QUOTE ]
    Um yeah........was just saying to let the guy know *why* microfilament was able to be slotted in TP but had no real business being in there......

    [/ QUOTE ]

    And it's greatly appreciated, too.
  19. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above.

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender – Dark - Shadowfall
    -Defender/Controller - Kinetics - Increase Density
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
    -Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
    -Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Warshade – Essence Drain, Stygian Circle
    -Tank/Scrapper – Invulnerability – Dull Pain


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Controllers - Illusion Control – Blind
    -Defender - Radiation Blast – Cosmic Burst
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade - ?


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Defender - Radiation Blast - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade - ?
    -Tank – Energy Melee – Energy Transfer, Barrage


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – uses all 3 parts.
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Blast – Accuracy + Tohit Debuff
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper - Katana – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper - Katana – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    - Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Recharge
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
    -Scrapper – Super Reflexes – Focused Fighting – Def Buff, End Red
    -Scrapper – Super Reflexes – Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)


    Thanks go to: Uplink_OoT, Dianeces (I should list you twice…), Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    microfilaments do not work in teleport.

    [/ QUOTE ]ok, they still can be put in(I recently got a Microfiliment and it would accept it, but I had other plans for it), but only affect end, which means that it is a waste.

    [/ QUOTE ]

    You can slot a Hami-O in *any power* that uses *any portion* of the attributes....Microfilaments can be put in just about ANY power due to the End Redux portion of the Hami-O.

    [/ QUOTE ]

    Yes, but that is NOT what this listing is for. It has to be at least slightly better than using a normal SO in the slot to be listed. You may only get a minimal gain out of the second/third aspect of something, but that's for the player to decide).

    Yes, you certainly CAN use just one part of an HO in those powers - but I don't care to mention all of them.
  21. [ QUOTE ]
    [ QUOTE ]
    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Controllers - Illusion Control – Blind
    -Controllers - Illusion Control - Spectral Terror
    -Defender - Radiation Blast – Cosmic Burst


    [/ QUOTE ]

    Spectral Terror needs to be removed from this list, as ST does not do any damage. It is a pet-based immobile fear-spamming cloud thingee that may scare little kids, but "Spooky" does not do any damage.

    [/ QUOTE ]

    Removed. As noted below, it 'can' be slotted - but all this list cares about is if it can use 2 or more parts of an HO. If it uses just a minor part, I'll list it - but if a power uses just one part, I won't mention it.
  22. Any and all corrections noted and appreciated. I'd rather something be noted Twice than not at all.
  23. [ QUOTE ]
    Under Lysosome, you currently have
    [ QUOTE ]
    -Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses 2 of 3)

    [/ QUOTE ]

    This should read
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast

    [/ QUOTE ]

    Fixed! Thanks a Heap!
  24. [ QUOTE ]
    For Ice/Energy/fire app blasters:

    Dam/Acc, Dam/Rng: all ice attacks. *in ice storm and blizzards, will boost length that reticle can be placed, not area of effect.

    Dam/Mez, Acc/Mez: freeze ray, bitter freeze ray, char, stun, bonesmasher, total focus, energy punch. *damage is insignificant on freeze ray and stun, and barely noticable on char. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.

    Membrane: aim, buildup (in fact, all aims/buildup-type attacks sans fiery embrace-- which only provides damage buff-- benefit from membranes)

    Cyto, Lyso, Enzyme-- not particularly useful.

    Ribo: Fire Shield

    Rise of the Phoenix-- unconfirmed, but may benefit from dam/mez, heal/end, dam/acc.

    Also, I cannot confirm if trav/end works on the slow portions of ice attacks as experienced with other powers in this chart.

    Conserve Power, Power Boost and Boost range can accept the recharge in membranes, but are not affected by the other hami-o effects, and would be better suited with 53 or 51++ SOs.

    [/ QUOTE ]

    I added what I could, but most of this post is 'This can't be used', or 'Unconfirmed'. Trying to avoid much speculation. Thanks for helping!
  25. Excellent work, Dianeces.

    *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements.
    What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.
    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above.

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender – Dark - Shadowfall
    -Defender/Controller - Kinetics - Increase Density
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Warshade Secondary - Umbral Aura - Black Dwarf (does not cost much End, might be a waste)

    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -Defender/Controller - Kinetic - Speed Boost (travel speed, end reduction)
    -Defender/Controller - Kinetic Inertial Reduction (travel speed, end reduction)
    -Defender/Controller - Kinetic - Siphon Speed (travel speed, end reduction, bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping), Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless), Nova (Probably not worth slotting Fly)
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)

    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Tank/Scrapper – Invulnerability – Dull Pain

    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Controllers - Illusion Control – Blind
    -Controllers - Illusion Control - Spectral Terror
    -Defender - Radiation Blast – Cosmic Burst

    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback)
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Defender - Radiation Blast - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Controllers - Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar

    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.

    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – uses all 3 parts.
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Blast – Accuracy + Tohit Debuff
    -Defender/Controller - Radiation - Irradiate, Neutron Bomb, Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper - Katana – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)

    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Defender - Radiation Blast - Irradiate, Neutron Bomb, Radiation Infection
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    - Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Recharge
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (recharges fairly quickly, slotting this is your decision)

    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here), Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.), Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific useage and build, though)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)
    -Scrapper – Super Reflexes – Focused Fighting – Def Buff, End Red
    -Scrapper – Super Reflexes – Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)


    Thanks go to: Uplink_OoT, Dianeces (I should list you twice…), Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield