Hitback

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  1. Quote:
    Originally Posted by Golden Girl View Post
    What part of the male side of the spectrum would be exclusive to men? Which part of it would women not want to wear?
    You asked that question more than 3 times and I believe I responded already. Anyway, I believe it would be best if all body types get access to all pieces, but since I realise this is not an efficient use of the available resources, keeping the gender specific items to a minimum would be ideal (not be reducing the number, but by porting as many as possible between the body types).

    Now, I get to ask a question. Why would men choose not to wear the boots and gloves that women get in this pack. The gloves could be a direct port and the boots could get a smaller heel, but I don't see anything gender specific about these items. Are you against these pieces ported to male toons?

    Quote:
    Originally Posted by Nethergoat View Post
    Why are you posting?
    I'm having a conversation, while trying to hear and respect all other opinions. You only care about your own opinion and feel the need to count the amount of follower each opinion gets.

    Quote:
    Originally Posted by Nethergoat View Post
    And I don't consider it "belittling" your opinion to point out that you were wrong about the OFFICIAL NO NEW MEN STUFFS company line & noting that when it comes to feeling persecuted by this imaginary policy you stand alone as an Army of One.
    I was referring to an actual post by Zwillinger that said "female exclusives only, everything else unisex". Now, I already accepted that I maybe have misunderstood that post, but 2 new faces don't exactly make a difference.

    And you feel the need to belittle my opinion when you hide snarky remarks here and there for no apparent reason. Maybe you weren't taught the basics of adult conversation, but no matter who you discuss with, even if you don't agree or understand their opinions, you're still expected to show a basic degree of respect.
  2. Quote:
    Originally Posted by warden_de_dios View Post
    If this is what passes as Extreme Sexism in 2012 I just have to say
    America, you've come a long way baby.
    I hope you realise that in this specific context, extreme does not mean "in huge amount" but "approaching the furthest point from the centre". In this case, if you consider equal access to all costumes options for all body types to be the center of balance and complete lack of sexism, there are two extreme points for each sex which dictate exclusive access to certain items based on the sex of the character alone.

    Before, both extremes were represented equally and thus a sense of balance was achieved, but now, we're focusing on the female side of the spectrum alone.
  3. Quote:
    Originally Posted by Nethergoat View Post
    I don't doubt it's a big deal in your mind, but that doesn't mean anyone else cares.
    Then, why are you responding? You have a different opinion, now why are you trying to make everyone else agree with you? You can't be implying that costumes are not a big deal for this game's playerbase.

    But if you can't take part in a conversation without feeling the need to belittle all different opinions, I believe there are other ways to invest your time.
  4. Quote:
    Originally Posted by Golden Girl View Post
    Post the quote so that we can see how unprofessional it was.
    Others didn't find it unprofessional apparently, maybe even agreed with that approach, so it's not important. It was this image with the guy whose name I can't remember holding a newspaper.

    Anyway, let me make it more clear why someone could have a problem with this policy. If I'm not mistaken, the player summit is today. Let's say the devs announce that beginning with issue 24, all new content will be mostly hero exclusive, and villains will get no exclusive content and only some co-op. What do you think would happen? Now what do you think would happen if the two alignments were switched? This is what happened here.
  5. Quote:
    Originally Posted by Tenzhi View Post
    If someone gives me an apple once a week, and gives a girl an orange, when they decide to start givin the girl an apple and an orange every week and I'm still getting an apple I would be foolish to think I was getting less.
    That pretty much describes some of the opinions voiced in Dink's thread. I never agreed with those who were saying that it was unfair for females to get these pieces. In fact, what Dink did was pretty awesome. What I have a problem with is Zwilliger's extremely unprofessional response and the announcement that basically something similar will never happen for males and that all future packs will only serve to widen the gap.

    So, this is more like this: You get an apple and the girl gets an orange. Both of you would like some of what the other is eating, so whoever it is that gives free fruit to people comes back, gives an apple to the girl and on his way back tells you to go **** yourself. Also, he informs you that from now on, you won't even get a whole apple, but only as much as the girl eats herself.
  6. Quote:
    Originally Posted by Golden Girl View Post
    What would be a male outfit? Which parts of it would women choose not to wear?
    Why would men choose not to wear the gloves and boots (with a smaller heel) from this pack?
  7. Go back and look how all this started. I made a request; gloves for males. Then, I took it back, saying that I won't buy the pack so it's not fair that I make a request. Golden Girl suggested that I could get it with my free points and and it was then that I expressed my opinion about the new policy and why it's a matter of principle not of money.

