IncaBoy

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  1. A simple request, how about simply telling us the reason you made this change and how you see the power being used in the future?

    I think a lot of the frustrations that people are feeling are related to a lack of information. Simply posting a generic Vision Statement does not do enough to get your playerbase to understand your thought process on specific changes.

    So say it like it is. What happenned? I5 went into test and the Burn tankers were still herding too much for the Dev's liking?

    Also what kind of consideration is the dev team giving to the fact that nerfs like this one can essentially render a power very undesirable? What is it you expect players to use this power for exactly? If you don't want them to use it for offensive damage, and you kill the recycle so that it can't effectively be used for status protection, and it causes fear which defeats the purpose of taunting, then what is it you see a Fire tanker using this thing for?

    Simple answers would go a long way in not only addressing immediate anxieties, it would also go a long way in regaining some confidence from your player base.

    Finally, I don't think it is unfair for your customers to expect a certain amount of stability in their gameplay. While these changes may be for valid reasons, they are so severe (I5 in general) that you alter the gameplay drastically. I think we are justified in expecting a little more meat on the notes we get about changes.

    Let's face it, MMO customers and the devs have an ongiong relationship with each other.

    Just talk to us... some might say that the forum player-base is only a small percentage of the players, but we are the percentage that cares enough about the game to speak freely about our experiences in the game.
  2. Valeon,

    I too thought the provoke nerf was just in response to the way it worked with burn, but I believe they also were concerned that tankers with provoke made controllers obsolete since the tanker was in effect controlling the situation with provoke.

    I am not taking a stance on this in any way, I am just relating what I had seen in other threads - so don't flame me for mentioning this you bastiges.
  3. [ QUOTE ]
    I think the reason that Rad Defenders *feel* so changed is that they are used to having a lot of endurance to burn. I'm 90% postive if I built my (dark/dark) Defender around having a lot more endurance, I'd have tweaked my powers to recharge *much* faster. As it is, that is the *last* thing I do and I can run out of endurance PDQ with just healing and having my AOE defense buff going with occasional blasts to debuff (while attacking).

    [/ QUOTE ]

    Endurance to burn? No no, we needed AM to have enough endurance to subsist.
  4. Regardless of what happens with AM and haste, I firmly believe (and this is supported by a lot of what has been stated on this thread) that people that rad/rad defenders with AM/Haste are broken and should get a full respec.

    Full respec code should be given top priority in development and made available for characters that get broken by 'Severe Nerfs'.

    Click on the link in my sig for my argument and support of full respecs.