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Posts
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[quote=New Dawn;2198516]Aww new troops = kids on the way?quote]
Nope, I'm Air Force and my new Airmen are coming fresh from tech school.
Ok, after looking at a few builds I think I came up with a good one for myself. I'll be taking Gash earlier in the build than whats shown here. I took out SoW because It looks like I shouldn't need it with Tough and Weave. I also popped in a +regen in health and 2 LotG recharge speed in there. So how does this look?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
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Level 1: High Pain Tolerance RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(48)
Level 1: Beheader KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Fast Healing Heal-I(A), Heal-I(5), Heal-I(7)
Level 4: Mind Over Body RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
Level 6: Indomitable Will LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 8: Rise to the Challenge Dct'dW-Heal/EndRdx(A), Numna-Heal/EndRdx(11), Numna-Heal(11), DarkWD-Slow%(15), Taunt-I(15), Taunt-I(23)
Level 10: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rng(23), Mocking-Rchg(48)
Level 12: Quick Recovery Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(13), Efficacy-EndMod/Rchg(13)
Level 14: Hurdle Jump-I(A)
Level 16: Health Heal-I(A), Heal-I(17), Heal-I(17), RgnTis-Regen+(19)
Level 18: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21)
Level 22: Super Jump Winter-ResSlow(A)
Level 24: Swoop KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 26: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/Rchg(33)
Level 28: Whirling Axe Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 30: Boxing P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(39)
Level 32: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 35: Cleave Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 38: Pendulum Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(46)
Level 41: Weave GftotA-Def/EndRdx(A), GftotA-Def(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45)
Level 44: Gash KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Acc/Dmg(50)
Level 47: Stone Prison Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50)
Level 49: Hasten RechRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
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Quote:I done a build fully slotted but kept it back in the hopes that you would further your build here. Through constant progression with different peoples ideas, not too many at once mind you, you can come to a build. When I am not playing my Ice/Storm I will come back and tell you the figures I had.
Oh I'm working on it. Lots of RL aggro. 3 kids, 12 hours shifts and 2 new troops coming in. I've also been looking back at previous WP posts. hopfully I can work on it more tonight and post it soon. I have a better idea on what to do now. -
Thank you all for the insight. I now have a better understanding of IO's and slotting. I always thought the more regen and end reduction i could get would be better. so like you said, i was slotting just for the set bonuses. But after putting these builds side by side, I see what I was doing wrong. I also see I totally snubbed invention enh, to try to get set bonuses I didnt need, and all my IO's dont need to be lvl 50 to be good/what I really need. This is most definantly a learning experience and will help when I look at my other characters slotting. Thanks
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I added the missing data chunk. that would have probably helped. doh!
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Hello all, RL has kept me from getting indepth with my toons but now have time and i want to IO them out. This is my WP/AXE Tank build. I looked mainly at the set bonuses I thought would be good for def, end, and regen. I was wondering if this build was good or what would I need to change. I see my lethal/smashing def is over cap. How do I fix that and put that extra def to somthing else? I also picked Earth epic mainly because of the extra aoe, stalgmites. That and salt crystals tend to miss alot though. Should I reslot it or go with another epic ps? any thoughts/advice would be apprecitated
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
General: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5)
Level 1: Beheader -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rechg%(7)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11)
Level 4: Mind Over Body -- Aegis-Psi/Status(A), Aegis-ResDam(11), TtmC'tng-EndRdx(13), TtmC'tng-ResDam(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
Level 8: Swift -- Empty(A)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(17)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(27), Numna-Regen/Rcvry+(27)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(31), DarkWD-Slow%(31)
Level 18: Air Superiority -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 22: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Fly -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(37), Winter-ResSlow(37)
Level 26: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(37)
Level 28: Resurgence -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
Level 30: Tough -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx(48), TtmC'tng-EndRdx(50), TtmC'tng-ResDam(50)
Level 32: Strength of Will -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(40), TtmC'tng-EndRdx(40), TtmC'tng-ResDam(42)
Level 35: Cleave -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(45)
Level 38: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 44: Salt Crystals -- CSndmn-Sleep/Rng(A), CSndmn-Heal%(45)
Level 47: Quick Sand -- TmpRdns-Rng/Slow(A), TmpRdns-EndRdx/Rchg/Slow(48)
Level 49: Stalagmites -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 5% Enhancement(Sleep)
- 40% Enhancement(RechargeTime)
- 18% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 11% FlySpeed
- 238.9 HP (12.8%) HitPoints
- 11% JumpHeight
- 11% JumpSpeed
- MezResist(Held) 9.9%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 11% (0.18 End/sec) Recovery
- 86% (6.73 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 6.26% Resistance(Cold)
- 3% Resistance(Psionic)
- 26% RunSpeed
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