HeroicGamer2

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  1. Quote:
    Originally Posted by Jeuraud View Post
    The AE brought me back to CoHv, and I was having fun playing the Dev content, while breaking up the routine with Custom critter arc/missions, and creating Custom critter arcs. I was not power leveling nor farming.
    Quote:
    Originally Posted by Jeuraud View Post
    I saw the changes being made to the MA with I16 open beta, and did not like what I was seeing . What the Dev was doing did not jive with what I had seen. Things like Player critters needing 18 powers to be at 100% xp of Dev critters, when many of the power groups only had five or six powers in them. Saying that Stand/Stand Player critters where not as difficult as Dev critters so that they were only worth 75% xp. Both of these painted a big sign over the Dev’s head, blinking “Ignorant of the MA system”, for me.

    I ran a couple of test in the Beta MA, during open beta, to verify my observations, and then posted the results in the Beta forum. I was not the only one to do this. We continually stated that the changes to the MA would not affect farms, only Player critter arcs/missions. Not once did the Dev come into the Beta MA feedback forum and discuss the proposed changes, nor commented about all the data that was being posted. All they did was post what the changes were.
    Jeurard, I liked what you had to say. I wish I could have said it so well. Your final comments in the quote made me really think... I've been told by the devs that they read our posts regularly, but not having them join the forum and post something regarding the discussion sounds a bit ominous.

    I currently have a few questions for the devs...

    Are the devs actually paying attention to what we write?
    How much player outrage will NCSoft accept before they fix their "fix"?
    Does NCSoft want to give the AE a slow lingering death?
    Do these Devs actually THINK about things before they change them?

    Issue 16 hurts legitimate users (the kind that NCSoft have supposedly tried to encourage) of the AE TOO MUCH!!!


    Quote:
    Originally Posted by JKwervo
    *nerf* Darn! Oh well.. I will just have to rebuild. Ah.. this works *nerf*
    Darn it.. well I will rebuild again.. oh this might *nerf*
    Grr.. this is getting annoying.. rebuild agai- *nerf*
    I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *nerf* ......*nerf* *nerf* *nerf*
  2. I think this thread has gone off topic a bit...

    The point that I was attempting to make was that the changes in i16 are excessive and will hurt legitimate use of the AE system. There is such great potential with the AE, and there are alot of very good story arcs out there!

    Unfortunately players will be penalized when playing story arcs with "standard" customer critters. Also... "hard" or "extreme" custom critters (which are the only AE options to receive normal xp) will hurt teams and destabilize the arc storylines.

    I understand the devlopement team's wish to remove farming from the ae, but I strongly feel that they have gone too far. Unfortunately, this is not the first time the dev team has "thrown the baby out with the bathwater".

    And it appears that the only way to get a measurable response from the devs is to complain... LOUDLY AND OFTEN! I find myself posting more in the last few days than at any other time since I joined the forums, and that is because I believe so passionately that the AE could be the future of much of CoH. After all, the devs have said that poular stories from the AE will eventually find their way into the canon of CoH, enriching the online experience for all...
  3. Quote:
    Originally Posted by HeroicGamer2
    04-28-2009, 02:39 AM #37

    This conversation thread about changing the AE system reminds me eerily of the arguments about “balancing” characters, which resulted in wide-spread “nerfs” to character powers and enhancements. Many people quit playing CoX because the changes were so drastic.

    Fast forward many months, and a fun new release comes out… and here come the arguments... By all means Devs, do something about the Rikti Com Officers, which seems to be the “concern of the week”.

    BUT: The problem I see is that there will always be something for people to complain about. My concern is that the Dev response to these “complaints” may be overly drastic, again.

    Note to the Devs - I do not enjoy being given something, only to have it taken away, especially for a game that I pay to play! Please be careful not to throw the baby out with the bathwater, again.
    --------------------
    Read this carefully, Devs. Enjoying ourselves in a recreational game that we pay for is FAR MORE IMPORTANT than your misguided and obsessive need to "challenge" us. -Myrmydon
    Quote:
    Originally Posted by JKwervo
    04-28-2009, 02:43 AM #38

    *nerf* Darn! Oh well.. I will just have to rebuild. Ah.. this works *nerf*
    Darn it.. well I will rebuild again.. oh this might *nerf*
    Grr.. this is getting annoying.. rebuild agai- *nerf*
    I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *nerf* ......*nerf* *nerf* *nerf*
    Well said JKwervo, talk about foreshadowing...

    *Sigh* I just knew it was going to happen again...
  4. Quote:
    Originally Posted by Ultimo_ View Post
    Aha, this could explain why my custom soldiers are producing 0xp. So much for being able to customize power choices.

