Hero_of_City

Recruit
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  1. I'm finding these 'real world' comparisons a little lacking in a game where people can fly and conjure fire from their hands! That so stated, I can think of plenty of situations where you could attack one member of a group and remain 'stealthy' to the others. Heck, I've been in the shadows of a mostly dark room, so close to someone that I could reach out and [insert offensive action] them, and no-one else would have known what the heck was going on.

    But that part aside, I just think that stealth is such a marginal power now that any 'nerfs' will make it useless. I took it as a very situational power so I could get to invisibility; and with the slow movement and end cost, it's a big enough pain as it is, with extremely limited usefulness. Oh well, I guess this will free up 2 more powers.

    [pointless rant]
    [ QUOTE ]

    Toggles:
    If you Attack, or are Hit - Critters see you. You loose half your defense buff (and your PvP stealth) for 10 seconds. Your translucency is reduced to indicate this change.

    Clicks
    If you Attack, or are Hit - All enemies will see you. You loose half your defense buff. Your translucency is reduced to indicate this change.

    Primary Stealth Powers (Those in a defense set like Dark Armor/Cloak of Darkness, Dark Miasma/Shadow Fall, Storm Summoning/Steamy Mist, Warshade/Shadow Cloak)

    Toggles:
    If you Attack, or are Hit - Critters see you. (You loose your PvP stealth for 10 seconds). Your translucency is reduced to indicate this change. No Defense is Suppressed

    [/ QUOTE ]

    loose: 1. To let loose; release. 2. To make loose; undo. 3. To cast loose; detach. 4. To let fly; discharge. 5. To release pressure or obligation from; absolve. 6. To make less strict; relax.

    lose: To be unable to keep control or allegiance. "You lose half your defense buff."

    I'm just being curmudgeonly because I see this across the boards, the internet, and even friggin on-line news articles. I don't think it's a typo: I think the difference in meaning is actually getting lost. And don't even get me started on the 'then'/'than' thing!
    [/pointless rant]

    Is it suicide to to attack States' grammar? Well I'll see you in the arena any day!!! HAHAHAHA!!!111!1!1!1
  2. Hero_of_City

    Call for Models

    Nemesicaea 1
    Nemesicaea 2 on Champion...

    ...a good controller can wear the latest Versacci; I mean, actually physically touching a villain?! Eeeuuucchh!
  3. "Soloability" is a funny thing, I think, for controllers. For my controller, pre-32 sucked totally, and post-32 soloing is too easy. So "on the average", fire/emapthy is a good solo build (jokingly said). I mention that build only because I haven't seen it addressed so far in the thread. I certainly won't argue that it should be in the "Top 5", but post-32 it's got such a nice combination of powers that I think it's worth looking at. Areas of special-big-fun include:

    - hold, immobilize, stun, and debuff from your fire control set.
    - damage (and a little tanking) courtesy of your imps.
    - keeping yourself and your imps up and running with your healing powers.
    - buffing and protecting your imps with empathy powers.
    - healing aura and recovery aura keeping up your blue and green without using pool powers.

    I was mighty frustrated for 31 levels, but now feel like a whole team wrapped up in one toon. Even set on invincible, missions are far too easy. So I guess my point is: if you are willing to go a little slow and team up a lot for a while, you will end up with a heckuva late blooming solo controller.