OK, Im a bit tired of this. I start a new alt, get him up to lvl 11 and go solo a mission, only to find a lvl 13 boss (Electric Eel, for those who know his mish) who has the powers of a lvl 20. So being a lvl 13 isnt good enough or powerfull enough for them? Lets not forget the fact that he had 6 LTs around him. Why must the villians be able to hit me for such high damage When I can only hit them for so little? Where is the challenge in this? As a scrapper I dont have the luxury to snipe from a distance and draw one or two away and whittle them down, I am forced to go in and take them all on at the same time. Now with the constant stuns/sleeps/disorients this allows me to be killed on average in about 12 seconds, not my idea of a fun or challenging game. This is what you have in mind for a balanced game Statesman? If this is still a bug dealing with the +1 stuff, should we not get some kind of adjustment to our characters? I mean this is causing all sorts debt. Why should we have to pay for the mistake? Why was this not tested? I know these questions have been asked ten-thousan times, but i have yet to see a response that doesn't skirt aound the issue. Now before you all start the flames about how I am not a good player, hush it now. I have several chars that were just fine before this latest patch, 37 blaster, 28 blaster, 16 tank, etc. Sorry, but as someone who paid a year in advance(because during my first month i was so blown away with such a (as i percieved) well balanced game that was fun to play, now I dont), I am feeling more than a bit frustrated.