Ironik

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  1. Quote:
    Originally Posted by Alpha-One View Post
    I personally didn't see any, or at least my knowledge of the franchise and imagination filled any gaps well enough for me not to notice.
    I meant Durakken. He didn't see one, but it'll be fun to beat him bloody with his misunderstanding.
  2. Quote:
    Originally Posted by Durakken View Post
    . If it's not good on a small screen then the director failed just as much. And we're not talking about something that is made better by a big screen to begin with.
    This part is so full of fail it's hard to know where to begin. The big screen has so much more power than a monitor or a TV screen that it's not even a contest.

    The movie Grand Canyon is absolutely full of menace and lurking disaster. On the big screen it's present in every single shot, but on TV it's almost entirely absent because it's diminished by the size. I told this to my parents who'd seen the movie on HBO. They decided to go see it at the local art theatre and were blown away by the inherent scariness. Which is the point of the film.

    Rudolph Valentino had such charisma that it's nearly impossible to imagine any current actor standing side by side with him onscreen and keeping your attention. In Four Horsemen of the Apocalypse he plays a Lothario trying to convince one of his many lovers that he's not really cheating on her. Near the end of his speech he says, "Trust me," and turns to the camera to give a little wink. On TV it's a cute moment. In the theatre, I've yet to see an audience *not* fall all about in hysterics because it's just that powerful of a moment.

    If you've never experienced it, it's the difference between watching a roller coaster on TV and strapping into one. You don't know what you're missing.
  3. Quote:
    Originally Posted by Alpha-One View Post
    What a surprise, you didn't enjoy it.

    But the real question is, was the plot-hole you expected filled?
    And what was the plot hole you saw?
  4. Quote:
    Originally Posted by Arcanaville View Post
    I can tell you this: if I were to design an encounter that was intended to have only one way to beat it, it would have only one way to beat it, period. I wouldn't rely on implicit game features to limit all other ways: I would just negate those other ways explicitly in the design. Nobody wants that, but in crying foul every time the devs correct something like this a lot of people are implicitly begging for it.
    The problem seems to be that the Devs appear to be approaching encounters like this from the viewpoint of a few specific characters. When my AR/Dev Blaster went up against Trapdoor, she got spanked, hard. I had to get help. Once you add a second person to the encounter, it becomes trivially easy. Too hard and too easy are both incredibly boring. Making my AE arc, I tested it with my weakest and least-capable characters to ensure anyone could play it. I don't get the sense that happens when encounters like Trapdoor are designed.

    When less-capable characters use a perfectly valid tactic used in the entire rest of the game, removing it just comes across as specious. If it were designed the way you would do it, no problem. But changing stuff mid-stream -- things that should have (and probably did) come up during beta -- does annoy people.

    I notice you're credited in GR. Use some of that clout going forward.
  5. Quote:
    Originally Posted by Rajani Isa View Post
    I agree with them removing the pulling trick from working. Because of the back story of how Trapdoor's regen works, the pulling trick didn't make sense.
    As someone else pointed, it makes about a billion percent more sense than him just standing in lava and letting you wail on him. "Hey Trapdoor! You're ugly and your mother dresses you funny!" "Yeah, you aren't fooling me with that line." "Your mom said you'd say that... when I was with her last night." "Why you...! Arrr!"

    Quote:
    Removing temp powers wouldn't make sense.
    Makes as much sense as anything else. Just wave a magic wand.

    "Trapdoor wants this encounter to be just you... and him."
    ::: Trapdoor casts spell to keep anything other than your powers from working :::

    Is he Magic? Doesn't matter.

    ::: Trapdoor activate stolen Mender way-in-the-future superscience... thing... that keeps anything not from you out of the cave :::
  6. I didn't "call you out." I responded to a post you made. Misunderstanding something that simple is... bah, forget it. No one seems to have their brains switched to "On" today.

    "Call you out." As if.
  7. Quote:
    Originally Posted by Ossuary View Post
    Just to bring this thread back around, I liked Tron. Enough to be tempted to see it again with my fiance. So, to re-ask a question, is the 3D version any good? If I'm to see it again, I may as well get the full effect. I get free movie passes and only have to pay a few extra dollars for 3D, so it's not a big hit for me to see it that way.