    Did I ask for people to agree with my opinion and clap their hands? No.
    Did I make a thread complaining about how I don't like this pack and asking for changes? No.
    Did I ask for other people to stay away from this pack because it's not up to my standards? No.

    Now, when people did all these for the Gunslinger pack, there was no problem. I didn't have a problem either, because I could relate to their problem. But, when I'm expressing my opinion which nobody needs to hear or comment on in the first place, I deserve ridicule. Yes, I was wrong about the faces, but Zwillinger said "unique pieces for females, everything else ported between the 3 body types". I translated it as "no faces, hairstyles". Apparently we are getting 2 new faces (no hairstyles though), so this was a misinterpretation on my part. The point still stands that with this new policy we won't see a male outfit any time soon, and only unisex stuff. We might or might not see other secondary pieces, like accessories and hairstyles and we will see some new faces.

    This is the policy I disagree with and the reason I'm not buying this pack or any future packs adhering to this policy. If you don't have a problem, more power to you.
  8. Quote:
    Originally Posted by Nethergoat View Post
    well, it certainly demolishes your assertion that there's some kind of official ban on NEVER EVER ADDING ANYTHING FOR MEN EVER AGAIN.


    protip:

    when yer neck deep in a hole, its time to stop digging.
    Read your own sig.

    Anyway, apparenlty this is not the kind of forum where people can actually voice their opinion and quote an actual announcement made by a redname. Didn't know that and I apologise.
  9. Quote:
    Originally Posted by Bosstone View Post
    Your own words:
    Hate the policy for your own weird reasons if you must, but if they are directly contradicted by reality then don't be surprised when someone points it out.
    I was forming an opinion based on what Zwillinger announced as the new policy. He said no male exclusive pieces. Apparently it turns out that this does not include faces. So?
  10. Quote:
    Originally Posted by Golden Girl View Post
    What costume parts should only men get? What kinds of clothing would women choose not to wear?
    My opinion is that everything should be available to anyone. Now, I understand that this is most likely an inefficient use of resources, so I didn't have a propblem with how things were handled until the Gunslinger pack. I respect that people, especially those who didn't like the pieces females were getting, had a problem with this. But because I wished for parts I couldn't get, I can relate to them. What I don't get is that now that guys wish the same, nobody can understand this or at least respect that.

    I haven't seen anyone, man or woman, walk around with tights, buttcapes, or sci-fi dresses. This is not real life. Why can't male toons have access to buttcapes, shoulder pets, hairstyles, female exclusive glove options and a lot more that I don't have the time to list? What annoys me more is that people are quick to prove me wrong when I'm asking the same thing other where asking but from the other gender. So, thanks for proving that sexism is planted deep in your heads.
  11. Quote:
    Originally Posted by Bosstone View Post
    Look up a few posts.

    Your entire premise is wrong. Not just misguided, but proven incorrect.
    So, ok apparently we get 2 new faces, the Living Ham and Mr. Constipated. Yes, this changes everything..
  12. Quote:
    Originally Posted by Tenzhi View Post
    And I will be buying whatever I have a use for rather than attempting to turn the game into a battleground in a sociopolitical war that has been waged to varying degrees for centuries with no signs of stopping any time soon.
    Except that already happened when extreme sexism became the official company policy. And I'm not planning on funding this stupidity, which in the long run will only mean less and less costume options for me.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Got any example of gereral clothing items that only men wear in the real world?
    I didn't know CoH was taking place in the real world. And if you want to take inspiration from the real world, why look at the 21st century only?

    If a Victorian pack is made for example, we should get the proper clothing for that era which was extremely gender specific.

    And costume parts are rarely used as intended. Look at the think tank; now count how many used that item for its intended purpose and how many used it to make headless character. When you limiting access to a costume piece, you're also prohibiting a lot more concepts that you can imagine at first; you're limiting players' creativity.

    Anyway, this was my personal opinion and I'm not trying to convince anyone. From now on, I won't buy a pack unless there are male specific items or only unisex items. And even then I will probably buy specific items and not the whole bundle, something that I would never do before. Unless they actually start transfering some items from females to males, then I will keep my points for powersets and stuff.
  14. Quote:
    Originally Posted by Xzero45 View Post
    Pretty lame reason to deprive yourself of some quality costumes, tbh. But whateves.
    Lame? The new policy takes sexism up to eleven. Zwillinger said no male items ever, so no new faces, new hairstyles, new anything. Only unisex and females exclusives. That's not lame, that's disgusting.
  15. My favourite toon was my MM (Bots/Traps). Then, I tried to like my crab (since it was the closest thing to a MM), but I ended up hating it. I felt like more like a soft-capped Blaster than an MM.