    By taking out Slug and replacing it with Full Auto, I've apparently somehow neutered my soldiers, making them too weak to be worth xp?

    Do these Devs actually THINK about things before they change them?
    As a 57 month veteran of CoH I have to admit that the existing canon stories have been getting a bit old. Then along came AE and I saw new life being brought into the CoH universe. Yes, there were farms, but there was also alot of great STORY ARC missions out there too!

    Then along comes i16 and neuters so much perfectly good content (The kind that NCSoft have supposedly tried to encourage) as the above quote illustrates so well... I understand their rationale regarding farms, but issue 16 hurts legitimate users of the AE TOO MUCH!

    How much player outrage will NCSoft accept before they fix their "fix"?
    Does NCSoft want to give the AE a slow lingering death?
    Do these Devs actually THINK about things before they change them?

    Enquiring minds like mine would love to know...
  5. I certainly understand your feelings HellPyre. No one really likes being given something, and then having it taken away, especially when you have to pay to play.

    My concern is that normal content (AE style) is going to suffer because people will be less inclined to play it with a penalty system in effect. Does PlayNC want to create a slow death for the AE, because that is what I think will start to happen with the changes to the AE in i16. Very sad, as I LOVE what can be done with the the AE!!!

    How many people have to complain before PlayNC will actually listen (and act) on what their customers have to say...

    Sincerely,
    HeroicGamer2
  6. I always provide feedback if I enjoy an arc, but after reading the posts here, I think I'll start providing negative feedback also. This is a great thread, very helpful to see what the community is doing with AE feedback!

    From the receiving side, I've had some pretty good feedback, but almost no suggestions for improvement. Hopefully that means my arcs are perfect.

    Sincerely,
    HeroicGamer2
  7. Hi All,

    I like ALOT of the changes and new features brought to the game with i16. However I am VERY disappointed that "standard" AE custom critters will now only be giving 75% of the normal rewards. I believe that this cut of 25% rewards will likely stop alot of people from being interested in regular AE story arcs!

    Isn't the goal of Paragon Studios regarding AE, to encourage player created story arcs, which people will WANT to play???

    I have an AE story that I am trying to get a dev reward for. I put hours of work into it, and I'm concerned that it will be hard to form story arc teams with the current cut to rewards. I know it's always possible to make the custom critters harder, but I see that as likely interfering with the storyline, because teams will be forced to work harder on difficult critters and lose track of the storyline.

    I truely believe the AE system has incredible potential, and some of the i16 changes will help the system. Just not the 75% reward for "standard" custom critters!!

    I'm thinking a reward of 80% - 90% for "standard" custom critters would be more appropriate. People would still want to play, but not be overly penalized for doing so...

    Devs, I really hope you are paying attention to what people are saying here!

    Sincerely,
    HeroicGamer2

    Arc# 306752 - "Insect Invasion: Paragon City" - 3 Mission Arc
  8. Hi,

    I like ALOT of the changes and new features brought to the game with i16. However I am VERY disappointed that "standard" AE custom critters will now only be giving 75% of the normal rewards (xp/influence/prestige). I believe that this cut of 25% rewards will likely stop alot of people from being interested in regular AE story arcs!

    Isn't the goal of Paragon Studios regarding AE, to encourage player created story arcs, which people will WANT to play?

    I have an AE story that I am trying to get a dev reward for. I put hours of work into it, and I'm concerned that it will be hard to form story arc teams with the current cut to rewards. I know it's always possible to make the custom critters harder, but I see that as likely interfering with the storyline, because teams will be forced to work harder on difficult critters and lose track of the storyline.

    I truely believe the AE system has incredible potential, and some of the i16 changes will help the system. Just not the 75% reward for "standard" custom critters!! I'm thinking a reward of 80% - 90% would be more appropriate. People would still want to play, but not be overly penalized for doing so...

    Please let the development team know how you feel about this!!!

    Sincerely,
    HeroicGamer2
  9. This conversation thread about changing the AE system reminds me eerily of the arguments about “balancing” characters, which resulted in wide-spread “nerfs” to character powers and enhancements. Many people quit playing CoX because the changes were so drastic.

    Fast forward many months, and a fun new release comes out… and here come the arguments... By all means Devs, do something about the Rikti Com Officers, which seems to be the “concern of the week”.

    BUT: The problem I see is that there will always be something for people to complain about. My concern is that the Dev response to these “complaints” may be overly drastic, again.

    Note to the Devs - I do not enjoy being given something, only to have it taken away, especially for a game that I pay to play! Please be careful not to throw the baby out with the bathwater, again.


    --------------------
    Read this carefully, Devs. Enjoying ourselves in a recreational game that we pay for is FAR MORE IMPORTANT than your misguided and obsessive need to "challenge" us. -Myrmydon