Icefall

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  1. Icefall

    Kheldian changes

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    Black Stormer, human form Kheldians have an innate -30% damage resistance penalty to all damage types.

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    AND THEY ARE GOING TO REMOVE IT!!?
    WHAT A LOAD OF BUNK.

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    Maybe you misunderstand, a -30% damage resistance penalty means we have 30% LOWER resistance than everyone else.
    Removing this means we all get 30% MORE resistance.

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    Nah Removing this means, we get from 70% to 100%.
    So this is about 1.428 more, thus 43% MORE than now.
    Hurray! Trouble is that I'm a fan of only squid/lobster shapes... and the HP decrease is a bit frightening me.
    Bah, I'm gonna save a respec anyway, and keep on having fun with all the possibilities these strange creatures have
  2. I am SURE devs will datamine amount of deaths since I3 is released.
    Then they will realize something is wrong, as death is no way a "fun" feature in a game meant to make you feel heroic.

    They would have realized that on test if a lot of players had played a lot/did a bunch of missions/ TF on test server.

    My rad/rad defender died a dozen times on FF respec mission yesterday, it was fun as hell though as we managed to beat it.
    BUT, if only one of us, and I mean just one, hadn't played with his best skills, that TF was undoable. Can some of you remind how respec TF was hard in the first hours it was implemented? Exactly the same feeling now.

    I trust in Devs. They will read the amazing increase of death numbers in missions/TF/respec/Trials and then will lower the Boss ubberness.

    This game cannot become the City of Hospitalized Heroes.