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Posts
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Joined
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Doors in doorways, more decorative items, doors in doorways, more textures, doors in doorways, placable NPCs (contacts, vendors, guards, decor, whatever), doors in doorways, statues of famous heroes/villains, etc, etc.
Oh, did I mention doors in doorways? -
Sorry, the last time I used MMs was right before I7 publish. Better go and recheck the stuff. :P
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Well, for starters, I would get rid of the Burst and the M30 in the first palce. Burst, because it's weak and pets can do more than enough damage themselves. M30 is for the same reason, plus becuase it's AoE, so you'll only pull tonns of aggro on yourself and that is one sure way into the hospital. Slug is just enough.
Also, for MMs, Fitness is quite useless. You'll most probably never suffer from low endurance since the pets will do the work for you.
Also, the Leadership Pool is very useful for a MM. Safely can go instead of Fitness.
As far as sloting goes:
Both upgrades should have only 3 Recharge Reduction ench. Especially the Tactical Upgrade, since it will recharge very slowly. End reduction is useless, since you only use them once/soldier at summons. -
Hm, sounds good. I was thinking about interrupt, but since my henchmen do the fighting, I might have time to finish before I take damage. But if you think it really is important, then I might do that.
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I know but might as well cap the fly. It is still the slowest power and I read it somewhere that four SO for speed just make the flight speed CAP (tell me please if they changed that). Since the issue that puts in lvl50 for villains isn't very far, I would slot those powers later. Elixir doesn't work on hench and I solo a lot and if I happen to team, then there is always a more capable healer than me.
I only chose that to have something in the unlikely event that I might get into a team without other rezzer, but wouldn't get everything on it. But...should I remove one Heal slot from Alkaloid and put it on Aid Other recharge?
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Ok, here we go. What do you think of this build? Tried to take the most out of both prim and sec pools and I'm probably going for stealth for post-40. It's a respec build so no need to think about the order of choosing but I tried to do my best to bear that in mind too.
[/b]Name: respec
Level: 41
Archetype: Mastermind
Primary: Mercenaries
Secondary: Poison
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01) --> Burst==> Acc(1)Dmg(11)Rechg(23)
01) --> Alkaloid==> Heal(1)Heal(7)Heal(7)Heal(9)Rechg(9)Rechg(11)
02) --> Soldiers==> Acc(2)Acc(3)Dmg(3)Dmg(5)Dmg(5)
04) --> Slug==> Acc(4)Dmg(23)Rechg(40)
06) --> Equip Mercenary==> Rechg(6)Rechg(34)
08) --> Hover==> Fly(8)
10) --> Maneuvers==> EndRdx(10)EndRdx(31)
12) --> Spec Ops==> Acc(12)Acc(13)Dmg(13)Dmg(15)Dmg(15)
14) --> Fly==> Fly(14)Fly(37)Fly(37)Fly(39)EndRdx(39)EndRdx(39)
16) --> Envenom==> Acc(16)DefDeBuf(17)DefDeBuf(17)EndRdx(25)
18) --> Weaken==> Acc(18)TH_DeBuf(19)TH_DeBuf(19)EndRdx(34)
20) --> Neurotoxic Breath==> Acc(20)Slow(21)Slow(21)EndRdx(25)
22) --> Aid Other==> Heal(22)Heal(34)Heal(40)Heal(40)
24) --> Assault==> EndRdx(24)EndRdx(33)
26) --> Commando==> Acc(26)Acc(27)Dmg(27)Dmg(29)Dmg(29)Dmg(37)
28) --> Paralytic Poison==> Acc(28)Hold(31)Hold(31)
30) --> Tactics==> EndRdx(30)EndRdx(33)
32) --> Tactical Upgrade==> Rechg(32)Rechg(33)
35) --> Serum==> TH_Buf(35)DmgRes(36)Rechg(36)Rechg(36)
38) --> Elixir of Life==> Empty(38)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Dmg(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
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Thanks guys, I'm already 25 and I'm only planing for my first respec, so I wasn't really paying attention to the order I choose powers yet. However I'll keep in mind the advices about the attack powers. I'll most likely drop the granade but keep the other two. I think Soldiers can go for lvl2 since it's really no problem doing the tutorial with burst and I would like to have both burst and slug (but since I'm planing for respec it won't make a difference
).
I'll try to put together a "normal leveling" build just to see what you guys think. -
I would like to have some "professional" opinion on this build. I have never really got it to high levels so I'm not really into this "1337powerslotting" thing.
[/b]Name: Colonel Hmuda
Level: 50
Archetype: Mastermind
Primary: Mercenaries
Secondary: Poison
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01) --> Burst==> Acc(1)Dmg(3)Dmg(3)Dmg(13)EndRdx(46)
01) --> Alkaloid==> Heal(1)Heal(5)Heal(5)Heal(7)Rechg(7)Rechg(9)
02) --> Soldiers==> Acc(2)Acc(9)Dmg(11)Dmg(11)Dmg(40)Heal(50)
04) --> Slug==> Acc(4)Dmg(13)Dmg(15)Dmg(15)EndRdx(46)
06) --> Hover==> Fly(6)
08) --> Swift==> Run(8)
10) --> Equip Mercenary==> Rechg(10)Rechg(17)
12) --> M30 Grenade==> Acc(12)Dmg(17)Dmg(19)Dmg(19)EndRdx(46)
14) --> Fly==> Fly(14)Fly(21)Fly(21)Fly(23)EndRdx(23)EndRdx(25)
16) --> Health==> Heal(16)Heal(25)Heal(29)Heal(45)
18) --> Spec Ops==> Acc(18)Acc(29)Dmg(31)Dmg(31)Dmg(40)
20) --> Stamina==> EndMod(20)EndMod(27)EndMod(27)EndMod(45)
22) --> Maneuvers==> DefBuf(22)DefBuf(31)EndRdx(33)EndRdx(33)
24) --> Assault==> EndRdx(24)EndRdx(33)
26) --> Tactics==> TH_Buf(26)TH_Buf(34)EndRdx(34)EndRdx(34)
28) --> Aid Other==> Heal(28)Heal(36)Heal(36)Heal(36)Rechg(37)Rechg(37)
30) --> Serum==> DmgRes(30)TH_Buf(37)
32) --> Commando==> Acc(32)Acc(39)Dmg(39)Dmg(39)Dmg(40)
35) --> Tactical Upgrade==> Rechg(35)Rechg(42)
38) --> Hurdle==> Jump(38)
41) --> Paralytic Poison==> Acc(41)Acc(42)EndRdx(42)Hold(43)Hold(43)Rechg(43)
44) --> Elixir of Life==> DmgRes(44)DmgRes(45)
47) --> Weaken==> Acc(47)EndRdx(48)Rechg(48)TH_DeBuf(48)
49) --> Group Fly==> EndRdx(49)Fly(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Dmg(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Rechg(2)
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