Hurricane_NA

Apprentice
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  1. Hehe, didn't see Suid_Afrika's post before I posted -- that's exactly (and more succinctly) what I was trying to express!
  2. Statesman, I'm all for upping the challenge (and hopefully, fun) of the higher-level game. However, I hear talk about how fights will last longer, etc. etc. Is it your intent to increase the time required to level? I hope not. I find it to be a little on the slow side (at 36 it is about 12 - 15 hours). Rather than making it difficult through more time I hope you are considering keeping the time constant and making the time we do spend more fun! Keep in mind that not everyone is grinding CoT portal missions or herding.
  3. [ QUOTE ]
    After that, it's fixing the problem that the game is TOO easy post level 25ish (and AOE attacks just rule).

    [/ QUOTE ]

    Statesman, could you qualify the game being too easy post level 25?

    If you mean the difficulty, I agree. I'd love to see a bit more challenge.

    If you mean the time investment, I disagree. For a non-PLing non-AoE'r it is a tad on the slow side, but manageable -- about 10 to 12 hours a level in the mid-30s.

    I'd love to see encounters get tougher, but have a higher XP reward. Tougher encounters will lead to more time, but the increased XP reward will make it wash out, so in the end we have fewer, more challenging (and interesting!) fights rather than hordes of little challenge.

    Thanks a lot for the great communication thus far from the entire NCSoft / Cryptic team, I appreciate it!