    If the 3D is like most of the movies I've seen and you forget it's even in 3D about 5 minutes in, then that's pointless. However, there are a lot of large, open scenes in Tron, which to me is where 3D can really shine. I've heard mixed results, just hoping for more opinions on the 3D.
    The 3D version isn't worth it. It's not bad, but it's no Avatar. The entire first part of the movie is is 2D anyway. The specifically point that out at the beginning of the movie, in fact.
  8. Quote:
    Originally Posted by UberGuy View Post
    If you watched my video, you'll know I soloed him at +2 with no temp powers. I also didn't use any inspirations.

    I'm not sure why you'd want them to remove one of the only ways you might have of soloing him. If they removed them, it wouldn't particularly harm me at all.
    Wasn't aimed at you, it was aimed at all these yahoos who keep saying "Just get a Shivan!" or "Just get a robot!" "Use Envenomed Dagger, problem solved!"

    The way you did it was fine. It's these other people who keep saying that pulling is a cheap trick while insisting that using an overpowered temp pet is perfectly reasonable. As I said earlier, using the stupidly overpowered walking Jell-O mold doesn't make your character Incarnate-worthy. It makes the green guy Incarnate-worthy. Pulling, on the other hand, is using your brains and your character's inherent abilities.

    Remember when the NFL disallowed the no-huddle offense by the Bengals? They were trying something new and succeeding wildly with it, so they outlawed it. But they weren't breaking any rules when they came up with it, they were thinking outside the box. "Get a Shivan" is the same thing as telling a football team "Just hire John Ellway and Jerry Rice for this one game because you mooks are too sorry and your coaching is too lame to win the game."

    To reiterate, that post wasn't aimed at you.
  9. Quote:
    Originally Posted by Eva Destruction View Post
    Well maybe you should read her reviews before making such broad assumptions based on your own lack of reading comprehension.
    I said "if." She can offer counter-evidence if she wants.
  10. Quote:
    Originally Posted by Chase_Arcanum View Post

    EDIT: ... and of course, objections DO bring up some good concerns-- if DPS suffers more for melee than for ranged attackers, but all else stays the same, then in encounters where maneuver is encouraged, melee will suffer disproportionately to ranged, and balance is lost. Don't know (yet) how substantial the difference is, but it IS worth getting metrics on, so the devs can address any incompatibility.
    I can solve the Protean-type-attacks-are-unfair-against-meleers thing by changing one simple mechanic. Instead of his nuke firing where *he* is, make it fire where *you* are. That way both melee and ranged characters have to move when the warning goes out. Also, remove Suppression so we can actually *get* out of the way in a timely fashion. Bam, problem solved. Next!
  11. Quote:
    Originally Posted by Benchpresser View Post
    What begins ils that people ***** and moan about virtually everything released in this game but offering NOTHING to counter it with.
    I offered plenty of alternatives. Go look.

    If you do even deeper mining of my posts from years ago, you'll see that I also proposed the mouse-over ability in our enhancements, punchvoke for Tanks and essentially the idea behind Fury for Brutes. Those all made it into the game. Maybe some of the more recent suggestions will, too. I'm particularly fond of "drop the cave on his head." That would be fun.
  12. Quote:
    Originally Posted by PoliceWoman View Post
    Humor is something that is very subjective. I liked LOLBAT but never found Captain Awesome/The Great Face to be funny at all. There's plenty of other arcs where I can tell the author intended for something to be funny, but I don't think it's actually funny.
    Honestly, I won't even *touch* LOLBAT because of the title. it screams of juvenalia. Also reminds me of the "wacky" Champions Online signature character Foxbat, and CO left a terrible, terrible taste in my mouth.

    Quote:
    This isn't limited to AE, though; comedy movies or TV shows have the same problem. Some are really funny (to me), some are not funny at all (to me). Strangely, some of the ones that aren't funny (to me) are incredibly popular.

