Playing since beta, the only thing thats still a challenge is putting together a Task Force. Ive run every Task Force multiple times, and while some could be shortened, several need A.V.s or G.M.s and unique mission maps, I had an entirely different suggestion. I just want more TFs, but in a way that will solve two different problems.
Once you got into the 20s and 30s, youll be lucky to level once in a Task Force. This is understandable and Im not asking for huge XP bonuses or longer TFs, but if I can run several TFs within certain level ranges, that would get me through.
Then there is my other long-standing gripe about the majority of villain groups having little or no backgrounds. I was reminded of this with the recent Warriors background, which I was very interested in, and Id like to see something like that for every group. But rather than just a text report, wouldnt it be better to play through the origin of the villain group youve been fighting for the last 5 levels?
Each level range has a zone, and each zone has (most likely) two rival villain groups fighting for dominance. Each group has enemies and allies to enrich their position in the area, and while you fight them for many levels, you hardly ever find out where they came from, why they formed, whos in charge and you never fight that leader. So, I recommend we solve the lack of background and TFs with a general policy of each villain group having their own Task Force at the maximum range in which that villain group exists.
So, the Warriors TF or Tsoo TF would exist at 25-30, probably in Talos. Now, I would be fine if both groups had a Task Force, and you could fight their enemies and allies throughout the chain of missions to prevent it from getting boring, but it would be understandable if you had to merge them into one large TF. Even the Banished Pantheon, another great villain group I think is neglected, falls into this 25-30 range I think. So maybe all three. Vahzilok 15-20, and so on.
Anyway, you would start by investigating some kind of conflict revolving around these rivalries, and you would end up discovering the origins of the villain groups, who is in charge of each, and get a nice unique map with several E.B.s and an A.V. at the end. Like with the Warriors, the background mentions Heracles, Alexander, Aeneas, and Patrochus as the big bosses.
So, how about you reach the big fancy door to the inner lair of Odysseus, and guarding that door are the 4 E.Bs Heracles, Alexander, Aeneas, and Patrochus. Defeating them, you enter the lair and there is A.V. Odysseus, all alone, when suddenly a dozen pop-up gun turrets pop out of the walls and start firing. Not nearly as many evil traps in the game as you find in comics.
A similar scenario for Tub Ci at the end of the Tsoo side, with several E.B.s protecting him, and maybe, just maybe, you could take out the whole Pantheon in a chain of G.M. battles against Lughebu and the others? Maybe you run missions to weaken them first, or get special temp powers to weaken them.
Lastly, I saw mention of tangible souvenirs, and it got me thinking, how about little things like permanent temp powers or unique costume parts as Task Force souvenirs? Just to really show off your accomplishment? Each costume part would have to be on a different part of the body though, so you could make some ridiculous Task Force costume, like the full Vanguard armor. Maybe the Freedom Phalanx TFs would each give a costume part, whereas all the non-Phalanx TFs would give a permanent temp power instead.
Sorry for rambling on as I do, but I really, really love Task Forces and this is how I would like them to be. As climactic and glorious as possible.