I'd also like to add after reading more posts...
I think there is merit to a "preferred subscriber discount". Say you already paid for the box and monthly fee for CoH, then as a "thank you for your business", you can access CoV for an additional $5 for a total of $20. But it shouldn't be required to play CoV at all.
You should still have the option of just paying $15 for CoV, without paying the extra $5 to add CoH. That way, your options are:
- CoH for the box and $15
- CoV for the box and $15
- CoH + CoV for the boxes and $20
- Those who love their heroes too much and don't have the $$ or interest to pay the 1-time and $20/mo. to access CoV continue uninterrupted. As such you don't mess with a good thing in keeping these subscribers, and they continue to support updates as much as they do now.
- Those who tire of CoH despite the updates "make the leap" to CoV at the cost of a new box without interrupting their monthly fee. They merely switch their interest and support over to the new project. Those who, like I said earlier, have merely been waiting for CoV to join as new subscribers will bolster the "leapers" and create what I think is a comparable subscriber base to CoH, at least in time.
- Those with the $$ and interest pay for both boxes and a 33% increase in monthly fees (% should be constant when subscribing for additional price packages, to keep their relative incentive intact). This gives both projects an initial "shot in the arm" investment by selling boxes, and in practice, $10/mo. support of each project, instead of only $15 support for one.
Why this still makes sense both to the player, and to the company, financially is simple. The customer cannot create more end-user login time by paying extra to access both at once, but they will experience access to "all possible content" at will, and appreciate their "preferred subscriber discount".
They may begin by only subscribing to one or the other for $15/mo. and a single box price... but if they ever tire of the "side" they chose, or witness their friends and SG-mates relogging at will to "the other side and back" on a daily basis, they will be more likely to rationalize a dual-subscription with "just an extra 5 bucks", than the financial equivalent of an entirely new second account. CoH subscribers who already have 2 accounts would be far more likely to "unlock" CoV on BOTH accounts for an extra $10/mo. + 1-time box prices, than the financial equivalent of expanding their total commitment to an unprecidented 4 accounts per person.
On the company side of things, the "preferred subscriber discount" will generate far more dual-subscriptions than if CoV was treated as a true competitor, and the "lost $10/mo. discount" will be made up for in sheer volume. I am willing to bet that at least 3 users would pay an extra $5/mo. for every 1 user that can afford 2 separate accounts.
Their servers will also only see $20 subscribers the same as $15 subscribers since they can only be on CoH or CoV and not both at once. Thus increased profits for the same workload. If CoV was a separate $15/mo. fee, 1 user could (and in most cases would) have 2 characters logged in at once, while a "preferred subscriber" can only have 1. What is more efficient? 2 characters logged in for $30 ($15 per), or 1 character logged in for $20 ($20 per). The "preferred subscriber" method means more $ per character logged in, no matter which way you slice it.
The most important thing to do is maintain a loyal subscriber base, make them feel appreciated for their business, and give them several options to support your company, so that you do not isolate any type of customer. All are willing to support the company, and many are only able because of X or Y option. Keep this in mind when hammering out the final decision, and everyone will benefit from the outcome.