    I tried a Mind Dom to go through Praetoria and I loved it. Controllers were not my cup of tea, which made me stay away from Doms too, and that was a huge mistake. My favourite power was Confuse; I was literally playing with my food before eating it, especially when the Confused enemies were buffing me while I was killing them.

    Then I realised I can have a Mind Dom Scrapper. And I can say that my Melee Fort cured my altitis.
  16. Quote:
    Originally Posted by Golden Girl View Post
    You don't have to buy it - as a VIP, you'll get enough points after 2 months to get it for free
    That's not the point, As long as the new policy is in effect, I'm not planning to spend a single point for costume pieces.

    I'm not butthurt or anything and I've actually purchased every single pack available in the NCSoft store and Paragon market. I was buying everything as soon as it was released without caring whether I was going to use any of these pieces. I left for personal reasons after the Gunslinger pack was released and recently came back. The first thing I did was log in game and purchase every costume bundle available. I ran out of points and before I could get some more, I read that thread about "sexism" in costume design and that other one about Dink's awesome effort to make pieces from the Magic/Steampuck/Gunslinger packs available to female toons. This was the thread in which the new policy was announce and when I made my choice to stay away from all future packs. So, just for the record, I have everything except the Gunslinger pack.

    Quote:
    Originally Posted by Golden Girl View Post
    We will - since the Gunslinger costume set came out, the devs have been working to a much fairer system of costume part sharing between females and males.
    wut.
  17. Ok, I realised from the first moment that properly removing redraw (making new animations for Gloom for example so that you can use it while holding a weapon) is practically impossible. That was not the point of the OP. The point was to remove the redraw animations, not the redraw.

    My question is this: Would you be against a fix like the one suggested in the OP? I don't see anything supporting that you have to play a certain animation to switch between stances (and this is further supported by the fact that when you're holding your weapon, you can actually immediately switch to a different stance, have your weapons disappear and use another power). So, we can either:

    -Remove the animation completely and have the toon change from one stance to the next without any animation and simply activate the power. This might look somewhat ugly, but we already do that to a certain extent, since there is no animation for putting the weapon away.

    -Replace the existing animation with much faster ones, whose impact on a toon's performance is not that noticeable.
  18. Quote:
    Originally Posted by Leo_G View Post
    At this point, the devs just think transitioning from standing in idle to a huge weapon appearing held in your hands and in the two-handed Titan Weapons stance would look ugly and bad and I'd agree. So redraw is here to stay.
    How is that worse than how weapons magically disappear now when you use a power outside of the set?

    And I'm curious whether this is an actual quote from a red name.
  19. That still doen't explain why redraw animations need to be that long. They could easily make them much faster than what we already have, to the point where they have a negligible impart on a toon's performance.

    As for stances, I don't believe we actually have stances. It looks more like all the animations Katana uses for example (including the redraw animation) ends with your character standing with one leg forward.

    I think it's similar to how Soul Storm ends with your character perfroming a variant of the villlainstance2 emote while hovering above the ground, or you're stuck with that alert animation (looking left and right) when activating the Super Reflexes' toggles.

    If you look at all animations carefully (during power customization), Claws and Spines have a smooth transition between the draw weapon animation and the actual stance. The same holds true for War Maxe, Battle Axe and Broadswrd, which don't have a uniques stance.

    Sets like DB/Katana/TW lack a smooth transition between each animation, but the sequence is fast enough that it's barely noticable.

    I still want to know how Spines work exactly. If it comes to this, give a toggle that does nothing to every weapon user.
  20. I would like to see Snakes and Shivans, but first my psychic toon would absolutely love to see Apparitions as an option.
  21. Quote:
    Originally Posted by Pauper View Post
    Because then there wouldn't be any weapons? Seriously, you'd be OK with a game that says 'no, you're not really using a pistol -- you're using a power that magically creates a pistol whenever you need one'?
    No, you would have a weapon, you just wouldn't have to play a lengthy animation to pull it out.