    So, yeah...it's subjective.
    It totally is. Why do people find the Farrelly brothers movies funny? That is utterly mystifying to me. Same with every comedy arc I've played in the AE so far. Two of them were so incredibly bad, in fact, that I decided to never read anything by those "guest authors." They were the worst sort of drivel slapped together and it stuns me they have 5 stars.

    Quote:
    That said, I still find it nearly irresistable to inject humor into lighthearted superhero adventures that I, personally, write. Comic books are meant to be fun, after all.
    I disagree. Go read Maus or Ghost World or even selected issues of regular Marvel and DC comics where they take on serious subjects like drug addiction, child abuse, illness and the like. Those aren't "lighthearted" by any stretch of the imagination. There's plenty of room for serious stories using superheroes as metaphor -- the proverbial spoonful of sugar to help the medicine go down, as it were. Saying that "comics are meant to be fun" is akin to saying "music is just meant for dancing." It completely ignores other valid forms of expression within the medium.

    I haven't read your reviews, but if you have such a dismissive, exclusionary attitude toward things which don't fit into your worldview, I can say sight unseen that I will disagree with them. "I watched The Killing Fields and didn't laugh once! Zero stars!"
  13. Quote:
    Originally Posted by Fiery-Enforcer View Post
    There's finally a resemblance of somewhat more challenging content and people are complaining it's too hard. I don't get why people are complaining about the new 'direction' when 99% of the game is soloable and appeals to casual gamers.
    Maybe some people would like to also play the new end-game content the way they choose, too?

    Why do you care if people solo Trapdoor? Does that come into your house and kick over your soda or something? Grow up and stop insulting people who have different preferences and different experiences from yours.
  14. Quote:
    Originally Posted by Inazuma View Post
    This improved mentality isn't that new. I think the Protean fight brought this about earlier in the year. He's not an EB you can stand next to and just beat down. You have to stay on your toes and move around in order to fight him, else he just heals off you.
    Yeah, it's a shame so many of our powers are designed specifically to ROOT us in place. If you happen to be triggering an attack with a long animation cycle or even just fire one off immediately before he blows his nuke, too bad. Sorry, meleers.

    I just craft the temp jetpack and stay out of range of Protean and plink away with the Vet Nemesis Staff and Blackwand. Boring, sure, but it makes an otherwise difficult encounter doable for some of my toons who wouldn't be able to defeat him in a stand-up fight. Hovering near the corner keeps you out of range and he doesn't attack quite as often because he's busy jumping from ledge to doorway to overhead pipe like an idiot. (Watch them disable jetpacks after reading this.)

    Just about the only thing Champions Online got right was removing rooting. That alone made the game super fun. Gun-and-run, shoot-and-scoot, whatever someone prefers to call it, is a total blast and makes games feel incredibly dynamic. Remove rooting and the thrice-damned Suppression and players would fall all over themselves in ecstasy.
  15. Quote:
    Originally Posted by Holacaust View Post
    I don't think anyone is upset because people would like to solo this mission. I did it solo so I don't care if someone else wants to run this solo. What I have been trying to say is that pulling Trapdoor away from his clones is not the only way to beat him. There are other ways to take him down.
    You missed the middle part of the thread, then.

    Pulling isn't the only way to beat him. I hope the Devs take away using temp powers and temp pets, too. That way the rest of you can see why other players are annoyed at having pulling removed.
  16. Quote:
    Originally Posted by MentalMaden View Post
    Were you on a team during the raid, Ironik?
    I said I was.
  17. Quote:
    Originally Posted by Durakken View Post
    v.v So Kevin just going to let Sam be stuck in the grid. Great character there...
    Yeah, that's EXACTLY the kind of character Flynn is. That traitorous, free love, zen-spouting, pacifistic hippie family man. Abandoning his only son is PRECISELY what such a character would do.

