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Posts
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Joined
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The attack chain thing is too pro for me. I don't want to follow a strict pattern; I want to do it the FUN way and use what I reckon's about right at the time.
Meaning I have no idea. xD -
I don't understand much of the last couple of parts of what you said, but i'm sure it's all legit. xP
I do prefer to keep a passive regen as i'm not the best with timing (I have to fight with some lag. I'm on a netbook). However, I will persevere!
I'm going to stick Dull Pain on an autocast due to the easy recharge times there. I'll save the info and see what little changes I can make should any problems arise. Thank you very much for your help. -
Hm...Looks about right...Could you guys gimme a hand then? With the power mod explained by Dragon and the enhancement choices explained by Elegost. I try real hard to slot things in my builder but it's...Fiddly. :|
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Lo there. I'm trying to build a Broadsword/Regen scrapper with a bit of defence from pools and as much regen as I can muster (Obviously, I want the +hp bonuses and +end). Attack power isn't a must here, though it's handy to have a bit to back me up with.
I have here the powers i've chosen. Could you guys perhaps tell me what modifications to make, and what slots to choose?
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Uzura: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- RechRdx-I(A)
Level 1: Fast Healing -- Empty(A), Empty(3), Empty(5), Empty(11), Empty(15), Empty(17)
Level 2: Reconstruction -- Empty(A), Empty(3), Empty(9), Empty(25), Empty(34), Empty(43)
Level 4: Quick Recovery -- Empty(A), Empty(5), Empty(7), Empty(13), Empty(21), Empty(23)
Level 6: Boxing -- Empty(A), Empty(7)
Level 8: Parry -- Empty(A), Empty(9), Empty(36), Empty(46)
Level 10: Dull Pain -- Empty(A), Empty(11), Empty(13), Empty(36), Empty(37), Empty(43)
Level 12: Slice -- Empty(A), Empty(19)
Level 14: Tough -- Empty(A), Empty(15), Empty(37)
Level 16: Integration -- Empty(A), Empty(17), Empty(37), Empty(39), Empty(43), Empty(46)
Level 18: Whirling Sword -- Empty(A), Empty(19)
Level 20: Resilience -- Empty(A), Empty(21), Empty(46)
Level 22: Weave -- Empty(A), Empty(23)
Level 24: Hasten -- Empty(A), Empty(25)
Level 26: Disembowel -- Empty(A), Empty(27)
Level 28: Instant Healing -- Empty(A), Empty(29), Empty(40), Empty(42)
Level 30: Maneuvers -- Empty(A), Empty(31)
Level 32: Head Splitter -- Empty(A), Empty(33)
Level 35: Revive -- Empty(A), Empty(36)
Level 38: Moment of Glory -- Empty(A), Empty(39), Empty(39)
Level 41: Conserve Power -- Empty(A), Empty(42), Empty(42)
Level 44: Physical Perfection -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(48), Empty(50)
Level 47: Stealth -- Empty(A), Empty(48), Empty(48)
Level 49: Focused Accuracy -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(27), Empty(31), Empty(33), Empty(34), Empty(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(29), Empty(31), Empty(33), Empty(34), Empty(40)
Thanks for the help. I used to run quite a good one 2 years ago, but...He was always flawed.