    As for the build optimisation, I would agree if it affected all powersets. So, you can choose to make a Fire manipulator. You select Fire Melee, have access to a rarely resisted damage type and can pick any power you want without hurting your performance (you don't necessarily min-max, you just wanted a healing power for example and picked Aid Self).

    Now, I want to make a ninja and pick Duel Blades (for the sai). I get access to the more resisited damage type in the game, and have to account the concept of redraw in my game style. I have to hit a damage power before engaging a mob, so that I already have my weapons out, I can't freely pick powers from the power pools (that all characters have access to and are there to add flavour to our toons) without hurting my toon's performance. But, now my build is "viable"? Even my own secondary can hurt me, so I'll prefer something other than Regeneration, due to the "clickiness" of that set.

    I can't see this as anything else other than punishing a character for concept alone.
  22. I am one of those few(?) people that like the idea of Maelstrom pistols' drop. In fact, I laways wanted NPC exclusive costume parts to be implemented in a similar fashion.

    Although, the system should not be abused. It should only be reserved for signature items, and not for items like the back thorns some CoT have.

    Maelstrom pistols were a good choice. Now, I want Penny's crystal blades as a claws option
  23. Quote:
    Originally Posted by Angelxman81 View Post
    Redraw its ok.
    I think toogles, heals, should be auto-activation and no animation.
    Its silly to see the tough animation in 2012.
    Seriously, we should be able to turn toogles on in the run with no animation party stopper.
    While I agree that toggles using animations don't make a lot of sense (I don't know why a superpowered being would need to strike a constipated pose to increase their def or whatever), but at least they don't impact game play the way redraw does.

    Weapon based sets already inflict heavily resisted damage (smashing/lethal) and combined with redraw, a weapon user is a at a big disadvantage.

    This is a strong case of punishing a character for concept alone, and I believe this was supposed to be frowned upon.

    Quote:
    Originally Posted by Samuel_Tow View Post
    For the same reason I explained in a similar thread in this very forum.
    Sorry if I misunderstood your post, but you're saying that the game checks your status before the beginning of the normal animation and responds accordingly (begin the animation or play the redraw animation first).

    Well, that sounds normal to me, when redraw exists. Fire Sword doesn't check anything because there never was any redraw. Why can't all weapon attacks work the same? Obviously the code needs to be changed. I'm not asking to make all other powers work with weapons out, because I know all animations will have to be reworked for that to happen. I'm asking for weapons to automatically appear at the start of the normal attack animation, in a similar fashion to Fire Sword.

    There is also another solution: make new redraw animations. Since we're apparently stuck with redraw, it seems like every new powerset has more and more flashy redraw animations. I find that stupid. Make new superfast animations to replace the old one. If the game engine absolutely expects something there, at least don't put extra long, swirly twirly animations. It doesn't make the character look cool, not when it doubles the animation time of most powers.

    And what about Spines? Do they make specific versions of every animation to work with Quills active? Somehow, I find that hard to believe.
  24. Quote:
    Originally Posted by Arcanaville View Post
    I've actually been thinking about a buff/debuff set myself, and starting from first principles, like what is it supposed to be. I haven't quite got all the powers nailed down yet, but I do have three of the nine locked in that are the set-pieces of the set, and I'm building the set around them.

    (The theme is: downtime reduction. Doesn't sound particularly interesting, but I think it will be when I'm finished with it.)
    I've always liked Kinetics/Transference and tried to work a +end power in most buff/debuff Sets I came up with. When the new Burnout/Concentrated Strike was revealed, everything just clicked: Make a powerset that heals both bars and buffs recharge (maybe even take advantage of the aforementioned mechanic) to help reduce the downtime.

    Even though Kinetics comes pretty close (but still has several enemy based attacks), we don't have a set focused on reducing downtime and help where IOs can't. Basically, we have extremely potent debuffing sets, but pure buff sets are not that attractive when the entire team sports expensive IO builds (except Kinetics and its exotic buffs, of course).

    I'm really eager to see your take on this.
  25. I know why we have it and what purpose is supposed to serve, but the question is why do we need it? Why can't we skip the whole "drawing my weapon" animation and have the weapon magically appear in your hand at the start of the normal attack animation, similar to Ice/Fire Sword? (Or have claws as a costume piece permanently on, so that Rularru and Viper Blades make more sense).

    How is that more immersion breaking than pulling your weapon out of thin air from behing your back?

    I just find it unfair how weapon-based sets are automatically at a disadvantage just for cosmetic reasons. Especially when no problems are fixed and a huge problem is created.