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Posts
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But I really don't like getting demonized and told I'm "repressing" and "controlling" for suggesting an option that doesn't even exist in game right now not be carried through fully. It's ridiculous.
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You seem to be in denial.
Your argument seems to have changed to "I don't want to control you, I just think you should be controlled".
You are not going to get around the fact that you are in favour of having less options available. There is no way you can spin that as anything but a reduction in creative freedom.
The new costume items have been made. The costumes exist. They're going to be on our system. The game engine is perfectly capable of rendering a Hero with any or all of these options. The only thing standing between a Hero and a Pirate Hat is an omission in the Costume Editor program. That, and the ridiculous idea that a handful of "unique items" will actually make CoV feel different from CoH.
It's bad enough that you continually misrepresent my argument, but you don't even seem to understand your own. You think Heroes and Villains should be visually different, so you think that difference should be enforced. That impacts on other players, and yes, represses their creativity. -
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I have no idea if you are singling me out, or just everyone who suggested that perhaps heroes shouldn't get all villain options.
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Not singling you out. It's just the nature of this board that you have to reply to someone.
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I certainly wonder why you think it's okay to put words in my mouth though. No where did I say I wanted to "control" what other people could do or wear.
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Yes you did. In fact, you say it again right here:
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I merely stated my reasoning behind keeping some options unique to CoV and CoH to create some visual distinction between the two games' characters,
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and here:
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I merely stated that it was MY opinion that certain things should be specific to each game. <snip> I merely weighed in with my reasoning and opinion for not allowing a full crossover of costume options.
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If you want to place restrictions on what costume options are available to Heroes or Villains, then you ARE trying to control what other people can do or wear. It's like saying "I don't want you to have any food, ever, but that doesn't mean I want you to starve to death".
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But apparently my opinion on the matter automatically means I'm trying to repress your personal creativity.
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Your opinion IS that my personal creativity should be repressed. X = X. There is no question of my personal interpretation in this whatsover. You want my options limited. You've said so repeatedly. I haven't put any words in your mouth. You put them there yourself. -
It would be nice if the people objecting to costume crossover would come out and admit that they just want to tell other people how to make their character.
We're basically seeing two kinds of arguments.
1) Heroes and Villains should look different.
- Seriously, why should they?
2) I don't want to see Heroes with skulls/chains/barbedwire/horns/etc...
- Why should we have our options limited because of what YOU want?
There are all kinds of character types and names that I can't stand seeing in CoH. I'm not going to bother mentioning which ones, because it's my problem if I don't like them. It's not my place to tell other people how to design their characters and how to have fun. And it's not anyone else's place to tell me what my characters should look like.
I can understand if the art department doesn't have the time or motivation to make all the costume items I'd like to see in this game (there can never be too many options), but when the items are already made and on my system, I'll be damned if I want to be prevented from using them. -
COH players have been asking for fishnets and motorcycle jackets and pirate options since COH beta. That a year and a half later these options would be added for villains only is like a slap in the face.
The fact is, the new costume items have been made, they are going to be on my hard drive (they have to be if I'm going to be interacting with villains in the PVP zone), and the only reason not to allow heroes to use them is an arbitrary decision by the devs. This isn't like asking for trenchcoats or some other item that requires new modelling and artwork. All we're asking for is to use the stuff that already exists!
That goes for the old skirts and jackets too. We want them back. Characters who had them before still have them. That means they're still in the game (and on our hard drives). Just let us buy them again.
This notion that heroes and villains should look different is ridiculous. This is still supposed to be a comic book game, right? In superhero comics, there is no across the board visual distinction between heroes and villains. Does Magneto look any more or less of a villain than Cyclops? Does Batman look any more or less of a hero than the Joker?
The real point here is player choice. Wherever possible, decisions should be in OUR hands, not the devs. Especially on an issue that doesn't affect play balance or play style in the slightest. Let US decide what looks heroic and what looks villainous.
As for the issue of creating incentive to buy COV. Well, I understand that idea, but here's the problem: If I buy COV, you STILL won't let me use the new options for my hero characters! So where's the incentive anyway? -
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I did say one other thing - that dropped Enhancements are useful only for what you can sell them for - because everyone purchases their Enhancements at the store (or at least most of them).
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That's true, mainly because drops rarely give you what you need.
I like it this way. I like being able to decide how I want to slot my powers, and then being able to conveniently acquire the appropriate enhancements. I don't want to be dependant on drops.
Besides, the stores are nice. We need more buildings we can go into and use. Not less.