    ::: eye roll :::

    Jeez louise but you are sounding more ridiculous by the post, Dur. You really need to stop.
  18. Quote:
    Originally Posted by Furio View Post
    Just for my own edification...generally speaking, in order to determine if a story has a pole hole, one needs to have seen/heard/read said story in it's entirety, right? Because otherwise, one might have missed a part of the story that explains a potential incongruity...that *is* how it's supposed to work, right?
    Not on the internet! We pre-judge without having seen/heard/read anything. Silly wabbit.
  19. Quote:
    Originally Posted by Durakken View Post
    So the identity disc that Kevin has is the only one that can exit the grid despite the disc being created by the grid and would have created a similar one for Sam, but Sam's couldn't be used because? And the grid couldn't create another one because? and Kevin was just gonna let Sam get stuck in the grid because?
    "Created by the grid" -- where did you get this assumption? It's wrong.

    Just see the damn movie already. Prepare your "mea culpa" now if you *truly* are willing to change your mind as you state you are. I doubt that, actually, given how vehemently you're arguing about how terrible this film is.
  20. Quote:
    Originally Posted by Cowman View Post
    The evolution of programs was a cool idea, but it doesn't sound like much was done with it.
    I think I speak for everyone who saw the film when I say this in response to that:

    ...

    0.o
  21. Quote:
    Originally Posted by wei yau View Post
    Oh, I understand that a lot of the drubbing is Durraken's own making, but even in the criticism of the criticism Durraken has read, there's an underlying tone of hostility.
    The hostility is a reflection of Durakken's attitude on this. Despite several people pointing out how flawed his second-hand arguments are, he keeps attacking people for being "wrong" when he hasn't even bothered to see the movie. I can't respect an opinion like that, based on bad information from someone else. There was no need for Durakken's attitude, frankly, and he deserved the slap-down he's gotten.



    Quote:
    Thing is, and I can't go into details without giving up spoilers, I've no problem with the high-concept issues in the movie. I even accepted the pedestrian pseudo-philosophy that seems to permeate all sci-fi movies since The Matrix.
    Unlike The Matrix, which has gigantic plot holes and a philosophy imposed on it from without, T:L's underlying philosophy stems directly from the characters themselves, growing organically from that seed. Where you see "flat characters" I see people with well-defined motivations and all the actions resulting from those.

    Quote:
    No, the problems I had were with the internal logic. I'll grant that I may have missed something, as there were a few scenes that I had missed. So, perhaps I'm wrong about them, but still, it doesn't feel right.
    You must have missed key scenes. (People leaving mid-movie has always mystified me. Pee first.) The plot is simple, yes, which is one of the reasons it doesn't have these huge holes people keep spouting.

    As I mentioned upthread, I think one of the main reasons people find it "complicated" or "hard to understand" or "full of plot holes" is because it doesn't explicitly state things, and you have to bring your own education and intelligence to bear on the goings-on.

    For instance, the End of Line Club that everyone is grousing about -- it helps if you're familiar with WHY Mcihael Sheen's character is named both "Castor" and "Zuse." (People think he's named "Zeus," but that's incorrect.) Those names are chosen for a very specific reason, they weren't picked just because they sound cool. I can see if one isn't aware of what those names mean then you are missing an entire level of meaning in that sequence. Once you know what's going on, it takes on a fuller flavor.

    Quote:
    In the end, the biggest problem I had with the movie was that it did not entertain men and I was not drawn into the world.
    This is an entirely different argument. I mean, I can't fathom why anyone wouldn't enjoy Serenity or Citizen Kane, but some people just don't like them. That's valid, since art is subjective and not all art suits all people. But disliking something and trying to actively say it's a terrible movie are two different things. No one has to justify not enjoying a movie. it doesn't float your boat, that's cool. Doesn't mean there are plot holes in the flick.
  22. This thing was born under a bad sign.
  23. The alternate universe idea is cool, and a handy way to explain the radical costume changes.
  24. I don't have much artistic ability when it comes to drawings, so I'm limited to manipulations of other people's stuff. That said, probably my best piece was from February, a fake magazine cover I did for Masked Shrike for her anniversary with her beau, Proud Citizen.

    Masked Shrike pic is by Meshsmoother, who hit that sucker out of the ballpark.



    Original mag and manip:

  25. Quote:
    Originally Posted by Comrade Hero View Post
    David finished coloring the piece tonight, so have uploaded it above
    ::: falls down dead :::

    Someone call Miracle Max!